Mercurial > hg > early-roguelike
view rogue4/wizard.c @ 164:49af2fd0bb0c
Move some autotools files to where configure can find them.
rogue5 uses config.guess and config.sub to find the canonical system
names. The configure script expects them to be in the same directory
as install-sh. So they have been relocated to the top level.
This is a quick and dirty fix. The eventual plan is to relocate them
to /dev/null.
I also suspect they should be used to set HOST, not TARGET. Rogue is
not a cross-compiler.
author | John "Elwin" Edwards |
---|---|
date | Tue, 16 Jun 2015 11:44:49 -0400 |
parents | 00e90f1bffd6 |
children | 1b73a8641b37 |
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/* * Special wizard commands (some of which are also non-wizard commands * under strange circumstances) * * @(#)wizard.c 4.14 (Berkeley) 1/26/82 */ #include <curses.h> #include <ctype.h> #include <stdlib.h> #include <string.h> #include "rogue.h" /* * whatis: * What a certin object is */ whatis(insist) bool insist; { register THING *obj; if (pack == NULL) { msg("You don't have anything in your pack to identify"); return; } for (;;) if ((obj = get_item("identify", 0)) == NULL && insist) msg("You must identify something"); else break; if (!insist && obj == NULL) return; switch (obj->o_type) { case SCROLL: s_know[obj->o_which] = TRUE; if (s_guess[obj->o_which]) { free(s_guess[obj->o_which]); s_guess[obj->o_which] = NULL; } when POTION: p_know[obj->o_which] = TRUE; if (p_guess[obj->o_which]) { free(p_guess[obj->o_which]); p_guess[obj->o_which] = NULL; } when STICK: ws_know[obj->o_which] = TRUE; obj->o_flags |= ISKNOW; if (ws_guess[obj->o_which]) { free(ws_guess[obj->o_which]); ws_guess[obj->o_which] = NULL; } when WEAPON: case ARMOR: obj->o_flags |= ISKNOW; when RING: r_know[obj->o_which] = TRUE; obj->o_flags |= ISKNOW; if (r_guess[obj->o_which]) { free(r_guess[obj->o_which]); r_guess[obj->o_which] = NULL; } } msg(inv_name(obj, FALSE)); } #ifdef WIZARD /* * create_obj: * Wizard command for getting anything he wants */ create_obj() { register THING *obj; register char ch, bless; obj = new_item(); msg("type of item: "); obj->o_type = readchar(); mpos = 0; msg("which %c do you want? (0-f)", obj->o_type); obj->o_which = (isdigit((ch = readchar())) ? ch - '0' : ch - 'a' + 10); obj->o_group = 0; obj->o_count = 1; mpos = 0; if (obj->o_type == WEAPON || obj->o_type == ARMOR) { msg("blessing? (+,-,n)"); bless = readchar(); mpos = 0; if (bless == '-') obj->o_flags |= ISCURSED; if (obj->o_type == WEAPON) { init_weapon(obj, obj->o_which); if (bless == '-') obj->o_hplus -= rnd(3)+1; if (bless == '+') obj->o_hplus += rnd(3)+1; } else { obj->o_ac = a_class[obj->o_which]; if (bless == '-') obj->o_ac += rnd(3)+1; if (bless == '+') obj->o_ac -= rnd(3)+1; } } else if (obj->o_type == RING) switch (obj->o_which) { case R_PROTECT: case R_ADDSTR: case R_ADDHIT: case R_ADDDAM: msg("blessing? (+,-,n)"); bless = readchar(); mpos = 0; if (bless == '-') obj->o_flags |= ISCURSED; obj->o_ac = (bless == '-' ? -1 : rnd(2) + 1); when R_AGGR: case R_TELEPORT: obj->o_flags |= ISCURSED; } else if (obj->o_type == STICK) fix_stick(obj); else if (obj->o_type == GOLD) { msg("how much?"); get_num(&obj->o_goldval, stdscr); } add_pack(obj, FALSE); } #endif /* * telport: * Bamf the hero someplace else */ teleport() { register int rm; coord c; mvaddch(hero.y, hero.x, chat(hero.y, hero.x)); do { rm = rnd_room(); rnd_pos(&rooms[rm], &c); } until (step_ok(winat(c.y, c.x))); if (&rooms[rm] != proom) { leave_room(&hero); hero = c; enter_room(&hero); } else { hero = c; look(TRUE); } mvaddch(hero.y, hero.x, PLAYER); /* * turn off ISHELD in case teleportation was done while fighting * a Fungi */ if (on(player, ISHELD)) { player.t_flags &= ~ISHELD; fung_hit = 0; strcpy(monsters['F'-'A'].m_stats.s_dmg, "000d0"); } no_move = 0; count = 0; running = FALSE; flush_type(); return rm; } #ifdef WIZARD /* * passwd: * See if user knows password */ passwd() { register char *sp, c; char buf[MAXSTR], *xcrypt(); msg("wizard's Password:"); mpos = 0; sp = buf; while ((c = readchar()) != '\n' && c != '\r' && c != ESCAPE) if (c == md_killchar()) sp = buf; else if (c == md_erasechar() && sp > buf) sp--; else *sp++ = c; if (sp == buf) return FALSE; *sp = '\0'; return (strcmp(PASSWD, xcrypt(buf, "mT")) == 0); } /* * show_map: * Print out the map for the wizard */ show_map() { register int y, x, real; wclear(hw); for (y = 1; y < LINES - 1; y++) for (x = 0; x < COLS; x++) { if (!(real = flat(y, x) & F_REAL)) wstandout(hw); wmove(hw, y, x); waddch(hw, chat(y, x)); if (!real) wstandend(hw); } show_win(hw, "---More (level map)---"); } #endif