Mercurial > hg > early-roguelike
annotate arogue7/effects.c @ 286:3b61f1dfcc91
UltraRogue: don't swap signal handlers.
In md_shellescape(), signal handlers for SIGINT and SIGQUIT were saved
and restored, but exchanged in the process. This was fixed in the
other games by commit 600873555ec0.
Deleting md_shellescape() might have been a better fix. It is
apparently unused.
author | John "Elwin" Edwards |
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date | Fri, 29 Sep 2017 21:21:50 -0400 |
parents | e1cd27c5464f |
children |
rev | line source |
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125
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1 /* |
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2 * effects.c - functions for dealing with appllying effects to monsters |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
126 | 15 #include <string.h> |
125
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16 #include "curses.h" |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * effect: |
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21 * Check for effects of one thing hitting another thing. Return |
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22 * the reason code if the defender is killed. Otherwise return 0. |
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23 */ |
219
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24 int |
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25 effect(struct thing *att, struct thing *def, struct object *weap, bool thrown, |
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26 bool see_att, bool see_def) |
125
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27 { |
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28 register bool att_player, def_player; |
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29 char attname[LINELEN+1], defname[LINELEN+1]; |
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30 |
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31 /* See if the attacker or defender is the player */ |
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32 att_player = (att == &player); |
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33 def_player = (def == &player); |
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34 |
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35 /* |
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36 * If the player could see the attacker or defender, they can't |
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37 * surprise anymore (don't bother checking if they could). |
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38 */ |
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39 if (see_att) turn_off(*att, CANSURPRISE); |
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40 if (see_def) turn_off(*def, CANSURPRISE); |
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41 |
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42 /* What are the attacker and defender names? */ |
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43 if (att_player) strcpy(attname, "you"); |
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44 else { |
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45 if (see_att) strcpy(attname, monster_name(att)); |
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46 else strcpy(attname, "something"); |
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47 } |
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48 |
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49 if (def_player) strcpy(defname, "you"); |
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50 else { |
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51 if (see_def) strcpy(defname, monster_name(def)); |
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52 else strcpy(defname, "something"); |
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53 } |
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54 |
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55 /* |
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56 * See what happens to the attacker first. We can skip this |
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57 * whole section, however, if the defender is the player. |
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58 * Nothing happens (yet) to anyone just for hitting the player. |
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59 */ |
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60 if (!def_player) { |
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61 if (!thrown) { /* Some things require a direct hit. */ |
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62 /* |
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63 * If the attacker hits a rusting monster, The weapon |
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64 * may be damaged |
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65 */ |
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66 if (on(*def, CANRUST) && weap && |
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67 weap->o_type != RELIC && (weap->o_flags & ISMETAL) && |
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68 !(weap->o_flags & ISPROT)) { |
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69 if ((weap->o_hplus < 1 && weap->o_dplus < 1) || |
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70 roll(1,20) < weap->o_hplus+weap->o_dplus+10) { |
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71 if (rnd(100) < 50) weap->o_hplus--; |
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72 else weap->o_dplus--; |
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73 if (att_player) |
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74 msg(terse ? "Your %s weakens!" |
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75 : "Your %s appears to be weaker now!", |
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76 weaps[weap->o_which].w_name); |
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77 } |
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78 } |
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79 } |
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80 |
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81 /* If the attacker hit something that shrieks, wake the dungeon */ |
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82 if (on(*def, CANSHRIEK)) { |
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83 turn_off(*def, CANSHRIEK); |
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84 if (see_def) |
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85 msg("%s emits a piercing shriek.", prname(defname, TRUE)); |
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86 else msg("You hear a piercing shriek."); |
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87 aggravate(TRUE, TRUE); |
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88 } |
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89 |
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90 /* |
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91 * does the creature explode when hit? |
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92 */ |
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93 if (on(*def, CANEXPLODE)) { |
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94 if (see_def) msg("%s explodes!", prname(defname, TRUE)); |
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95 else msg("You hear a tremendous explosion!"); |
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96 explode(def); |
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97 if (pstats.s_hpt <= 0) |
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98 death(def->t_index); |
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99 } |
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100 } |
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101 |
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102 /* |
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103 * Now let's see what happens to the defender. Start out with |
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104 * the things that everyone can do. Then exit if the attacker |
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105 * is the player. |
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106 */ |
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107 if (!thrown) { |
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108 /* |
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109 * Can the player confuse? |
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110 */ |
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111 if (on(*att, CANHUH) && att_player) { |
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112 msg("Your hands stop glowing red."); |
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113 if (off(*def, ISCLEAR) && |
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114 (off(*def, ISUNIQUE) || !save(VS_MAGIC, def, 0))) { |
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115 if (see_def) msg("%s appears confused.", prname(defname, TRUE)); |
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116 turn_on(*def, ISHUH); |
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117 } |
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118 turn_off(*att, CANHUH); |
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119 } |
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120 |
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121 /* Return now if the attacker is the player. */ |
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122 if (att_player) return(0); |
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123 |
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124 /* |
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125 * Some monsters may take half your hit points |
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126 */ |
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127 if (on(*att, CANSUCK) && !save(VS_MAGIC, def, 0)) { |
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128 if (def->t_stats.s_hpt == 1) return(att->t_index); /* Killed! */ |
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129 else { |
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130 def->t_stats.s_hpt /= 2; |
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131 if (def_player) |
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132 msg("You feel your life force being drawn from you."); |
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133 } |
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134 } |
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135 |
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136 /* |
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137 * If a hugging monster hits, it may SQUEEEEEEEZE. |
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138 */ |
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139 if (on(*att, CANHUG)) { |
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140 if (roll(1,20) >= 18 || roll(1,20) >= 18) { |
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141 if (def_player) |
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142 msg("%s squeezes you against itself.", |
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143 prname(attname, TRUE)); |
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144 else if (see_att) |
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145 msg("%s squeezes hard.", prname(attname, TRUE)); |
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146 |
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147 if ((def->t_stats.s_hpt -= roll(2,8)) <= 0) |
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148 return(att->t_index); |
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149 } |
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150 } |
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151 |
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152 /* |
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153 * Some monsters have poisonous bites. |
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154 */ |
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155 if (on(*att, CANPOISON) && !save(VS_POISON, def, 0)) { |
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156 if (def_player) { |
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157 if (ISWEARING(R_SUSABILITY)) |
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158 msg(terse ? "Sting has no effect" |
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159 : "A sting momentarily weakens you"); |
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160 else { |
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161 chg_str(-1); |
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162 msg(terse ? "A sting has weakened you" : |
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163 "You feel a sting in your arm and now feel weaker"); |
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164 } |
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165 } |
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166 else { |
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167 /* Subtract a strength point and see if it kills it */ |
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168 if (--def->t_stats.s_str <= 0) return(D_STRENGTH); |
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169 } |
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170 } |
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171 |
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172 /* |
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173 * Turning to stone: |
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174 */ |
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175 if (on(*att, TOUCHSTONE)) { |
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176 if (def_player) turn_off(*att, TOUCHSTONE); |
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177 if (on(*def, CANINWALL)) { |
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178 if (def_player) |
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179 msg("%s's touch has no effect.", prname(attname, TRUE)); |
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180 } |
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181 else { |
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182 if (!save(VS_PETRIFICATION, def, 0) && rnd(100) < 10) { |
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183 if (def_player) { |
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184 msg("Your body begins to solidify."); |
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185 msg("You are turned to stone !!! --More--"); |
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186 wait_for(' '); |
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187 return(D_PETRIFY); |
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188 } |
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189 else { |
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190 /* The monster got stoned! */ |
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191 turn_on(*def, ISSTONE); |
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192 turn_off(*def, ISRUN); |
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193 turn_off(*def, ISINVIS); |
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194 turn_off(*def, ISDISGUISE); |
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195 if (see_def) |
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196 msg("%s turns to stone.", prname(defname, TRUE)); |
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197 else if (cansee(unc(def->t_pos))) |
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198 msg("A new statue appears!"); |
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199 } |
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200 } |
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201 else if (def->t_action != A_FREEZE) { |
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202 if (def_player) |
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203 msg("%s's touch stiffens your limbs.", |
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204 prname(attname, TRUE)); |
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205 else if (see_def) |
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206 msg("%s appears to freeze.", prname(defname, TRUE)); |
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207 |
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208 def->t_no_move += movement(def) * STONETIME; |
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209 def->t_action = A_FREEZE; |
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210 } |
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211 } |
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212 } |
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213 |
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214 /* |
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215 * Wraiths might drain energy levels |
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216 */ |
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217 if ((on(*att, CANDRAIN) || on(*att, DOUBLEDRAIN)) && |
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218 !save(VS_POISON, def, 3-(att->t_stats.s_lvl/5))) { |
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219 if (def_player) { |
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220 lower_level(att->t_index); |
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221 if (on(*att, DOUBLEDRAIN)) lower_level(att->t_index); |
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222 turn_on(*att, DIDDRAIN); |
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223 } |
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224 else { |
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225 def->t_stats.s_hpt -= roll(1, 8); |
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226 def->t_stats.s_lvl--; |
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227 if (on(*att, DOUBLEDRAIN)) { |
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228 def->t_stats.s_hpt -= roll(1, 8); |
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229 def->t_stats.s_lvl--; |
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230 } |
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231 if (see_def) |
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232 msg("%s appears less skillfull.", prname(defname, TRUE)); |
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233 |
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234 /* Did it kill it? */ |
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235 if (def->t_stats.s_hpt <= 0 || |
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236 def->t_stats.s_lvl <= 0) |
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237 return(att->t_index); |
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238 } |
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239 } |
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240 |
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241 /* |
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242 * Paralyzation: |
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243 */ |
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244 if (on(*att, CANPARALYZE) && def->t_action != A_FREEZE) { |
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245 if (def_player) turn_off(*att, CANPARALYZE); |
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246 if (!save(VS_PARALYZATION, def, 0)) { |
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247 if (on(*def, CANINWALL)) { |
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248 if (def_player) |
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249 msg("%s's touch has no effect.", prname(attname, TRUE)); |
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250 } |
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251 else { |
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252 if (def_player) |
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253 msg("%s's touch paralyzes you.", prname(attname, TRUE)); |
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254 else if (see_def) |
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255 msg("%s appears to freeze.", prname(defname, TRUE)); |
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256 |
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257 def->t_no_move += movement(def) * FREEZETIME; |
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258 def->t_action = A_FREEZE; |
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259 } |
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260 } |
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261 } |
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262 |
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263 /* |
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264 * Painful wounds make the defendant faint |
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265 */ |
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266 if (on(*att, CANPAIN) && def->t_action != A_FREEZE) { |
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267 if (def_player) turn_off(*att, CANPAIN); |
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268 if (!ISWEARING(R_ALERT) && !save(VS_POISON, def, 0)) { |
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269 if (def_player) |
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270 msg("You faint from the painful wound"); |
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271 else if (see_def) |
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272 msg("%s appears to faint.", prname(defname, TRUE)); |
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273 |
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274 def->t_no_move += movement(def) * PAINTIME; |
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275 def->t_action = A_FREEZE; |
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276 } |
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277 } |
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278 |
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279 /* |
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280 * Some things currently affect only the player. Let's make |
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281 * a check here so we don't have to check for each thing. |
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282 */ |
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283 if (def_player) { |
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284 /* |
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285 * Stinking monsters make the defender weaker (to hit). For now |
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286 * this will only affect the player. We may later add the HASSTINK |
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287 * effect to monsters, too. |
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288 */ |
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289 if (on(*att, CANSTINK)) { |
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290 turn_off(*att, CANSTINK); |
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291 if (!save(VS_POISON, def, 0)) { |
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292 msg("The stench of %s sickens you.", |
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293 prname(attname, FALSE)); |
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294 if (on(player, HASSTINK)) lengthen(unstink, STINKTIME); |
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295 else { |
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296 turn_on(player, HASSTINK); |
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297 fuse(unstink, NULL, STINKTIME, AFTER); |
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298 } |
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299 } |
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300 } |
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301 |
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302 /* |
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303 * Chilling monster reduces strength each time. This only |
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304 * affects the player for now because of its temporary nature. |
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305 */ |
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306 if (on(*att, CANCHILL)) { |
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307 if (!ISWEARING(R_SUSABILITY) && !save(VS_POISON, def, 0)) { |
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308 msg("You cringe at %s's chilling touch.", |
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309 prname(attname, FALSE)); |
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310 chg_str(-1); |
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311 if (lost_str++ == 0) { |
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312 int fuse_arg = 0; |
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313 fuse(res_strength, &fuse_arg, CHILLTIME, AFTER); |
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314 } |
125
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315 else lengthen(res_strength, CHILLTIME); |
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316 } |
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317 } |
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318 |
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319 /* |
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320 * Itching monsters reduce dexterity (temporarily). This only |
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321 * affects the player for now because of its temporary nature. |
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322 */ |
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323 if (on(*att, CANITCH) && !save(VS_POISON, def, 0)) { |
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324 msg("The claws of %s scratch you.", prname(attname, FALSE)); |
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325 if (ISWEARING(R_SUSABILITY)) { |
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326 msg("The scratch has no effect"); |
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327 } |
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328 else { |
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329 add_abil[A_DEXTERITY](-1); |
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330 } |
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331 } |
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332 |
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333 |
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334 /* |
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335 * If a disease-carrying monster hits, there is a chance the |
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336 * defender will catch the disease. This only applies to the |
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337 * player for now because of the temporary nature. |
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338 */ |
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339 if (on(*att, CANDISEASE) && |
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340 (rnd(def->t_stats.s_const) < att->t_stats.s_lvl) && |
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341 off(*def, HASDISEASE)) { |
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342 if (ISWEARING(R_HEALTH) || |
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343 player.t_ctype == C_PALADIN || |
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344 player.t_ctype == C_MONK) { |
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345 msg("The wound heals quickly."); |
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346 } |
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347 else { |
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348 turn_on(*def, HASDISEASE); |
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349 fuse(cure_disease, NULL, roll(HEALTIME,SICKTIME), AFTER); |
125
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350 msg(terse ? "You have been diseased." |
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351 : "You have contracted a disease!"); |
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352 } |
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353 } |
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354 |
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355 /* |
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356 * If a rusting monster hits, you lose armor. This only applies to |
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357 * the player because monsters don't wear armor (for now). |
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358 */ |
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359 if (on(*att, CANRUST)) { |
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360 if (cur_armor != NULL && |
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361 cur_armor->o_which != LEATHER && |
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362 cur_armor->o_which != STUDDED_LEATHER && |
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363 cur_armor->o_which != PADDED_ARMOR && |
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364 !(cur_armor->o_flags & ISPROT) && |
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365 cur_armor->o_ac < def->t_stats.s_arm+1) { |
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366 msg(terse ? "Your armor weakens" |
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367 : "Your armor appears to be weaker now. Oh my!"); |
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368 cur_armor->o_ac++; |
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369 } |
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370 if (cur_misc[WEAR_BRACERS] != NULL && |
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371 cur_misc[WEAR_BRACERS]->o_ac > 0 && |
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372 !(cur_misc[WEAR_BRACERS]->o_flags & ISPROT)) { |
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373 cur_misc[WEAR_BRACERS]->o_ac--; |
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374 if (cur_misc[WEAR_BRACERS]->o_ac == 0) { |
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375 register struct linked_list *item; |
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376 |
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377 for (item=pack; item!=NULL; item=next(item)) { |
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378 if (OBJPTR(item) == cur_misc[WEAR_BRACERS]) { |
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379 detach(pack, item); |
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380 o_discard(item); |
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381 break; |
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382 } |
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|
383 } |
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384 msg ("Your bracers crumble and fall off!"); |
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385 cur_misc[WEAR_BRACERS] = NULL; |
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386 inpack--; |
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387 } |
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388 else { |
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389 msg("Your bracers weaken!"); |
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390 } |
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391 } |
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392 } |
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393 |
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394 /* |
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395 * If can dissolve and hero has leather type armor. This |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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396 * also only applies to the player for now because of the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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397 * armor. |
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398 */ |
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399 if (on(*att, CANDISSOLVE) && cur_armor != NULL && |
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400 (cur_armor->o_which == LEATHER || |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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401 cur_armor->o_which == STUDDED_LEATHER || |
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402 cur_armor->o_which == PADDED_ARMOR) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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403 !(cur_armor->o_flags & ISPROT) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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404 cur_armor->o_ac < def->t_stats.s_arm+1) { |
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parents:
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405 msg(terse ? "Your armor dissolves" |
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diff
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406 : "Your armor appears to dissolve. Oh my!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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407 cur_armor->o_ac++; |
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408 } |
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409 |
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410 /* |
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411 * If an infesting monster hits you, you get a parasite or rot. |
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412 * This will only affect the player until we figure out how to |
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413 * make it affect monsters. |
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414 */ |
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415 if (on(*att, CANINFEST) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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416 rnd(def->t_stats.s_const) < att->t_stats.s_lvl) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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417 if (ISWEARING(R_HEALTH) || |
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418 player.t_ctype == C_PALADIN || |
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419 player.t_ctype == C_MONK) { |
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420 msg("The wound heals quickly."); |
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421 } |
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422 else { |
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423 turn_off(*att, CANINFEST); |
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424 msg(terse ? "You have been infested." |
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425 : "You have contracted a parasitic infestation!"); |
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426 infest_dam++; |
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427 turn_on(*def, HASINFEST); |
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428 } |
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|
429 } |
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430 |
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diff
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431 /* |
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432 * Does it take wisdom away? This currently affects only |
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433 * the player because of its temporary nature. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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434 */ |
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435 if (on(*att, TAKEWISDOM) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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436 !save(VS_MAGIC, def, 0) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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437 !ISWEARING(R_SUSABILITY)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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438 add_abil[A_WISDOM](-1); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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439 } |
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diff
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|
440 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
441 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
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442 * Does it take intelligence away? This currently affects |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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443 * only the player because of its temporary nature. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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|
444 */ |
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parents:
diff
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445 if (on(*att, TAKEINTEL) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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446 !save(VS_MAGIC, &player, 0) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
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447 !ISWEARING(R_SUSABILITY)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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448 add_abil[A_INTELLIGENCE](-1); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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449 } |
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parents:
diff
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|
450 |
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diff
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|
451 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
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452 * Cause fear by touching. This currently affects only |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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453 * the player until we figure out how we want it to |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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454 * affect monsters. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
455 */ |
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John "Elwin" Edwards
parents:
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456 if (on(*att, TOUCHFEAR)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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457 turn_off(*att, TOUCHFEAR); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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458 if (!ISWEARING(R_HEROISM) && |
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parents:
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459 !save(VS_WAND, def, 0) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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460 !(on(*def, ISFLEE) && (def->t_dest == &att->t_pos))) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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461 turn_on(*def, ISFLEE); |
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462 def->t_dest = &att->t_pos; |
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parents:
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463 msg("%s's touch terrifies you.", prname(attname, TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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|
464 |
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John "Elwin" Edwards
parents:
diff
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|
465 /* It is okay to turn tail */ |
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John "Elwin" Edwards
parents:
diff
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466 if (!def_player) def->t_oldpos = def->t_pos; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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467 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
468 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
469 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
470 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
471 * Make the hero dance (as in otto's irresistable dance) |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
472 * This should be fairly easy to do to monsters, but |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
473 * we'll restrict it to players until we decide what to |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
474 * do about the temporary nature. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
475 */ |
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John "Elwin" Edwards
parents:
diff
changeset
|
476 if (on(*att, CANDANCE) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
477 !on(*def, ISDANCE) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
478 def->t_action != A_FREEZE && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
479 !save(VS_MAGIC, def, -4)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
480 turn_off(*att, CANDANCE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
481 turn_on(*def, ISDANCE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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482 msg("You begin to dance uncontrollably!"); |
238
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219
diff
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|
483 fuse(undance, NULL, roll(2,4), AFTER); |
125
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
484 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
485 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
486 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
487 * Suffocating our hero. Monsters don't get suffocated. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
488 * That's too hard for now. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
489 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
490 if (on(*att, CANSUFFOCATE) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
491 !ISWEARING(R_FREEDOM) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
492 rnd(100) < 25 && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
493 (find_slot(suffocate) == 0)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
494 turn_on(*att, DIDSUFFOCATE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
495 msg("%s is beginning to suffocate you.", prname(attname, TRUE)); |
238
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arogue7, xrogue: improve the handling of the arguments to fuses.
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parents:
219
diff
changeset
|
496 fuse(suffocate, NULL, roll(9,3), AFTER); |
125
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
497 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
498 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
499 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
500 * some creatures stops the poor guy from moving. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
501 * How can we do this to a monster? |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
502 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
503 if (on(*att,CANHOLD) && off(*att,DIDHOLD) && !ISWEARING(R_FREEDOM)){ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
504 turn_on(*def, ISHELD); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
505 turn_on(*att, DIDHOLD); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
506 hold_count++; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
507 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
508 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
509 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
510 * Sucker will suck blood and run. This |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
511 * should be easy to have happen to a monster, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
512 * but we have to decide how to handle the fleeing. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
513 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
514 if (on(*att, CANDRAW)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
515 turn_off(*att, CANDRAW); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
516 turn_on(*att, ISFLEE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
517 msg("%s sates itself with your blood.", prname(attname, TRUE)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
518 if ((def->t_stats.s_hpt -= 12) <= 0) return(att->t_index); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
519 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
520 /* It is okay to turn tail */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
521 att->t_oldpos = att->t_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
522 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
523 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
524 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
525 * Bad smell will force a reduction in strength. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
526 * This will happen only to the player because of |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
527 * the temporary nature. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
528 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
529 if (on(*att, CANSMELL)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
530 turn_off(*att, CANSMELL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
531 if (save(VS_MAGIC, def, 0) || ISWEARING(R_SUSABILITY)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
532 msg("You smell an unpleasant odor."); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
533 else { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
534 int odor_str = -(rnd(6)+1); |
238
e1cd27c5464f
arogue7, xrogue: improve the handling of the arguments to fuses.
John "Elwin" Edwards
parents:
219
diff
changeset
|
535 int fuse_arg2 = 0; |
125
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
536 msg("You are overcome by a foul odor."); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
537 if (lost_str == 0) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
538 chg_str(odor_str); |
238
e1cd27c5464f
arogue7, xrogue: improve the handling of the arguments to fuses.
John "Elwin" Edwards
parents:
219
diff
changeset
|
539 fuse(res_strength, &fuse_arg2, SMELLTIME, AFTER); |
125
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
540 lost_str -= odor_str; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
541 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
542 else lengthen(res_strength, SMELLTIME); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
543 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
544 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
545 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
546 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
547 * The monsters touch slows the defendant down. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
548 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
549 if (on(*att, TOUCHSLOW)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
550 turn_off(*att, TOUCHSLOW); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
551 if (!save(VS_PARALYZATION, def, 0)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
552 add_slow(); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
553 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
554 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
555 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
556 * Rotting only affects the player. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
557 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
558 if (on(*att, CANROT)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
559 if (!ISWEARING(R_HEALTH) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
560 player.t_ctype != C_PALADIN && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
561 player.t_ctype != C_MONK && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
562 !save(VS_POISON, def, 0) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
563 off(*def, DOROT)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
564 turn_on(*def, DOROT); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
565 msg("You feel your skin starting to rot away!"); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
566 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
567 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
568 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
569 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
570 * Monsters should be able to steal gold from anyone, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
571 * but until this is rewritten, they will only steal |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
572 * from the player (tough break). |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
573 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
574 if (on(*att, STEALGOLD)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
575 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
576 * steal some gold |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
577 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
578 register long lastpurse; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
579 register struct linked_list *item; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
580 register struct object *obj; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
581 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
582 lastpurse = purse; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
583 purse -= GOLDCALC + GOLDCALC; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
584 if (!save(VS_MAGIC, def, att->t_stats.s_lvl/10)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
585 if (on(*att, ISUNIQUE)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
586 purse -= GOLDCALC + GOLDCALC + GOLDCALC + GOLDCALC; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
587 purse -= GOLDCALC + GOLDCALC + GOLDCALC + GOLDCALC; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
588 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
589 if (purse < 0) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
590 purse = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
591 if (purse != lastpurse) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
592 msg("Your purse feels lighter"); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
593 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
594 /* Give the gold to the thief */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
595 for (item=att->t_pack; item != NULL; item=next(item)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
596 obj = OBJPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
597 if (obj->o_type == GOLD) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
598 obj->o_count += lastpurse - purse; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
599 break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
600 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
601 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
602 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
603 /* Did we do it? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
604 if (item == NULL) { /* Then make some */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
605 item = new_item(sizeof *obj); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
606 obj = OBJPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
607 obj->o_type = GOLD; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
608 obj->o_count = lastpurse - purse; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
609 obj->o_hplus = obj->o_dplus = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
610 strncpy(obj->o_damage, "0d0", sizeof(obj->o_damage)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
611 strncpy(obj->o_hurldmg, "0d0", sizeof(obj->o_hurldmg)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
612 obj->o_ac = 11; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
613 obj->contents = NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
614 obj->o_group = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
615 obj->o_flags = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
616 obj->o_mark[0] = '\0'; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
617 obj->o_pos = att->t_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
618 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
619 attach(att->t_pack, item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
620 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
621 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
622 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
623 turn_on(*att, ISFLEE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
624 turn_on(*att, ISINVIS); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
625 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
626 /* It is okay to turn tail */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
627 att->t_oldpos = att->t_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
628 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
629 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
630 |
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631 /* |
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632 * Stealing happens last since the monster disappears |
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633 * after the act. |
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634 */ |
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635 if (on(*att, STEALMAGIC)) { |
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636 register struct linked_list *list, *steal; |
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637 register struct object *obj; |
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638 register int nobj; |
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639 |
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640 /* |
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641 * steal a magic item, look through the pack |
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642 * and pick out one we like. |
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643 */ |
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644 steal = NULL; |
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645 for (nobj = 0, list = def->t_pack; list != NULL; list = next(list)) |
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646 { |
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647 obj = OBJPTR(list); |
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648 if (!is_current(obj) && |
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649 list != def->t_using && |
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650 obj->o_type != RELIC && |
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651 is_magic(obj) && |
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652 rnd(++nobj) == 0) |
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653 steal = list; |
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654 } |
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655 if (steal != NULL) |
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656 { |
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657 register struct object *obj; |
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658 struct linked_list *item; |
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659 |
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660 obj = OBJPTR(steal); |
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661 if (on(*att, ISUNIQUE)) |
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662 monsters[att->t_index].m_normal = TRUE; |
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663 item = find_mons(att->t_pos.y, att->t_pos.x); |
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664 |
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665 killed(item, FALSE, FALSE, FALSE); /* Remove the attacker */ |
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666 |
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667 if (obj->o_count > 1 && obj->o_group == 0) { |
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668 register int oc; |
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669 |
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670 oc = --(obj->o_count); |
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671 obj->o_count = 1; |
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672 if (def_player) |
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673 msg("%s stole %s!", prname(attname, TRUE), |
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674 inv_name(obj, TRUE)); |
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675 obj->o_count = oc; |
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676 } |
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677 else { |
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678 if (def_player) { |
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679 msg("%s stole %s!", prname(attname, TRUE), |
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680 inv_name(obj, TRUE)); |
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681 |
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682 /* If this is a relic, clear its holding field */ |
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683 if (obj->o_type == RELIC) |
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684 cur_relic[obj->o_which] = 0; |
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685 |
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686 inpack--; |
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687 } |
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688 |
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689 detach(def->t_pack, steal); |
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690 o_discard(steal); |
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691 } |
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692 |
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693 updpack(FALSE, def); |
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694 } |
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695 } |
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696 } |
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697 |
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698 /* Didn't kill the defender */ |
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699 return(0); |
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700 } |