Mercurial > hg > early-roguelike
annotate arogue7/chase.c @ 313:2f75940cc544
Advanced Rogue 7: fix a string literal overwrite.
pick_spell() attempted to capitalize type by overwriting the first
character, changing it back later. All calls of pick_spell passed a
string literal as type, and string literals should be considered
immutable.
This has been fixed by using a separate variable for the capitalized
first character. XRogue already has a similar fix.
Reported by John Harris of @Play.
author | John "Elwin" Edwards |
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date | Tue, 19 Oct 2021 20:39:00 -0400 |
parents | e52a8a7ad4c5 |
children |
rev | line source |
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125
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1 /* |
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2 * chase.c - Code for one object to chase another |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Code for one object to chase another |
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17 * |
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18 */ |
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19 |
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20 #include <ctype.h> |
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21 #include <limits.h> |
219
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22 #include <stdlib.h> |
125
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23 #include "curses.h" |
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24 #include "rogue.h" |
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25 #define MAXINT INT_MAX |
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26 #define MININT INT_MIN |
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27 |
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28 bool straight_shot(int ery, int erx, int eey, int eex, coord *shooting); |
125
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29 |
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30 /* |
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31 * Canblink checks if the monster can teleport (blink). If so, it will |
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32 * try to blink the monster next to the player. |
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33 */ |
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34 |
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35 bool |
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36 can_blink(struct thing *tp) |
125
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37 { |
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38 register int y, x, index=9; |
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39 coord tryp; /* To hold the coordinates for use in diag_ok */ |
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40 bool spots[9], found_one=FALSE; |
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41 |
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42 /* |
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43 * First, can the monster even blink? And if so, there is only a 50% |
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44 * chance that it will do so. And it won't blink if it is running or |
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45 * held. |
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46 */ |
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47 if (off(*tp, CANBLINK) || (on(*tp, ISHELD)) || |
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48 on(*tp, ISFLEE) || |
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49 tp->t_action == A_FREEZE || |
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50 (rnd(12) < 6)) return(FALSE); |
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51 |
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52 |
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53 /* Initialize the spots as illegal */ |
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54 do { |
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55 spots[--index] = FALSE; |
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56 } while (index > 0); |
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57 |
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58 /* Find a suitable spot next to the player */ |
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59 for (y=hero.y-1; y<hero.y+2; y++) |
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60 for (x=hero.x-1; x<hero.x+2; x++, index++) { |
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61 /* Make sure x coordinate is in range and that we are |
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62 * not at the player's position |
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63 */ |
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64 if (x<0 || x >= cols || index == 4) continue; |
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65 |
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66 /* Is it OK to move there? */ |
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67 if (step_ok(y, x, NOMONST, tp) && |
304 | 68 (!isatrap(CCHAR( mvwinch(cw, y, x) )) || |
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69 rnd(10) >= tp->t_stats.s_intel || |
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70 on(*tp, ISFLY))) { |
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71 /* OK, we can go here. But don't go there if |
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72 * monster can't get at player from there |
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73 */ |
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74 tryp.y = y; |
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75 tryp.x = x; |
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76 if (diag_ok(&tryp, &hero, tp)) { |
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77 spots[index] = TRUE; |
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78 found_one = TRUE; |
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79 } |
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80 } |
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81 } |
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82 |
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83 /* If we found one, go to it */ |
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84 if (found_one) { |
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85 char rch; /* What's really where the creatures moves to */ |
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86 |
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87 /* Find a legal spot */ |
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88 while (spots[index=rnd(9)] == FALSE) continue; |
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89 |
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90 /* Get the coordinates */ |
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91 y = hero.y + (index/3) - 1; |
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92 x = hero.x + (index % 3) - 1; |
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93 |
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94 /* Move the monster from the old space */ |
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95 mvwaddch(cw, tp->t_pos.y, tp->t_pos.x, tp->t_oldch); |
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96 |
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97 /* Move it to the new space */ |
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98 tp->t_oldch = CCHAR( mvwinch(cw, y, x) ); |
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99 |
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100 /* Display the creature if our hero can see it */ |
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101 if (cansee(y, x) && |
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102 off(*tp, ISINWALL) && |
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103 !invisible(tp)) |
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104 mvwaddch(cw, y, x, tp->t_type); |
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105 |
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106 /* Fix the monster window */ |
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107 mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, ' '); /* Clear old position */ |
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108 mvwaddch(mw, y, x, tp->t_type); |
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109 |
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110 /* Record the new position */ |
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111 tp->t_pos.y = y; |
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112 tp->t_pos.x = x; |
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113 |
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114 /* If the monster is on a trap, trap it */ |
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115 rch = CCHAR( mvinch(y, x) ); |
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116 if (isatrap(rch)) { |
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117 if (cansee(y, x)) tp->t_oldch = rch; |
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118 be_trapped(tp, &(tp->t_pos)); |
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119 } |
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120 } |
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121 |
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122 return(found_one); |
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123 } |
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124 |
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125 /* |
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126 * Can_shoot determines if the monster (er) has a direct line of shot |
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127 * at the prey (ee). If so, it returns the direction in which to shoot. |
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128 */ |
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129 |
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130 coord * |
219
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131 can_shoot(coord *er, coord *ee) |
125
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132 { |
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133 static coord shoot_dir; |
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134 |
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135 /* |
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136 * They must be in the same room or very close (at door) |
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137 */ |
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138 if (roomin(er) != roomin(ee) && DISTANCE(er->y,er->x,ee->y,ee->x) > 1) |
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139 return(NULL); |
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140 |
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141 /* Do we have a straight shot? */ |
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142 if (!straight_shot(er->y, er->x, ee->y, ee->x, &shoot_dir)) return(NULL); |
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143 else return(&shoot_dir); |
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144 } |
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145 |
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146 /* |
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147 * chase: |
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148 * Find the spot for the chaser(er) to move closer to the |
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149 * chasee(ee). Rer is the room of the chaser, and ree is the |
219
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150 * room of the creature being chased (chasee). Flee is true if |
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151 * destination (ee) is player and monster is running away |
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152 * or the player is in a wall and the monster can't get to it |
125
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153 */ |
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154 |
219
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155 void |
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156 chase(struct thing *tp, coord *ee, struct room *rer, struct room *ree, |
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157 bool flee) |
125
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158 { |
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159 int dist, thisdist, monst_dist = MAXINT; |
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160 register coord *er = &tp->t_pos; |
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161 struct thing *prey; /* What we are chasing */ |
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162 coord ch_ret; /* Where chasing takes you */ |
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163 char ch, mch; |
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164 bool next_player = FALSE; |
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165 |
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166 /* |
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167 * set the distance from the chas(er) to the chas(ee) here and then |
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168 * we won't have to reset it unless the chas(er) moves (instead of shoots) |
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169 */ |
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170 dist = DISTANCE(er->y, er->x, ee->y, ee->x); |
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171 |
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172 /* |
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173 * See if our destination is a monster or player. If so, make "prey" point |
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174 * to it. |
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175 */ |
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176 if (ce(hero, *ee)) prey = &player; /* Is it the player? */ |
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177 else if (tp->t_dest && ce(*(tp->t_dest), *ee)) { /* Is it a monster? */ |
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178 struct linked_list *item; |
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179 |
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180 /* What is the monster we're chasing? */ |
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181 item = find_mons(ee->y, ee->x); |
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182 if (item != NULL) prey = THINGPTR(item); |
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183 else prey = NULL; |
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184 } |
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185 else prey = NULL; |
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186 |
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187 /* We will use at least one movement period */ |
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188 tp->t_no_move = movement(tp); |
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189 if (on(*tp, ISFLY)) /* If the creature is flying, speed it up */ |
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190 tp->t_no_move /= 2; |
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191 |
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192 /* |
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193 * If the thing is confused or it can't see the player, |
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194 * let it move randomly. |
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195 */ |
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196 if ((on(*tp, ISHUH) && rnd(10) < 8) || |
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197 (prey && on(*prey, ISINVIS) && off(*tp, CANSEE))) { /* invisible prey */ |
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198 /* |
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199 * get a valid random move |
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200 */ |
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201 tp->t_newpos = *rndmove(tp); |
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202 dist = DISTANCE(tp->t_newpos.y, tp->t_newpos.x, ee->y, ee->x); |
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203 } |
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204 |
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205 /* |
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206 * Otherwise, find the empty spot next to the chaser that is |
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207 * closest to the chasee. |
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208 */ |
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209 else { |
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210 register int ey, ex, x, y; |
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211 int dist_to_old = MININT; /* Dist from goal to old position */ |
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212 |
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213 /* |
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214 * This will eventually hold where we move to get closer |
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215 * If we can't find an empty spot, we stay where we are. |
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216 */ |
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217 dist = flee ? 0 : MAXINT; |
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218 ch_ret = *er; |
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219 |
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220 /* Are we at our goal already? */ |
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221 if (!flee && ce(ch_ret, *ee)) { |
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222 turn_off(*tp, ISRUN); /* So stop running! */ |
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223 return; |
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224 } |
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225 |
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226 ey = er->y + 1; |
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227 ex = er->x + 1; |
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228 |
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229 /* Check all possible moves */ |
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230 for (x = er->x - 1; x <= ex; x++) { |
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231 if (x < 0 || x >= cols) /* Don't try off the board */ |
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232 continue; |
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233 for (y = er->y - 1; y <= ey; y++) { |
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234 coord tryp; |
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235 |
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236 if ((y < 1) || (y >= lines - 2)) /* Don't try off the board */ |
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237 continue; |
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238 |
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239 /* Don't try the player if not going after the player */ |
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240 if ((flee || !ce(hero, *ee) || on(*tp, ISFRIENDLY)) && |
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241 x == hero.x && y == hero.y) { |
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242 next_player = TRUE; |
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243 continue; |
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244 } |
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245 |
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246 tryp.x = x; |
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247 tryp.y = y; |
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248 |
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249 /* Is there a monster on this spot closer to our goal? |
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250 * Don't look in our spot or where we were. |
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251 */ |
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252 if (!ce(tryp, *er) && !ce(tryp, tp->t_oldpos) && |
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253 isalpha(mch = CCHAR( mvwinch(mw, y, x) ) )) { |
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254 int test_dist; |
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255 |
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256 test_dist = DISTANCE(y, x, ee->y, ee->x); |
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257 if (test_dist <= 25 && /* Let's be fairly close */ |
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258 test_dist < monst_dist) { |
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259 /* Could we really move there? */ |
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260 mvwaddch(mw, y, x, ' '); /* Temporarily blank monst */ |
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261 if (diag_ok(er, &tryp, tp)) monst_dist = test_dist; |
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262 mvwaddch(mw, y, x, mch); /* Restore monster */ |
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263 } |
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264 } |
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265 |
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266 /* Can we move onto the spot? */ |
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267 if (!diag_ok(er, &tryp, tp)) continue; |
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268 |
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269 ch = CCHAR( mvwinch(cw, y, x) ); /* Screen character */ |
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270 |
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271 /* |
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272 * Stepping on player is NOT okay if we are fleeing. |
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273 * If we are friendly to the player and there is a monster |
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274 * in the way that is not of our race, it is okay to move |
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275 * there. |
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276 */ |
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277 if (step_ok(y, x, FIGHTOK, tp) && |
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278 (off(*tp, ISFLEE) || ch != PLAYER)) |
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279 { |
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280 /* |
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281 * If it is a trap, an intelligent monster may not |
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282 * step on it (unless our hero is on top!) |
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283 */ |
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284 if ((isatrap(ch)) && |
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285 (rnd(10) < tp->t_stats.s_intel) && |
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286 (!on(*tp, ISFLY)) && |
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287 (y != hero.y || x != hero.x)) |
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288 continue; |
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289 |
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290 /* |
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291 * OK -- this place counts |
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292 */ |
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293 thisdist = DISTANCE(y, x, ee->y, ee->x); |
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294 |
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295 /* Adjust distance if we are being shot at */ |
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296 if (tp->t_wasshot && tp->t_stats.s_intel > 5 && |
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297 prey != NULL) { |
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298 /* Move out of line of sight */ |
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299 if (straight_shot(tryp.y, tryp.x, ee->y, ee->x, NULL)) { |
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300 if (flee) thisdist -= SHOTPENALTY; |
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301 else thisdist += SHOTPENALTY; |
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302 } |
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303 |
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304 /* But do we want to leave the room? */ |
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305 else if (rer && rer == ree && ch == DOOR) |
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306 thisdist += DOORPENALTY; |
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307 } |
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308 |
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309 /* Don't move to the last position if we can help it |
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310 * (unless out prey just moved there) |
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311 */ |
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312 if (ce(tryp, tp->t_oldpos) && (flee || !ce(tryp, hero))) |
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313 dist_to_old = thisdist; |
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314 |
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315 else if ((flee && (thisdist > dist)) || |
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316 (!flee && (thisdist < dist))) |
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317 { |
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318 ch_ret = tryp; |
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319 dist = thisdist; |
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320 } |
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321 } |
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322 } |
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323 } |
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324 |
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325 /* If we aren't trying to get the player, but he is in our way, |
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326 * hit him (unless we have been turned or are friendly). next_player |
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327 * being TRUE -> we are next to the player but don't want to hit him. |
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328 * |
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329 * If we are friendly to the player, following him, and standing next |
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330 * to him, we will try to help him out in battle. |
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331 */ |
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332 if (next_player && off(*tp, WASTURNED)) { |
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333 if (off(*tp, ISFRIENDLY) && |
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334 ((flee && ce(ch_ret, *er)) || |
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335 (!flee && DISTANCE(er->y, er->x, ee->y, ee->x) < dist)) && |
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336 step_ok(tp->t_dest->y, tp->t_dest->x, NOMONST, tp)) { |
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337 /* Okay to hit player */ |
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338 debug("Switching to hero."); |
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339 tp->t_newpos = hero; |
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340 tp->t_action = A_MOVE; |
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341 return; |
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342 } |
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343 else if (on(*tp, ISFRIENDLY) && !flee && ce(*ee, hero)) { |
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344 /* |
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345 * Look all around the player. If there is a fightable |
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346 * creature next to both of us, hit it. Otherwise, if |
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347 * there is a fightable creature next to the player, try |
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348 * to move next to it. |
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349 */ |
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350 dist = MAXINT; |
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351 for (x = hero.x - 1; x <= hero.x + 1; x++) { |
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352 if (x < 0 || x >= cols) /* Don't try off the board */ |
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353 continue; |
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354 for (y = hero.y - 1; y <= hero.y + 1; y++) { |
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355 if ((y < 1) || (y >= lines - 2)) /* Stay on the board */ |
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356 continue; |
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357 |
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358 /* Is there a fightable monster here? */ |
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359 if (isalpha(mvwinch(mw, y, x)) && |
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360 step_ok(y, x, FIGHTOK, tp) && |
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361 off(*tp, ISSTONE)) { |
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362 thisdist = DISTANCE(er->y, er->x, y, x); |
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363 if (thisdist < dist) { |
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364 dist = thisdist; |
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365 ch_ret.y = y; |
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366 ch_ret.x = x; |
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367 } |
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368 } |
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369 } |
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370 } |
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371 |
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372 /* Are we next to a bad guy? */ |
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373 if (dist <= 2) { /* Get him! */ |
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374 tp->t_newpos = ch_ret; |
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375 tp->t_action = A_MOVE; |
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376 } |
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377 |
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378 /* Try to move to the bad guy */ |
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379 else if (dist < MAXINT) |
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380 chase(tp, &ch_ret, |
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381 roomin(&tp->t_pos), roomin(&ch_ret), FALSE); |
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382 |
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383 else tp->t_action = A_NIL; |
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384 |
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385 return; |
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386 } |
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387 } |
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388 |
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389 |
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390 /* |
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391 * If we have decided that we can move onto a monster (we are |
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392 * friendly to the player, go to it. |
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393 */ |
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394 if (!ce(ch_ret, *er) && isalpha(mvwinch(mw, ch_ret.y, ch_ret.x))) { |
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395 debug("Attack monster"); |
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396 tp->t_newpos = ch_ret; |
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397 tp->t_action = A_MOVE; |
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398 return; |
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399 } |
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400 |
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401 /* If we can't get closer to the player (if that's our goal) |
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402 * because other monsters are in the way, just stay put |
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403 */ |
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404 if (!flee && ce(hero, *ee) && monst_dist < MAXINT && |
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405 DISTANCE(er->y, er->x, hero.y, hero.x) < dist) { |
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406 tp->t_action = A_NIL; /* do nothing for awhile */ |
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407 return; |
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408 } |
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409 |
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410 /* Do we want to go back to the last position? */ |
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411 else if (dist_to_old != MININT && /* It is possible to move back */ |
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412 ((flee && dist == 0) || /* No other possible moves */ |
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413 (!flee && dist == MAXINT))) { |
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414 /* Do we move back or just stay put (default)? */ |
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415 dist = DISTANCE(er->y, er->x, ee->y, ee->x); /* Current distance */ |
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416 if (!flee || (flee && (dist_to_old > dist))) ch_ret = tp->t_oldpos; |
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417 } |
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418 |
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419 /* Record the new destination */ |
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420 tp->t_newpos = ch_ret; |
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421 } |
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422 |
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423 /* |
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424 * Do we want to fight or move? If our selected destination (ch_ret) |
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425 * is our hero, then we want to fight. Otherwise, we want to move. |
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diff
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426 */ |
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427 if (ce(tp->t_newpos, hero)) { |
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428 /* Fight! (or sell) */ |
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429 if (on(*tp, CANSELL)) { |
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430 tp->t_action = A_SELL; |
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431 tp->t_no_move += movement(tp); /* takes a little time to sell */ |
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432 } |
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433 else { |
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434 tp->t_action = A_ATTACK; |
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435 |
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diff
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436 /* |
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437 * Try to find a weapon to wield. Wield_weap will return a |
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diff
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438 * projector if weapon is a projectile (eg. bow for arrow). |
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439 * If weapon is NULL (the case here), it will try to find |
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diff
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440 * a suitable weapon. |
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diff
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441 * |
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diff
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|
442 * Add in rest of time. Fight is |
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443 * movement() + weap_move() + FIGHTBASE |
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diff
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444 */ |
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diff
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445 tp->t_using = wield_weap(NULL, tp); |
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446 if (tp->t_using == NULL) |
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447 tp->t_no_move += weap_move(tp, NULL); |
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448 else |
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449 tp->t_no_move += weap_move(tp, OBJPTR(tp->t_using)); |
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450 |
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451 if (on(*tp, ISHASTE)) |
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452 tp->t_no_move += FIGHTBASE/2; |
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453 else if (on(*tp, ISSLOW)) |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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454 tp->t_no_move += FIGHTBASE*2; |
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455 else |
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456 tp->t_no_move += FIGHTBASE; |
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457 } |
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458 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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459 else { |
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460 /* Move */ |
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461 tp->t_action = A_MOVE; |
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diff
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462 |
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diff
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463 /* |
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parents:
diff
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464 * Check if the creature is not next to the player. If it |
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465 * is not and has held or suffocated the player, then stop it! |
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466 * Note that this code should more appropriately appear in |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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467 * the area that actually moves the monster, but for now it |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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468 * is okay here because the player can't move while held or |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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469 * suffocating. |
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470 */ |
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471 if (dist > 2) { |
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472 if (on(*tp, DIDHOLD)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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473 turn_off(*tp, DIDHOLD); |
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diff
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474 turn_on(*tp, CANHOLD); |
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|
475 if (--hold_count == 0) |
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parents:
diff
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|
476 turn_off(player, ISHELD); |
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parents:
diff
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|
477 } |
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parents:
diff
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|
478 |
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parents:
diff
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|
479 /* If monster was suffocating, stop it */ |
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480 if (on(*tp, DIDSUFFOCATE)) { |
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481 turn_off(*tp, DIDSUFFOCATE); |
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482 turn_on(*tp, CANSUFFOCATE); |
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483 extinguish(suffocate); |
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484 msg("You can breathe again.....Whew!"); |
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485 } |
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diff
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|
486 } |
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John "Elwin" Edwards
parents:
diff
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|
487 } |
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parents:
diff
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|
488 } |
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parents:
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|
489 |
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parents:
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|
490 /* |
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parents:
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491 * do_chase: |
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parents:
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492 * Make one thing chase another. |
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|
493 */ |
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|
494 |
219
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Advanced Rogue 7: convert to ANSI-style function declarations.
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125
diff
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|
495 void |
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125
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496 do_chase(struct thing *th) |
125
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497 { |
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498 register struct room *orig_rer, /* Original room of chaser */ |
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499 *new_room; /* new room of monster */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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500 char floor, rch, sch; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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|
501 coord old_pos, /* Old position of monster */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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502 ch_ret; /* Where we want to go */ |
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parents:
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|
503 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
504 if (on(*th, NOMOVE)) return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
505 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
506 ch_ret = th->t_newpos; /* Record our desired new position */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
507 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
508 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
509 * Make sure we have an open spot (no other monster's gotten in our way, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
510 * someone didn't just drop a scare monster there, our prey didn't just |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
511 * get there, etc.) |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
512 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
513 if (!step_ok(th->t_newpos.y, th->t_newpos.x, FIGHTOK, th)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
514 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
515 * Most monsters get upset now. Guardians are all friends, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
516 * and we don't want to see 50 messages in a row! |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
517 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
518 if (th->t_stats.s_intel > 4 && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
519 off(*th, ISUNDEAD) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
520 off(*th, ISGUARDIAN) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
521 off(*th, AREMANY) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
522 off(*th, ISHUH) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
523 off(player, ISBLIND) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
524 cansee(unc(th->t_pos)) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
525 !invisible(th)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
526 msg("%s motions angrily.", prname(monster_name(th), TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
527 return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
528 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
529 else if (ce(th->t_newpos, hero) || /* Player just got in our way */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
530 isalpha(mvwinch(mw, th->t_newpos.y, th->t_newpos.x))) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
531 bool fightplayer = ce(th->t_newpos, hero); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
532 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
533 /* If we were turned or are friendly, we just have to sit here! */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
534 if (fightplayer && (on(*th, WASTURNED) || on(*th, ISFRIENDLY))) return; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
535 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
536 /* Do we want to sell something? */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
537 if (fightplayer && on(*th, CANSELL)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
538 th->t_action = A_SELL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
539 th->t_no_move += movement(th); /* takes a little time to sell */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
540 return; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
541 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
542 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
543 /* Let's hit him */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
544 th->t_action = A_ATTACK; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
545 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
546 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
547 * Try to find a weapon to wield. Wield_weap will return a |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
548 * projector if weapon is a projectile (eg. bow for arrow). |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
549 * If weapon is NULL (the case here), it will try to find |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
550 * a suitable weapon. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
551 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
552 th->t_using = wield_weap(NULL, th); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
553 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
554 * add in rest of time |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
555 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
556 if (th->t_using == NULL) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
557 th->t_no_move += weap_move(th, NULL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
558 else |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
559 th->t_no_move += weap_move(th, OBJPTR(th->t_using)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
560 if (on(*th, ISHASTE)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
561 th->t_no_move += FIGHTBASE/2; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
562 else if (on(*th, ISSLOW)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
563 th->t_no_move += FIGHTBASE*2; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
564 else |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
565 th->t_no_move += FIGHTBASE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
566 return; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
567 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
568 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
569 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
570 * Blank out the old position and record the new position -- |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
571 * the blanking must be done first in case the positions are the same. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
572 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
573 mvwaddch(mw, th->t_pos.y, th->t_pos.x, ' '); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
574 mvwaddch(mw, ch_ret.y, ch_ret.x, th->t_type); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
575 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
576 /* Get new and old rooms of monster */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
577 new_room = roomin(&ch_ret); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
578 orig_rer = roomin(&th->t_pos); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
579 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
580 /* Store the critter's old position and update the current one */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
581 old_pos = th->t_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
582 th->t_pos = ch_ret; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
583 floor = (roomin(&ch_ret) == NULL) ? PASSAGE : FLOOR; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
584 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
585 /* If we have a scavenger, it can pick something up */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
586 if (off(*th, ISGUARDIAN)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
587 register struct linked_list *n_item, *o_item; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
588 register int item_count = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
589 bool want_something = FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
590 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
591 while ((n_item = find_obj(ch_ret.y, ch_ret.x)) != NULL) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
592 register struct object *n_obj, *o_obj; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
593 bool wants_it; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
594 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
595 /* Does this monster want anything? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
596 if (want_something == FALSE) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
597 if (on(*th, ISSCAVENGE) || on(*th, CARRYFOOD) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
598 on(*th, CARRYGOLD) || on(*th, CARRYSCROLL) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
599 on(*th, CARRYPOTION) || on(*th, CARRYRING) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
600 on(*th, CARRYSTICK) || on(*th, CARRYMISC) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
601 on(*th, CARRYWEAPON) || on(*th, CARRYARMOR) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
602 on(*th, CARRYDAGGER)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
603 want_something = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
604 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
605 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
606 * Blank the area. We have to do it only before the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
607 * first item in case an item gets dropped in same |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
608 * place. We don't want to blank it out after it get |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
609 * dropped. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
610 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
611 mvaddch(ch_ret.y, ch_ret.x, floor); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
612 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
613 /* Were we specifically after something here? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
614 if (ce(*th->t_dest, ch_ret)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
615 /* If we're mean, we go after the hero */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
616 if (on(*th, ISMEAN)) runto(th, &hero); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
617 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
618 /* Otherwise just go back to sleep */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
619 else { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
620 turn_off(*th, ISRUN); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
621 th->t_dest = NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
622 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
623 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
624 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
625 else break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
626 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
627 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
628 item_count++; /* Count the number of items */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
629 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
630 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
631 * see if he's got one of this group already |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
632 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
633 o_item = NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
634 n_obj = OBJPTR(n_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
635 detach(lvl_obj, n_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
636 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
637 /* See if he wants it */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
638 if (n_obj->o_type == SCROLL && n_obj->o_which == S_SCARE && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
639 th->t_stats.s_intel < 16) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
640 wants_it = FALSE; /* Most monsters don't want a scare monster */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
641 else if (on(*th, ISSCAVENGE)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
642 else { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
643 wants_it = FALSE; /* Default case */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
644 switch (n_obj->o_type) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
645 case FOOD: if(on(*th, CARRYFOOD)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
646 when GOLD: if(on(*th, CARRYGOLD)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
647 when SCROLL:if(on(*th, CARRYSCROLL)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
648 when POTION:if(on(*th, CARRYPOTION)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
649 when RING: if(on(*th, CARRYRING)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
650 when STICK: if(on(*th, CARRYSTICK)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
651 when MM: if(on(*th, CARRYMISC)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
652 when ARMOR: if(on(*th, CARRYARMOR)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
653 when WEAPON:if(on(*th, CARRYWEAPON) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
654 (on(*th,CARRYDAGGER)&&n_obj->o_which==DAGGER)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
655 wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
656 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
657 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
658 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
659 * The quartermaster doesn't sell cursed stuff so he won't |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
660 * pick it up |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
661 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
662 if (on(*th, CANSELL) && (n_obj->o_flags & ISCURSED)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
663 wants_it = FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
664 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
665 /* If he doesn't want it, throw it away */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
666 if (wants_it == FALSE) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
667 fall(n_item, FALSE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
668 continue; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
669 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
670 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
671 /* Otherwise, let's pick it up */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
672 if (n_obj->o_group) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
673 for(o_item = th->t_pack; o_item != NULL; o_item = next(o_item)){ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
674 o_obj = OBJPTR(o_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
675 if (o_obj->o_group == n_obj->o_group) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
676 o_obj->o_count += n_obj->o_count; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
677 o_discard(n_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
678 break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
679 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
680 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
681 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
682 if (o_item == NULL) { /* didn't find it */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
683 attach(th->t_pack, n_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
684 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
685 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
686 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
687 /* If there was anything here, we may have to update the screen */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
688 if (item_count) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
689 if (cansee(ch_ret.y, ch_ret.x)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
690 mvwaddch(cw, ch_ret.y, ch_ret.x, mvinch(ch_ret.y, ch_ret.x)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
691 updpack(TRUE, th); /* Update the monster's encumberance, too */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
692 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
693 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
694 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
695 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
696 rch = CCHAR( mvwinch(stdscr, old_pos.y, old_pos.x) ); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
697 if (th->t_oldch == floor && rch != floor && !isatrap(rch)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
698 mvwaddch(cw, old_pos.y, old_pos.x, rch); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
699 else |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
700 mvwaddch(cw, old_pos.y, old_pos.x, th->t_oldch); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
701 sch = CCHAR( mvwinch(cw, ch_ret.y, ch_ret.x) ); /* What player sees */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
702 rch = CCHAR( mvwinch(stdscr, ch_ret.y, ch_ret.x) ); /* What's really there */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
703 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
704 /* If we have a tunneling monster, it may be making a tunnel */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
705 if (on(*th, CANTUNNEL) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
706 (rch == SECRETDOOR || rch == WALL || rch == '|' || rch == '-')) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
707 char nch; /* The new look to the tunnel */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
708 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
709 if (rch == WALL) nch = PASSAGE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
710 else if (levtype == MAZELEV) nch = FLOOR; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
711 else nch = DOOR; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
712 addch(nch); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
713 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
714 if (cansee(ch_ret.y, ch_ret.x)) sch = nch; /* Can player see this? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
715 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
716 /* Does this make a new exit? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
717 if (rch == '|' || rch == '-') { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
718 struct linked_list *newroom; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
719 coord *exit; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
720 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
721 newroom = new_item(sizeof(coord)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
722 exit = DOORPTR(newroom); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
723 *exit = ch_ret; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
724 attach(new_room->r_exit, newroom); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
725 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
726 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
727 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
728 /* Mark if the monster is inside a wall */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
729 if (isrock(mvinch(ch_ret.y, ch_ret.x))) turn_on(*th, ISINWALL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
730 else turn_off(*th, ISINWALL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
731 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
732 /* If the monster can illuminate rooms, check for a change */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
733 if (on(*th, HASFIRE)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
734 register struct linked_list *fire_item; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
735 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
736 /* Is monster entering a room? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
737 if (orig_rer != new_room && new_room != NULL) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
738 fire_item = creat_item(); /* Get an item-only structure */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
739 ldata(fire_item) = (char *) th; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
740 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
741 attach(new_room->r_fires, fire_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
742 new_room->r_flags |= HASFIRE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
743 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
744 if (cansee(ch_ret.y, ch_ret.x) && next(new_room->r_fires) == NULL) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
745 light(&hero); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
746 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
747 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
748 /* Is monster leaving a room? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
749 if (orig_rer != new_room && orig_rer != NULL) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
750 /* Find the bugger in the list and delete him */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
751 for (fire_item = orig_rer->r_fires; fire_item != NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
752 fire_item = next(fire_item)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
753 if (THINGPTR(fire_item) == th) { /* Found him! */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
754 detach(orig_rer->r_fires, fire_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
755 destroy_item(fire_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
756 if (orig_rer->r_fires == NULL) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
757 orig_rer->r_flags &= ~HASFIRE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
758 if (cansee(old_pos.y, old_pos.x)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
759 light(&old_pos); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
760 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
761 break; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
762 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
763 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
764 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
765 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
766 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
767 /* If monster is entering player's room and player can see it, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
768 * stop the player's running. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
769 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
770 if (new_room != orig_rer && new_room != NULL && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
771 new_room == roomin(th->t_dest) && cansee(unc(ch_ret)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
772 (off(*th, ISINVIS) || on(player, CANSEE)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
773 (off(*th, ISSHADOW) || on(player, CANSEE)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
774 (off(*th, CANSURPRISE) || ISWEARING(R_ALERT))) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
775 running = FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
776 if (fight_flush) md_flushinp(); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
777 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
778 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
779 th->t_oldch = sch; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
780 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
781 /* Let's display those creatures that we can see. */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
782 if (cansee(unc(ch_ret)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
783 off(*th, ISINWALL) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
784 !invisible(th)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
785 mvwaddch(cw, ch_ret.y, ch_ret.x, th->t_type); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
786 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
787 /* Record monster's last position (if new one is different) */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
788 if (!ce(ch_ret, old_pos)) th->t_oldpos = old_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
789 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
790 /* If the monster is on a trap, trap it */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
791 sch = CCHAR( mvinch(ch_ret.y, ch_ret.x) ); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
792 if (isatrap(sch)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
793 if (cansee(ch_ret.y, ch_ret.x)) th->t_oldch = sch; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
794 be_trapped(th, &ch_ret); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
795 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
796 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
797 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
798 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
799 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
800 * Get_hurl returns the weapon that the monster will "throw" if he has one |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
801 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
802 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
803 struct linked_list * |
219
f9ef86cf22b2
Advanced Rogue 7: convert to ANSI-style function declarations.
John "Elwin" Edwards
parents:
125
diff
changeset
|
804 get_hurl(struct thing *tp) |
125
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
805 { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
806 struct linked_list *arrow=NULL, *bolt=NULL, *rock=NULL, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
807 *spear = NULL, *dagger=NULL, *dart=NULL, *aklad=NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
808 register struct linked_list *pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
809 register struct object *obj; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
810 bool bow=FALSE, crossbow=FALSE, sling=FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
811 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
812 for (pitem=tp->t_pack; pitem; pitem=next(pitem)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
813 obj = OBJPTR(pitem); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
814 if (obj->o_type == WEAPON) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
815 switch (obj->o_which) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
816 case BOW: bow = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
817 when CROSSBOW: crossbow = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
818 when SLING: sling = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
819 when ROCK: rock = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
820 when ARROW: arrow = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
821 when BOLT: bolt = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
822 when SPEAR: spear = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
823 when DAGGER: |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
824 /* Don't throw the dagger if it's our last one */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
825 if (obj->o_count > 1) dagger = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
826 when DART: dart = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
827 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
828 else if (obj->o_type == RELIC && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
829 obj->o_which == AXE_AKLAD) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
830 aklad = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
831 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
832 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
833 /* Do we have that all-powerful Aklad Axe? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
834 if (aklad) return(aklad); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
835 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
836 /* Use crossbow bolt if possible */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
837 if (crossbow && bolt) return(bolt); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
838 if (bow && arrow) return(arrow); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
839 if (spear) return(spear); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
840 if (dagger) return(dagger); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
841 if (sling && rock) return(rock); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
842 if (dart) return(dart); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
843 return(NULL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
844 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
845 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
846 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
847 * runto: |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
848 * Set a monster running after something |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
849 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
850 |
219
f9ef86cf22b2
Advanced Rogue 7: convert to ANSI-style function declarations.
John "Elwin" Edwards
parents:
125
diff
changeset
|
851 void |
f9ef86cf22b2
Advanced Rogue 7: convert to ANSI-style function declarations.
John "Elwin" Edwards
parents:
125
diff
changeset
|
852 runto(struct thing *runner, coord *spot) |
125
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
853 { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
854 if (on(*runner, ISSTONE)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
855 return; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
856 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
857 /* If we are chasing a new creature, forget about thrown weapons */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
858 if (runner->t_dest && !ce(*runner->t_dest, *spot)) runner->t_wasshot=FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
859 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
860 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
861 * Start the beastie running |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
862 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
863 runner->t_dest = spot; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
864 turn_on(*runner, ISRUN); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
865 turn_off(*runner, ISDISGUISE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
866 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
867 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
868 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
869 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
870 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
871 * straight_shot: |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
872 * See if there is a straight line of sight between the two |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
873 * given coordinates. If shooting is not NULL, it is a pointer |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
874 * to a structure which should be filled with the direction |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
875 * to shoot (if there is a line of sight). If shooting, monsters |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
876 * get in the way. Otherwise, they do not. |
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877 */ |
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878 |
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879 bool |
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880 straight_shot(int ery, int erx, int eey, int eex, coord *shooting) |
125
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881 { |
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882 register int dy, dx; /* Deltas */ |
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883 char ch; |
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884 |
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885 /* Does the monster have a straight shot at prey */ |
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886 if ((ery != eey) && (erx != eex) && |
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887 (abs(ery - eey) != abs(erx - eex))) return(FALSE); |
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888 |
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889 /* Get the direction to shoot */ |
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890 if (eey > ery) dy = 1; |
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891 else if (eey == ery) dy = 0; |
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892 else dy = -1; |
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893 |
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894 if (eex > erx) dx = 1; |
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895 else if (eex == erx) dx = 0; |
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896 else dx = -1; |
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897 |
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898 /* Make sure we have free area all the way to the player */ |
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899 ery += dy; |
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900 erx += dx; |
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901 while ((ery != eey) || (erx != eex)) { |
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902 switch (ch = CCHAR( winat(ery, erx) )) { |
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903 case '|': |
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904 case '-': |
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905 case WALL: |
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906 case DOOR: |
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907 case SECRETDOOR: |
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908 case FOREST: |
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909 return(FALSE); |
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910 default: |
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911 if (shooting && isalpha(ch)) return(FALSE); |
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912 } |
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913 ery += dy; |
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914 erx += dx; |
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915 } |
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916 |
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917 if (shooting) { /* If we are shooting -- put in the directions */ |
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918 shooting->y = dy; |
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919 shooting->x = dx; |
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920 } |
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921 return(TRUE); |
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922 } |