Mercurial > hg > early-roguelike
annotate arogue7/chase.c @ 219:f9ef86cf22b2
Advanced Rogue 7: convert to ANSI-style function declarations.
Almost 1500 lines of compiler warnings remain, and the GCC developers
are already working on a new version with even more warnings turned on
by default.
| author | John "Elwin" Edwards | 
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| date | Fri, 19 Feb 2016 21:02:28 -0500 | 
| parents | adfa37e67084 | 
| children | e52a8a7ad4c5 | 
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changeset | 1 /* | 
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changeset | 2 * chase.c - Code for one object to chase another | 
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changeset | 3 * | 
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changeset | 4 * Advanced Rogue | 
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changeset | 5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T | 
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changeset | 6 * All rights reserved. | 
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changeset | 7 * | 
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changeset | 8 * Based on "Rogue: Exploring the Dungeons of Doom" | 
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changeset | 9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman | 
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changeset | 10 * All rights reserved. | 
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changeset | 11 * | 
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changeset | 12 * See the file LICENSE.TXT for full copyright and licensing information. | 
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changeset | 13 */ | 
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changeset | 14 | 
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changeset | 15 /* | 
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changeset | 16 * Code for one object to chase another | 
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changeset | 17 * | 
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changeset | 18 */ | 
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changeset | 19 | 
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changeset | 20 #include <ctype.h> | 
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changeset | 21 #include <limits.h> | 
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changeset | 22 #include <stdlib.h> | 
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changeset | 23 #include "curses.h" | 
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changeset | 24 #include "rogue.h" | 
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changeset | 25 #define MAXINT INT_MAX | 
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changeset | 26 #define MININT INT_MIN | 
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changeset | 27 | 
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changeset | 28 bool straight_shot(int ery, int erx, int eey, int eex, coord *shooting); | 
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changeset | 29 | 
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changeset | 30 /* | 
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changeset | 31 * Canblink checks if the monster can teleport (blink). If so, it will | 
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changeset | 32 * try to blink the monster next to the player. | 
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changeset | 33 */ | 
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changeset | 34 | 
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changeset | 35 bool | 
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changeset | 36 can_blink(struct thing *tp) | 
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changeset | 37 { | 
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changeset | 38 register int y, x, index=9; | 
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changeset | 39 coord tryp; /* To hold the coordinates for use in diag_ok */ | 
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changeset | 40 bool spots[9], found_one=FALSE; | 
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changeset | 41 | 
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changeset | 42 /* | 
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changeset | 43 * First, can the monster even blink? And if so, there is only a 50% | 
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changeset | 44 * chance that it will do so. And it won't blink if it is running or | 
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changeset | 45 * held. | 
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changeset | 46 */ | 
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changeset | 47 if (off(*tp, CANBLINK) || (on(*tp, ISHELD)) || | 
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changeset | 48 on(*tp, ISFLEE) || | 
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changeset | 49 tp->t_action == A_FREEZE || | 
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changeset | 50 (rnd(12) < 6)) return(FALSE); | 
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changeset | 51 | 
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changeset | 52 | 
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changeset | 53 /* Initialize the spots as illegal */ | 
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changeset | 54 do { | 
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changeset | 55 spots[--index] = FALSE; | 
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changeset | 56 } while (index > 0); | 
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changeset | 57 | 
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changeset | 58 /* Find a suitable spot next to the player */ | 
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changeset | 59 for (y=hero.y-1; y<hero.y+2; y++) | 
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changeset | 60 for (x=hero.x-1; x<hero.x+2; x++, index++) { | 
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changeset | 61 /* Make sure x coordinate is in range and that we are | 
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changeset | 62 * not at the player's position | 
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changeset | 63 */ | 
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changeset | 64 if (x<0 || x >= cols || index == 4) continue; | 
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changeset | 65 | 
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changeset | 66 /* Is it OK to move there? */ | 
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changeset | 67 if (step_ok(y, x, NOMONST, tp) && | 
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changeset | 68 (!isatrap(mvwinch(cw, y, x)) || | 
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changeset | 69 rnd(10) >= tp->t_stats.s_intel || | 
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changeset | 70 on(*tp, ISFLY))) { | 
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changeset | 71 /* OK, we can go here. But don't go there if | 
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changeset | 72 * monster can't get at player from there | 
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changeset | 73 */ | 
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changeset | 74 tryp.y = y; | 
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changeset | 75 tryp.x = x; | 
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changeset | 76 if (diag_ok(&tryp, &hero, tp)) { | 
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changeset | 77 spots[index] = TRUE; | 
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changeset | 78 found_one = TRUE; | 
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changeset | 79 } | 
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changeset | 80 } | 
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changeset | 81 } | 
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changeset | 82 | 
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changeset | 83 /* If we found one, go to it */ | 
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changeset | 84 if (found_one) { | 
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changeset | 85 char rch; /* What's really where the creatures moves to */ | 
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changeset | 86 | 
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changeset | 87 /* Find a legal spot */ | 
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changeset | 88 while (spots[index=rnd(9)] == FALSE) continue; | 
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changeset | 89 | 
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changeset | 90 /* Get the coordinates */ | 
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changeset | 91 y = hero.y + (index/3) - 1; | 
