Mercurial > hg > early-roguelike
annotate urogue/scrolls.c @ 281:4a3f4729257c
Merge the urogue and bugfix branches.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 21:16:28 -0400 |
parents | c495a4f288c6 |
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1 /* |
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2 scrolls.c - Functions for dealing with scrolls |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <stdlib.h> |
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20 #include <string.h> |
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21 #include <ctype.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 read_scroll - read a scroll (or effect a scroll-like spell) |
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26 reader: who does it |
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27 which: which S_SCROLL (-1 means ask from pack) |
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28 flags: ISBLESSED, ISCURSED |
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29 */ |
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30 |
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31 void |
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32 read_scroll(struct thing *reader, int which, int flags) |
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33 { |
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34 struct object *obj; |
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35 struct linked_list *item, *nitem; |
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36 int i, j, charm_power; |
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37 char ch, nch; |
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38 int blessed = flags & ISBLESSED; |
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39 int cursed = flags & ISCURSED; |
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40 int is_scroll = (which < 0 ? TRUE : FALSE); |
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41 char buf[2 * LINELEN]; |
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42 |
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43 if (reader != &player) |
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44 { |
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45 monread(reader, which, flags); |
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46 return; |
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47 } |
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48 |
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49 if (is_scroll) /* A regular scroll */ |
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50 { |
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51 if ((item = get_item("read", SCROLL)) == NULL) |
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52 return; |
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53 |
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54 obj = OBJPTR(item); |
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55 |
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56 if (obj->o_type != SCROLL) |
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57 { |
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58 msg("It says 'Made in Yugoslavia'!"); |
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59 return; |
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60 } |
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61 |
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62 if (on(player, ISBLIND)) |
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63 { |
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64 msg("You can't see to read anything."); |
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65 return; |
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66 } |
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67 |
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68 /* Calculate its effect */ |
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69 |
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70 cursed = obj->o_flags & ISCURSED; |
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71 blessed = obj->o_flags & ISBLESSED; |
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72 flags = obj->o_flags; |
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73 which = obj->o_which; |
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74 |
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75 /* remove it from the pack */ |
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76 |
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77 rem_pack(obj); |
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78 discard(item); |
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79 updpack(); |
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80 } |
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81 |
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82 switch (which) |
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83 { |
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84 case S_CONFUSE: /* Touch causes monster confusion. */ |
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85 if (cursed) |
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86 quaff(reader, P_CLEAR, ISCURSED); |
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87 else |
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88 { |
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89 msg("Your hands begin to glow red."); |
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90 turn_on(player, CANHUH); |
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91 /* if blessed... */ |
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92 } |
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93 break; |