Mercurial > hg > early-roguelike
annotate rogue4/wizard.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
---|---|
date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 00e90f1bffd6 |
children | 1b73a8641b37 |
rev | line source |
---|---|
12
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1 |
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2 /* |
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3 * Special wizard commands (some of which are also non-wizard commands |
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4 * under strange circumstances) |
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5 * |
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6 * @(#)wizard.c 4.14 (Berkeley) 1/26/82 |
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7 */ |
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8 |
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9 #include <curses.h> |
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10 #include <ctype.h> |
25 | 11 #include <stdlib.h> |
12
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12 #include <string.h> |
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13 #include "rogue.h" |
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14 |
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15 /* |
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16 * whatis: |
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17 * What a certin object is |
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18 */ |
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19 whatis(insist) |
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20 bool insist; |
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21 { |
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22 register THING *obj; |
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23 |
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24 if (pack == NULL) |
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25 { |
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26 msg("You don't have anything in your pack to identify"); |
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27 return; |
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28 } |
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29 |
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30 for (;;) |
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31 if ((obj = get_item("identify", 0)) == NULL && insist) |
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32 msg("You must identify something"); |
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33 else |
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34 break; |
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35 |
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36 if (!insist && obj == NULL) |
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37 return; |
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38 |
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39 switch (obj->o_type) |
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40 { |
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41 case SCROLL: |
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42 s_know[obj->o_which] = TRUE; |
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43 if (s_guess[obj->o_which]) |
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44 { |
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45 free(s_guess[obj->o_which]); |
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46 s_guess[obj->o_which] = NULL; |
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47 } |
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48 when POTION: |
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49 p_know[obj->o_which] = TRUE; |
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50 if (p_guess[obj->o_which]) |
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51 { |
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52 free(p_guess[obj->o_which]); |
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53 p_guess[obj->o_which] = NULL; |
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54 } |
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55 when STICK: |
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56 ws_know[obj->o_which] = TRUE; |
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57 obj->o_flags |= ISKNOW; |
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58 if (ws_guess[obj->o_which]) |
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59 { |
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60 free(ws_guess[obj->o_which]); |
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61 ws_guess[obj->o_which] = NULL; |
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62 } |
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63 when WEAPON: |
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64 case ARMOR: |
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65 obj->o_flags |= ISKNOW; |
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66 when RING: |
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67 r_know[obj->o_which] = TRUE; |
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68 obj->o_flags |= ISKNOW; |
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69 if (r_guess[obj->o_which]) |
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70 { |
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71 free(r_guess[obj->o_which]); |
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72 r_guess[obj->o_which] = NULL; |
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73 } |
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74 } |
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75 msg(inv_name(obj, FALSE)); |
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76 } |
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77 |
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78 #ifdef WIZARD |
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79 /* |
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80 * create_obj: |
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81 * Wizard command for getting anything he wants |
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82 */ |
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83 create_obj() |
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84 { |
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85 register THING *obj; |
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86 register char ch, bless; |
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87 |
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88 obj = new_item(); |
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89 msg("type of item: "); |
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90 obj->o_type = readchar(); |
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91 mpos = 0; |
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92 msg("which %c do you want? (0-f)", obj->o_type); |
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93 obj->o_which = (isdigit((ch = readchar())) ? ch - '0' : ch - 'a' + 10); |
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94 obj->o_group = 0; |
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95 obj->o_count = 1; |
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96 mpos = 0; |
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97 if (obj->o_type == WEAPON || obj->o_type == ARMOR) |
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98 { |
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99 msg("blessing? (+,-,n)"); |
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100 bless = readchar(); |
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101 mpos = 0; |
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102 if (bless == '-') |
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103 obj->o_flags |= ISCURSED; |
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104 if (obj->o_type == WEAPON) |
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105 { |
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106 init_weapon(obj, obj->o_which); |
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107 if (bless == '-') |
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108 obj->o_hplus -= rnd(3)+1; |
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109 if (bless == '+') |
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110 obj->o_hplus += rnd(3)+1; |
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111 } |
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112 else |
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113 { |
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114 obj->o_ac = a_class[obj->o_which]; |
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115 if (bless == '-') |
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116 obj->o_ac += rnd(3)+1; |
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117 if (bless == '+') |
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118 obj->o_ac -= rnd(3)+1; |
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119 } |
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120 } |
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121 else if (obj->o_type == RING) |
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122 switch (obj->o_which) |
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123 { |
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124 case R_PROTECT: |
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125 case R_ADDSTR: |
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126 case R_ADDHIT: |
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127 case R_ADDDAM: |
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128 msg("blessing? (+,-,n)"); |
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129 bless = readchar(); |
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130 mpos = 0; |
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131 if (bless == '-') |
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132 obj->o_flags |= ISCURSED; |
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133 obj->o_ac = (bless == '-' ? -1 : rnd(2) + 1); |
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134 when R_AGGR: |
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135 case R_TELEPORT: |
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136 obj->o_flags |= ISCURSED; |
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137 } |
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138 else if (obj->o_type == STICK) |
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139 fix_stick(obj); |
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140 else if (obj->o_type == GOLD) |
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141 { |
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142 msg("how much?"); |
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143 get_num(&obj->o_goldval, stdscr); |
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144 } |
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145 add_pack(obj, FALSE); |
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146 } |
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147 #endif |
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148 |
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149 /* |
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150 * telport: |
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151 * Bamf the hero someplace else |
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152 */ |
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153 teleport() |
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154 { |
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155 register int rm; |
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156 coord c; |
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157 |
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158 mvaddch(hero.y, hero.x, chat(hero.y, hero.x)); |
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159 do |
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160 { |
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161 rm = rnd_room(); |
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162 rnd_pos(&rooms[rm], &c); |
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163 } until (step_ok(winat(c.y, c.x))); |
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164 if (&rooms[rm] != proom) |
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165 { |
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166 leave_room(&hero); |
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167 hero = c; |
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168 enter_room(&hero); |
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169 } |
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170 else |
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171 { |
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172 hero = c; |
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173 look(TRUE); |
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174 } |
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175 mvaddch(hero.y, hero.x, PLAYER); |
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176 /* |
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177 * turn off ISHELD in case teleportation was done while fighting |
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178 * a Fungi |
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179 */ |
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180 if (on(player, ISHELD)) { |
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181 player.t_flags &= ~ISHELD; |
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182 fung_hit = 0; |
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183 strcpy(monsters['F'-'A'].m_stats.s_dmg, "000d0"); |
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184 } |
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185 no_move = 0; |
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186 count = 0; |
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187 running = FALSE; |
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188 flush_type(); |
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189 return rm; |
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190 } |
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191 |
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192 #ifdef WIZARD |
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193 /* |
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194 * passwd: |
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195 * See if user knows password |
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196 */ |
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197 passwd() |
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198 { |
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199 register char *sp, c; |
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200 char buf[MAXSTR], *xcrypt(); |
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201 |
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202 msg("wizard's Password:"); |
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203 mpos = 0; |
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204 sp = buf; |
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205 while ((c = readchar()) != '\n' && c != '\r' && c != ESCAPE) |
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206 if (c == md_killchar()) |
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207 sp = buf; |
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208 else if (c == md_erasechar() && sp > buf) |
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209 sp--; |
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210 else |
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211 *sp++ = c; |
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212 if (sp == buf) |
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213 return FALSE; |
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214 *sp = '\0'; |
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215 return (strcmp(PASSWD, xcrypt(buf, "mT")) == 0); |
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216 } |
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217 |
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218 /* |
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219 * show_map: |
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220 * Print out the map for the wizard |
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221 */ |
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222 show_map() |
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223 { |
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224 register int y, x, real; |
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225 |
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226 wclear(hw); |
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227 for (y = 1; y < LINES - 1; y++) |
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228 for (x = 0; x < COLS; x++) |
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229 { |
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230 if (!(real = flat(y, x) & F_REAL)) |
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231 wstandout(hw); |
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232 wmove(hw, y, x); |
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233 waddch(hw, chat(y, x)); |
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234 if (!real) |
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235 wstandend(hw); |
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236 } |
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237 show_win(hw, "---More (level map)---"); |
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238 } |
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239 #endif |