annotate arogue5/rip.c @ 305:3900f3cfe07d

Rogue V4: fix arithmetic operations on boolean variables. Monsters created by scrolls should now have their placement randomized correctly again.
author John "Elwin" Edwards
date Thu, 15 Apr 2021 20:55:34 -0400
parents e52a8a7ad4c5
children 32bc72dcbf4f
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1 /*
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2 * File for the fun ends
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3 * Death or a total win
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4 *
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5 * Advanced Rogue
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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7 * All rights reserved.
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8 *
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9 * Based on "Rogue: Exploring the Dungeons of Doom"
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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11 * All rights reserved.
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12 *
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13 * See the file LICENSE.TXT for full copyright and licensing information.
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14 */
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15
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16 /* Print flags for scoring */
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17 #define REALLIFE 1 /* Print out machine and logname */
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18 #define EDITSCORE 2 /* Edit the current score file */
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19 #define ADDSCORE 3 /* Add a new score */
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20
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21 #include <fcntl.h>
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22 #include <stdio.h>
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23 #include <stdlib.h>
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c49f7927b0fa arogue5: add missing header files.
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24 #include <string.h>
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25 #include "curses.h"
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26 #include <time.h>
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27 #include <signal.h>
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28 #include <ctype.h>
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29 #include <sys/types.h>
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30 #include "network.h"
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31 #include "rogue.h"
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32 #include "mach_dep.h"
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33
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34 /*
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35 * If you change this structure, change the compatibility routines
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36 * scoreout() and scorein() to reflect the change. Also update SCORELEN.
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37 */
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38
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39 struct sc_ent {
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40 unsigned long sc_score;
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41 char sc_name[LINELEN];
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42 char sc_system[SYSLEN];
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43 char sc_login[LOGLEN];
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44 short sc_flgs;
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45 short sc_level;
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46 short sc_ctype;
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47 short sc_monster;
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48 short sc_quest;
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49 };
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50
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51 #define SCORELEN \
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52 (sizeof(unsigned long) + LINELEN + SYSLEN + LOGLEN + 5*sizeof(short))
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53
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54 static char *rip[] = {
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55 " __________",
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56 " / \\",
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57 " / REST \\",
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58 " / IN \\",
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59 " / PEACE \\",
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60 " / \\",
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61 " | |",
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62 " | |",
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63 " | killed by |",
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64 " | |",
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65 " | 1984 |",
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66 " *| * * * | *",
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67 " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
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68 0
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69 };
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70
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71 char *killname(short monst);
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72 void scorein(struct sc_ent scores[], FILE *inf);
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73 void scoreout(struct sc_ent scores[], FILE *outf);
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74 void showpack(char *howso);
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75 int update(struct sc_ent top_ten[], unsigned long amount, short quest,
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76 char *whoami, short flags, short level, short monst, short ctype,
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77 char *system, char *login);
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79
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80 void
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81 byebye(int sig)
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82 {
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83 NOOP(sig);
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84 if (!isendwin()) {
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85 clear();
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86 endwin();
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87 }
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88 printf("\n");
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89 exit(0);
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90 }
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91
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92
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93 /*
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94 * death:
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95 * Do something really fun when he dies
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96 */
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97
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98 void
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99 death(short monst)
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100 {
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101 register char **dp = rip, *killer;
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102 register struct tm *lt;