Mercurial > hg > early-roguelike
annotate arogue7/effects.c @ 125:adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Fri, 08 May 2015 15:24:40 -0400 |
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children | b786053d2f37 |
rev | line source |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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1 /* |
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2 * effects.c - functions for dealing with appllying effects to monsters |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * effect: |
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20 * Check for effects of one thing hitting another thing. Return |
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21 * the reason code if the defender is killed. Otherwise return 0. |
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22 */ |
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23 effect(att, def, weap, thrown, see_att, see_def) |
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24 register struct thing *att, *def; |
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25 struct object *weap; |
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26 bool thrown; |
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27 register bool see_att, see_def; |
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28 { |
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29 register bool att_player, def_player; |
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30 char attname[LINELEN+1], defname[LINELEN+1]; |
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31 |
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32 /* See if the attacker or defender is the player */ |
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33 att_player = (att == &player); |
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34 def_player = (def == &player); |
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35 |
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36 /* |
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37 * If the player could see the attacker or defender, they can't |
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38 * surprise anymore (don't bother checking if they could). |
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39 */ |
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40 if (see_att) turn_off(*att, CANSURPRISE); |
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41 if (see_def) turn_off(*def, CANSURPRISE); |
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42 |
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43 /* What are the attacker and defender names? */ |
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44 if (att_player) strcpy(attname, "you"); |
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45 else { |
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46 if (see_att) strcpy(attname, monster_name(att)); |
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47 else strcpy(attname, "something"); |
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48 } |
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49 |
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50 if (def_player) strcpy(defname, "you"); |
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51 else { |
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52 if (see_def) strcpy(defname, monster_name(def)); |
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53 else strcpy(defname, "something"); |
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54 } |
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55 |
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56 /* |
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57 * See what happens to the attacker first. We can skip this |
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58 * whole section, however, if the defender is the player. |
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59 * Nothing happens (yet) to anyone just for hitting the player. |
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60 */ |
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61 if (!def_player) { |
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62 if (!thrown) { /* Some things require a direct hit. */ |
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63 /* |
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64 * If the attacker hits a rusting monster, The weapon |
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65 * may be damaged |
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66 */ |
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67 if (on(*def, CANRUST) && weap && |
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68 weap->o_type != RELIC && (weap->o_flags & ISMETAL) && |
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69 !(weap->o_flags & ISPROT)) { |
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70 if ((weap->o_hplus < 1 && weap->o_dplus < 1) || |
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71 roll(1,20) < weap->o_hplus+weap->o_dplus+10) { |
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72 if (rnd(100) < 50) weap->o_hplus--; |
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73 else weap->o_dplus--; |
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74 if (att_player) |
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75 msg(terse ? "Your %s weakens!" |
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76 : "Your %s appears to be weaker now!", |
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77 weaps[weap->o_which].w_name); |
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78 } |
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79 } |
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80 } |
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81 |
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82 /* If the attacker hit something that shrieks, wake the dungeon */ |
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83 if (on(*def, CANSHRIEK)) { |
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84 turn_off(*def, CANSHRIEK); |
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85 if (see_def) |
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86 msg("%s emits a piercing shriek.", prname(defname, TRUE)); |
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87 else msg("You hear a piercing shriek."); |
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88 aggravate(TRUE, TRUE); |
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89 } |
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90 |
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91 /* |
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92 * does the creature explode when hit? |
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93 */ |
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94 if (on(*def, CANEXPLODE)) { |
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95 if (see_def) msg("%s explodes!", prname(defname, TRUE)); |
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96 else msg("You hear a tremendous explosion!"); |
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97 explode(def); |
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98 if (pstats.s_hpt <= 0) |
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99 death(def->t_index); |
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100 } |
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101 } |
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102 |
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103 /* |
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104 * Now let's see what happens to the defender. Start out with |
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105 * the things that everyone can do. Then exit if the attacker |
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106 * is the player. |
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107 */ |
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108 if (!thrown) { |
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109 /* |
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110 * Can the player confuse? |
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111 */ |
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112 if (on(*att, CANHUH) && att_player) { |
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113 msg("Your hands stop glowing red."); |
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114 if (off(*def, ISCLEAR) && |
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115 (off(*def, ISUNIQUE) || !save(VS_MAGIC, def, 0))) { |
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116 if (see_def) msg("%s appears confused.", prname(defname, TRUE)); |
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117 turn_on(*def, ISHUH); |
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118 } |
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119 turn_off(*att, CANHUH); |
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120 } |
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121 |
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122 /* Return now if the attacker is the player. */ |
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123 if (att_player) return(0); |
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124 |
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125 /* |
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126 * Some monsters may take half your hit points |
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127 */ |
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128 if (on(*att, CANSUCK) && !save(VS_MAGIC, def, 0)) { |
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129 if (def->t_stats.s_hpt == 1) return(att->t_index); /* Killed! */ |
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130 else { |
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131 def->t_stats.s_hpt /= 2; |
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132 if (def_player) |
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133 msg("You feel your life force being drawn from you."); |
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134 } |
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135 } |
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136 |
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137 /* |
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138 * If a hugging monster hits, it may SQUEEEEEEEZE. |
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139 */ |
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140 if (on(*att, CANHUG)) { |
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141 if (roll(1,20) >= 18 || roll(1,20) >= 18) { |
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142 if (def_player) |
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143 msg("%s squeezes you against itself.", |
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144 prname(attname, TRUE)); |
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145 else if (see_att) |
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146 msg("%s squeezes hard.", prname(attname, TRUE)); |
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147 |
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148 if ((def->t_stats.s_hpt -= roll(2,8)) <= 0) |
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149 return(att->t_index); |
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150 } |
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151 } |
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152 |
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153 /* |
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154 * Some monsters have poisonous bites. |
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155 */ |
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156 if (on(*att, CANPOISON) && !save(VS_POISON, def, 0)) { |
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157 if (def_player) { |
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158 if (ISWEARING(R_SUSABILITY)) |
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159 msg(terse ? "Sting has no effect" |
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160 : "A sting momentarily weakens you"); |
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161 else { |
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162 chg_str(-1); |
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163 msg(terse ? "A sting has weakened you" : |
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164 "You feel a sting in your arm and now feel weaker"); |
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165 } |
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166 } |
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167 else { |
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168 /* Subtract a strength point and see if it kills it */ |
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169 if (--def->t_stats.s_str <= 0) return(D_STRENGTH); |
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170 } |
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171 } |
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172 |
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173 /* |
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174 * Turning to stone: |
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175 */ |
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176 if (on(*att, TOUCHSTONE)) { |
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177 if (def_player) turn_off(*att, TOUCHSTONE); |
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178 if (on(*def, CANINWALL)) { |
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179 if (def_player) |
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180 msg("%s's touch has no effect.", prname(attname, TRUE)); |
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181 } |
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182 else { |
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183 if (!save(VS_PETRIFICATION, def, 0) && rnd(100) < 10) { |
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184 if (def_player) { |
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185 msg("Your body begins to solidify."); |
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186 msg("You are turned to stone !!! --More--"); |
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187 wait_for(' '); |
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188 return(D_PETRIFY); |
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189 } |
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190 else { |
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191 /* The monster got stoned! */ |
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192 turn_on(*def, ISSTONE); |
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193 turn_off(*def, ISRUN); |
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194 turn_off(*def, ISINVIS); |
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195 turn_off(*def, ISDISGUISE); |
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196 if (see_def) |
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197 msg("%s turns to stone.", prname(defname, TRUE)); |
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198 else if (cansee(unc(def->t_pos))) |
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199 msg("A new statue appears!"); |
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200 } |
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201 } |
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202 else if (def->t_action != A_FREEZE) { |
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203 if (def_player) |
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204 msg("%s's touch stiffens your limbs.", |
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205 prname(attname, TRUE)); |
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206 else if (see_def) |
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207 msg("%s appears to freeze.", prname(defname, TRUE)); |
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208 |
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209 def->t_no_move += movement(def) * STONETIME; |
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210 def->t_action = A_FREEZE; |
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211 } |
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212 } |
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213 } |
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214 |
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215 /* |
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216 * Wraiths might drain energy levels |
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217 */ |
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218 if ((on(*att, CANDRAIN) || on(*att, DOUBLEDRAIN)) && |
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219 !save(VS_POISON, def, 3-(att->t_stats.s_lvl/5))) { |
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220 if (def_player) { |
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221 lower_level(att->t_index); |
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222 if (on(*att, DOUBLEDRAIN)) lower_level(att->t_index); |
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223 turn_on(*att, DIDDRAIN); |
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224 } |
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225 else { |
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226 def->t_stats.s_hpt -= roll(1, 8); |
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227 def->t_stats.s_lvl--; |
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228 if (on(*att, DOUBLEDRAIN)) { |
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229 def->t_stats.s_hpt -= roll(1, 8); |
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230 def->t_stats.s_lvl--; |
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231 } |
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232 if (see_def) |
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233 msg("%s appears less skillfull.", prname(defname, TRUE)); |
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234 |
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235 /* Did it kill it? */ |
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236 if (def->t_stats.s_hpt <= 0 || |
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237 def->t_stats.s_lvl <= 0) |
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238 return(att->t_index); |
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239 } |
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240 } |
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241 |
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242 /* |
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243 * Paralyzation: |
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244 */ |
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245 if (on(*att, CANPARALYZE) && def->t_action != A_FREEZE) { |
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246 if (def_player) turn_off(*att, CANPARALYZE); |
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247 if (!save(VS_PARALYZATION, def, 0)) { |
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248 if (on(*def, CANINWALL)) { |
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249 if (def_player) |
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250 msg("%s's touch has no effect.", prname(attname, TRUE)); |
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251 } |
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252 else { |
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253 if (def_player) |
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254 msg("%s's touch paralyzes you.", prname(attname, TRUE)); |
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255 else if (see_def) |
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256 msg("%s appears to freeze.", prname(defname, TRUE)); |
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257 |
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258 def->t_no_move += movement(def) * FREEZETIME; |
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259 def->t_action = A_FREEZE; |
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260 } |
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261 } |
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262 } |
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263 |
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264 /* |
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265 * Painful wounds make the defendant faint |
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266 */ |
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267 if (on(*att, CANPAIN) && def->t_action != A_FREEZE) { |
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268 if (def_player) turn_off(*att, CANPAIN); |
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269 if (!ISWEARING(R_ALERT) && !save(VS_POISON, def, 0)) { |
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270 if (def_player) |
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271 msg("You faint from the painful wound"); |
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272 else if (see_def) |
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273 msg("%s appears to faint.", prname(defname, TRUE)); |
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274 |
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275 def->t_no_move += movement(def) * PAINTIME; |
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276 def->t_action = A_FREEZE; |
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277 } |
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278 } |
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279 |
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280 /* |
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281 * Some things currently affect only the player. Let's make |
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282 * a check here so we don't have to check for each thing. |
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283 */ |
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284 if (def_player) { |
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285 /* |
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286 * Stinking monsters make the defender weaker (to hit). For now |
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287 * this will only affect the player. We may later add the HASSTINK |
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288 * effect to monsters, too. |
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289 */ |
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290 if (on(*att, CANSTINK)) { |
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291 turn_off(*att, CANSTINK); |
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292 if (!save(VS_POISON, def, 0)) { |
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293 msg("The stench of %s sickens you.", |
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294 prname(attname, FALSE)); |
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295 if (on(player, HASSTINK)) lengthen(unstink, STINKTIME); |
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296 else { |
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297 turn_on(player, HASSTINK); |
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298 fuse(unstink, 0, STINKTIME, AFTER); |
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299 } |
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300 } |
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301 } |
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302 |
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303 /* |
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304 * Chilling monster reduces strength each time. This only |
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305 * affects the player for now because of its temporary nature. |
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306 */ |
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307 if (on(*att, CANCHILL)) { |
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308 if (!ISWEARING(R_SUSABILITY) && !save(VS_POISON, def, 0)) { |
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309 msg("You cringe at %s's chilling touch.", |
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310 prname(attname, FALSE)); |
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311 chg_str(-1); |
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312 if (lost_str++ == 0) |
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313 fuse(res_strength, 0, CHILLTIME, AFTER); |
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314 else lengthen(res_strength, CHILLTIME); |
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315 } |
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316 } |
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317 |
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318 /* |
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319 * Itching monsters reduce dexterity (temporarily). This only |
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320 * affects the player for now because of its temporary nature. |
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321 */ |
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322 if (on(*att, CANITCH) && !save(VS_POISON, def, 0)) { |
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323 msg("The claws of %s scratch you.", prname(attname, FALSE)); |
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324 if (ISWEARING(R_SUSABILITY)) { |
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325 msg("The scratch has no effect"); |
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326 } |
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327 else { |
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328 add_abil[A_DEXTERITY](-1); |
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329 } |
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330 } |
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331 |
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332 |
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333 /* |
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334 * If a disease-carrying monster hits, there is a chance the |
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335 * defender will catch the disease. This only applies to the |
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336 * player for now because of the temporary nature. |
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337 */ |
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338 if (on(*att, CANDISEASE) && |
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339 (rnd(def->t_stats.s_const) < att->t_stats.s_lvl) && |
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340 off(*def, HASDISEASE)) { |
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341 if (ISWEARING(R_HEALTH) || |
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342 player.t_ctype == C_PALADIN || |
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343 player.t_ctype == C_MONK) { |
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344 msg("The wound heals quickly."); |
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345 } |
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346 else { |
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347 turn_on(*def, HASDISEASE); |
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348 fuse(cure_disease, 0, roll(HEALTIME,SICKTIME), AFTER); |
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349 msg(terse ? "You have been diseased." |
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350 : "You have contracted a disease!"); |
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351 } |
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352 } |
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353 |
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354 /* |
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355 * If a rusting monster hits, you lose armor. This only applies to |
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356 * the player because monsters don't wear armor (for now). |
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357 */ |
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358 if (on(*att, CANRUST)) { |
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359 if (cur_armor != NULL && |
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360 cur_armor->o_which != LEATHER && |
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361 cur_armor->o_which != STUDDED_LEATHER && |
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362 cur_armor->o_which != PADDED_ARMOR && |
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363 !(cur_armor->o_flags & ISPROT) && |
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364 cur_armor->o_ac < def->t_stats.s_arm+1) { |
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365 msg(terse ? "Your armor weakens" |
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366 : "Your armor appears to be weaker now. Oh my!"); |
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367 cur_armor->o_ac++; |
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368 } |
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369 if (cur_misc[WEAR_BRACERS] != NULL && |
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370 cur_misc[WEAR_BRACERS]->o_ac > 0 && |
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371 !(cur_misc[WEAR_BRACERS]->o_flags & ISPROT)) { |
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372 cur_misc[WEAR_BRACERS]->o_ac--; |
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373 if (cur_misc[WEAR_BRACERS]->o_ac == 0) { |
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374 register struct linked_list *item; |
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375 |
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376 for (item=pack; item!=NULL; item=next(item)) { |
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377 if (OBJPTR(item) == cur_misc[WEAR_BRACERS]) { |
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378 detach(pack, item); |
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379 o_discard(item); |
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380 break; |
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381 } |
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parents:
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382 } |
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parents:
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383 msg ("Your bracers crumble and fall off!"); |
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384 cur_misc[WEAR_BRACERS] = NULL; |
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385 inpack--; |
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386 } |
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387 else { |
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parents:
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388 msg("Your bracers weaken!"); |
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|
389 } |
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390 } |
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|
391 } |
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392 |
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393 /* |
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394 * If can dissolve and hero has leather type armor. This |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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395 * also only applies to the player for now because of the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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396 * armor. |
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|
397 */ |
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398 if (on(*att, CANDISSOLVE) && cur_armor != NULL && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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399 (cur_armor->o_which == LEATHER || |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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400 cur_armor->o_which == STUDDED_LEATHER || |
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401 cur_armor->o_which == PADDED_ARMOR) && |
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402 !(cur_armor->o_flags & ISPROT) && |
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diff
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403 cur_armor->o_ac < def->t_stats.s_arm+1) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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404 msg(terse ? "Your armor dissolves" |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
405 : "Your armor appears to dissolve. Oh my!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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406 cur_armor->o_ac++; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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407 } |
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408 |
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409 /* |
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diff
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410 * If an infesting monster hits you, you get a parasite or rot. |
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parents:
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411 * This will only affect the player until we figure out how to |
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parents:
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412 * make it affect monsters. |
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parents:
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413 */ |
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414 if (on(*att, CANINFEST) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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415 rnd(def->t_stats.s_const) < att->t_stats.s_lvl) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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416 if (ISWEARING(R_HEALTH) || |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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417 player.t_ctype == C_PALADIN || |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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418 player.t_ctype == C_MONK) { |
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419 msg("The wound heals quickly."); |
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diff
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420 } |
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421 else { |
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422 turn_off(*att, CANINFEST); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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423 msg(terse ? "You have been infested." |
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424 : "You have contracted a parasitic infestation!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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425 infest_dam++; |
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426 turn_on(*def, HASINFEST); |
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427 } |
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diff
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|
428 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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429 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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|
430 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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431 * Does it take wisdom away? This currently affects only |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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432 * the player because of its temporary nature. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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433 */ |
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diff
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434 if (on(*att, TAKEWISDOM) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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435 !save(VS_MAGIC, def, 0) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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436 !ISWEARING(R_SUSABILITY)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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|
437 add_abil[A_WISDOM](-1); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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438 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
439 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
440 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
441 * Does it take intelligence away? This currently affects |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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442 * only the player because of its temporary nature. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
443 */ |
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parents:
diff
changeset
|
444 if (on(*att, TAKEINTEL) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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445 !save(VS_MAGIC, &player, 0) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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446 !ISWEARING(R_SUSABILITY)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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447 add_abil[A_INTELLIGENCE](-1); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
448 } |
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parents:
diff
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|
449 |
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parents:
diff
changeset
|
450 /* |
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John "Elwin" Edwards
parents:
diff
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|
451 * Cause fear by touching. This currently affects only |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
452 * the player until we figure out how we want it to |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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453 * affect monsters. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
454 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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455 if (on(*att, TOUCHFEAR)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
456 turn_off(*att, TOUCHFEAR); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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457 if (!ISWEARING(R_HEROISM) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
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458 !save(VS_WAND, def, 0) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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459 !(on(*def, ISFLEE) && (def->t_dest == &att->t_pos))) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
460 turn_on(*def, ISFLEE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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461 def->t_dest = &att->t_pos; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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462 msg("%s's touch terrifies you.", prname(attname, TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
463 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
464 /* It is okay to turn tail */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
465 if (!def_player) def->t_oldpos = def->t_pos; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
466 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
467 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
468 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
469 /* |
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John "Elwin" Edwards
parents:
diff
changeset
|
470 * Make the hero dance (as in otto's irresistable dance) |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
471 * This should be fairly easy to do to monsters, but |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
472 * we'll restrict it to players until we decide what to |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
473 * do about the temporary nature. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
474 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
475 if (on(*att, CANDANCE) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
476 !on(*def, ISDANCE) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
477 def->t_action != A_FREEZE && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
478 !save(VS_MAGIC, def, -4)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
479 turn_off(*att, CANDANCE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
480 turn_on(*def, ISDANCE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
481 msg("You begin to dance uncontrollably!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
482 fuse(undance, 0, roll(2,4), AFTER); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
483 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
484 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
485 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
486 * Suffocating our hero. Monsters don't get suffocated. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
487 * That's too hard for now. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
488 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
489 if (on(*att, CANSUFFOCATE) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
490 !ISWEARING(R_FREEDOM) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
491 rnd(100) < 25 && |
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John "Elwin" Edwards
parents:
diff
changeset
|
492 (find_slot(suffocate) == 0)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
493 turn_on(*att, DIDSUFFOCATE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
494 msg("%s is beginning to suffocate you.", prname(attname, TRUE)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
495 fuse(suffocate, 0, roll(9,3), AFTER); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
496 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
497 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
498 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
499 * some creatures stops the poor guy from moving. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
500 * How can we do this to a monster? |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
501 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
502 if (on(*att,CANHOLD) && off(*att,DIDHOLD) && !ISWEARING(R_FREEDOM)){ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
503 turn_on(*def, ISHELD); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
504 turn_on(*att, DIDHOLD); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
505 hold_count++; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
506 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
507 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
508 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
509 * Sucker will suck blood and run. This |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
510 * should be easy to have happen to a monster, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
511 * but we have to decide how to handle the fleeing. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
512 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
513 if (on(*att, CANDRAW)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
514 turn_off(*att, CANDRAW); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
515 turn_on(*att, ISFLEE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
516 msg("%s sates itself with your blood.", prname(attname, TRUE)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
517 if ((def->t_stats.s_hpt -= 12) <= 0) return(att->t_index); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
518 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
519 /* It is okay to turn tail */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
520 att->t_oldpos = att->t_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
521 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
522 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
523 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
524 * Bad smell will force a reduction in strength. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
525 * This will happen only to the player because of |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
526 * the temporary nature. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
527 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
528 if (on(*att, CANSMELL)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
529 turn_off(*att, CANSMELL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
530 if (save(VS_MAGIC, def, 0) || ISWEARING(R_SUSABILITY)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
531 msg("You smell an unpleasant odor."); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
532 else { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
533 int odor_str = -(rnd(6)+1); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
534 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
535 msg("You are overcome by a foul odor."); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
536 if (lost_str == 0) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
537 chg_str(odor_str); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
538 fuse(res_strength, 0, SMELLTIME, AFTER); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
539 lost_str -= odor_str; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
540 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
541 else lengthen(res_strength, SMELLTIME); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
542 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
543 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
544 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
545 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
546 * The monsters touch slows the defendant down. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
547 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
548 if (on(*att, TOUCHSLOW)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
549 turn_off(*att, TOUCHSLOW); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
550 if (!save(VS_PARALYZATION, def, 0)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
551 add_slow(); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
552 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
553 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
554 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
555 * Rotting only affects the player. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
556 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
557 if (on(*att, CANROT)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
558 if (!ISWEARING(R_HEALTH) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
559 player.t_ctype != C_PALADIN && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
560 player.t_ctype != C_MONK && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
561 !save(VS_POISON, def, 0) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
562 off(*def, DOROT)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
563 turn_on(*def, DOROT); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
564 msg("You feel your skin starting to rot away!"); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
565 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
566 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
567 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
568 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
569 * Monsters should be able to steal gold from anyone, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
570 * but until this is rewritten, they will only steal |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
571 * from the player (tough break). |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
572 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
573 if (on(*att, STEALGOLD)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
574 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
575 * steal some gold |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
576 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
577 register long lastpurse; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
578 register struct linked_list *item; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
579 register struct object *obj; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
580 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
581 lastpurse = purse; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
582 purse -= GOLDCALC + GOLDCALC; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
583 if (!save(VS_MAGIC, def, att->t_stats.s_lvl/10)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
584 if (on(*att, ISUNIQUE)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
585 purse -= GOLDCALC + GOLDCALC + GOLDCALC + GOLDCALC; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
586 purse -= GOLDCALC + GOLDCALC + GOLDCALC + GOLDCALC; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
587 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
588 if (purse < 0) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
589 purse = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
590 if (purse != lastpurse) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
591 msg("Your purse feels lighter"); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
592 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
593 /* Give the gold to the thief */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
594 for (item=att->t_pack; item != NULL; item=next(item)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
595 obj = OBJPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
596 if (obj->o_type == GOLD) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
597 obj->o_count += lastpurse - purse; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
598 break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
599 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
600 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
601 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
602 /* Did we do it? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
603 if (item == NULL) { /* Then make some */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
604 item = new_item(sizeof *obj); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
605 obj = OBJPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
606 obj->o_type = GOLD; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
607 obj->o_count = lastpurse - purse; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
608 obj->o_hplus = obj->o_dplus = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
609 strncpy(obj->o_damage, "0d0", sizeof(obj->o_damage)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
610 strncpy(obj->o_hurldmg, "0d0", sizeof(obj->o_hurldmg)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
611 obj->o_ac = 11; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
612 obj->contents = NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
613 obj->o_group = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
614 obj->o_flags = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
615 obj->o_mark[0] = '\0'; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
616 obj->o_pos = att->t_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
617 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
618 attach(att->t_pack, item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
619 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
620 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
621 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
622 turn_on(*att, ISFLEE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
623 turn_on(*att, ISINVIS); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
624 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
625 /* It is okay to turn tail */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
626 att->t_oldpos = att->t_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
627 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
628 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
629 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
630 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
631 * Stealing happens last since the monster disappears |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
632 * after the act. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
633 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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634 if (on(*att, STEALMAGIC)) { |
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635 register struct linked_list *list, *steal; |
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636 register struct object *obj; |
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637 register int nobj; |
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638 |
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639 /* |
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640 * steal a magic item, look through the pack |
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641 * and pick out one we like. |
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642 */ |
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643 steal = NULL; |
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644 for (nobj = 0, list = def->t_pack; list != NULL; list = next(list)) |
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645 { |
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646 obj = OBJPTR(list); |
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647 if (!is_current(obj) && |
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648 list != def->t_using && |
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649 obj->o_type != RELIC && |
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650 is_magic(obj) && |
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651 rnd(++nobj) == 0) |
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652 steal = list; |
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653 } |
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654 if (steal != NULL) |
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655 { |
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656 register struct object *obj; |
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657 struct linked_list *item; |
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658 |
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659 obj = OBJPTR(steal); |
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660 if (on(*att, ISUNIQUE)) |
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661 monsters[att->t_index].m_normal = TRUE; |
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662 item = find_mons(att->t_pos.y, att->t_pos.x); |
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663 |
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664 killed(item, FALSE, FALSE, FALSE); /* Remove the attacker */ |
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665 |
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666 if (obj->o_count > 1 && obj->o_group == 0) { |
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667 register int oc; |
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668 |
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669 oc = --(obj->o_count); |
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670 obj->o_count = 1; |
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671 if (def_player) |
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672 msg("%s stole %s!", prname(attname, TRUE), |
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673 inv_name(obj, TRUE)); |
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674 obj->o_count = oc; |
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675 } |
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676 else { |
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677 if (def_player) { |
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678 msg("%s stole %s!", prname(attname, TRUE), |
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679 inv_name(obj, TRUE)); |
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680 |
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681 /* If this is a relic, clear its holding field */ |
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682 if (obj->o_type == RELIC) |
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683 cur_relic[obj->o_which] = 0; |
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684 |
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685 inpack--; |
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686 } |
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687 |
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688 detach(def->t_pack, steal); |
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689 o_discard(steal); |
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690 } |
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691 |
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692 updpack(FALSE, def); |
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693 } |
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694 } |
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695 } |
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696 |
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697 /* Didn't kill the defender */ |
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698 return(0); |
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699 } |