Mercurial > hg > early-roguelike
annotate xrogue/maze.c @ 305:3900f3cfe07d
Rogue V4: fix arithmetic operations on boolean variables.
Monsters created by scrolls should now have their placement randomized
correctly again.
author | John "Elwin" Edwards |
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date | Thu, 15 Apr 2021 20:55:34 -0400 |
parents | 0250220d8cdd |
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1 /* |
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2 maze.c - functions for dealing with mazes |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <stdlib.h> |
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16 #include <curses.h> |
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17 #include "rogue.h" |
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18 |
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19 struct cell { |
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20 char y_pos; |
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21 char x_pos; |
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22 }; |
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23 struct b_cellscells { |
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24 unsigned char num_pos; /* number of frontier cells next to you */ |
133
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25 struct cell conn[4]; /* the y,x position of above cell */ |
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26 } b_cells; |
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27 |
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28 static char *maze_frontier, *maze_bits; |
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29 static int maze_lines, maze_cols; |
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30 static char *moffset(int y, int x); |
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31 static char *foffset(int y, int x); |
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32 static void rmwall(int newy, int newx, int oldy, int oldx); |
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33 static void draw_maze(void); |
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34 static int findcells(int y, int x); |
133
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35 |
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36 /* |
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37 * crankout: |
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38 * Does actual drawing of maze to window |
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39 */ |
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40 |
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41 static |
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42 void |
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43 crankout(void) |
133
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44 { |
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45 reg int x, y; |
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46 |
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47 for (y = 0; y < lines - 3; y++) { |
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48 move(y + 1, 0); |
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49 for (x = 0; x < cols - 1; x++) { |
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50 if (*moffset(y, x)) { /* here is a wall */ |
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51 if(y==0 || y==lines-4) /* top or bottom line */ |
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52 addch(HORZWALL); |
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53 else if(x==0 || x==cols-2) /* left | right side */ |
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54 addch(VERTWALL); |
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55 else if (y % 2 == 0 && x % 2 == 0) { |
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56 if(*moffset(y, x-1) || *moffset(y, x+1)) |
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57 addch(HORZWALL); |
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58 else |
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59 addch(VERTWALL); |
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60 } |
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61 else if (y % 2 == 0) |
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62 addch(HORZWALL); |
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63 else |
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64 addch(VERTWALL); |
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65 } |
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66 else |
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67 addch(FLOOR); |
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68 } |
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69 } |
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70 } |
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71 |
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72 /* |
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73 * domaze: |
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74 * Draw the maze on this level. |
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75 */ |
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76 |
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77 void |
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78 do_maze(void) |
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79 { |
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80 reg int least; |
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81 reg struct room *rp; |
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82 reg struct linked_list *item; |
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83 reg struct object *obj; |
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84 int cnt; |
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85 bool treas; |
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86 coord tp; |
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87 |
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88 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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89 rp->r_flags = ISGONE; /* kill all rooms */ |
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90 rp->r_fires = NULL; /* no fires */ |
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91 } |
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92 rp = &rooms[0]; /* point to only room */ |