Mercurial > hg > early-roguelike
annotate arogue7/effects.c @ 229:50b89f165a34
Use uniform return types for functions related to options.
Functions for printing options now return void. Functions for setting
options now return int. Argument types still vary, though converting
all the option pointers to void* would be possible.
author | John "Elwin" Edwards |
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date | Sun, 06 Mar 2016 14:45:18 -0500 |
parents | f9ef86cf22b2 |
children | e1cd27c5464f |
rev | line source |
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125
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1 /* |
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2 * effects.c - functions for dealing with appllying effects to monsters |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
126 | 15 #include <string.h> |
125
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16 #include "curses.h" |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * effect: |
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21 * Check for effects of one thing hitting another thing. Return |
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22 * the reason code if the defender is killed. Otherwise return 0. |
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23 */ |
219
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24 int |
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25 effect(struct thing *att, struct thing *def, struct object *weap, bool thrown, |
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26 bool see_att, bool see_def) |
125
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27 { |
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28 register bool att_player, def_player; |
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29 char attname[LINELEN+1], defname[LINELEN+1]; |
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30 |
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31 /* See if the attacker or defender is the player */ |
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32 att_player = (att == &player); |
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33 def_player = (def == &player); |
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34 |
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35 /* |
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36 * If the player could see the attacker or defender, they can't |
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37 * surprise anymore (don't bother checking if they could). |
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38 */ |
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39 if (see_att) turn_off(*att, CANSURPRISE); |
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40 if (see_def) turn_off(*def, CANSURPRISE); |
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41 |
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42 /* What are the attacker and defender names? */ |
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43 if (att_player) strcpy(attname, "you"); |
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44 else { |
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45 if (see_att) strcpy(attname, monster_name(att)); |
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46 else strcpy(attname, "something"); |
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47 } |
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48 |
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49 if (def_player) strcpy(defname, "you"); |
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50 else { |
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51 if (see_def) strcpy(defname, monster_name(def)); |
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52 else strcpy(defname, "something"); |
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53 } |
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54 |
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55 /* |
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56 * See what happens to the attacker first. We can skip this |
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57 * whole section, however, if the defender is the player. |
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58 * Nothing happens (yet) to anyone just for hitting the player. |
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59 */ |
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60 if (!def_player) { |
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61 if (!thrown) { /* Some things require a direct hit. */ |
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62 /* |
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63 * If the attacker hits a rusting monster, The weapon |
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64 * may be damaged |
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65 */ |
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66 if (on(*def, CANRUST) && weap && |
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67 weap->o_type != RELIC && (weap->o_flags & ISMETAL) && |
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68 !(weap->o_flags & ISPROT)) { |
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69 if ((weap->o_hplus < 1 && weap->o_dplus < 1) || |
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70 roll(1,20) < weap->o_hplus+weap->o_dplus+10) { |
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71 if (rnd(100) < 50) weap->o_hplus--; |
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72 else weap->o_dplus--; |
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73 if (att_player) |
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74 msg(terse ? "Your %s weakens!" |
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75 : "Your %s appears to be weaker now!", |
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76 weaps[weap->o_which].w_name); |
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77 } |
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78 } |
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79 } |
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80 |
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81 /* If the attacker hit something that shrieks, wake the dungeon */ |
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82 if (on(*def, CANSHRIEK)) { |
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83 turn_off(*def, CANSHRIEK); |
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84 if (see_def) |
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85 msg("%s emits a piercing shriek.", prname(defname, TRUE)); |
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86 else msg("You hear a piercing shriek."); |
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87 aggravate(TRUE, TRUE); |
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88 } |
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89 |
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90 /* |
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91 * does the creature explode when hit? |
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92 */ |
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93 if (on(*def, CANEXPLODE)) { |
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94 if (see_def) msg("%s explodes!", prname(defname, TRUE)); |
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95 else msg("You hear a tremendous explosion!"); |
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96 explode(def); |
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97 if (pstats.s_hpt <= 0) |
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98 death(def->t_index); |
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99 } |
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100 } |
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101 |
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102 /* |
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103 * Now let's see what happens to the defender. Start out with |
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104 * the things that everyone can do. Then exit if the attacker |
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105 * is the player. |
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106 */ |
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107 if (!thrown) { |
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108 /* |
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109 * Can the player confuse? |
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110 */ |
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111 if (on(*att, CANHUH) && att_player) { |
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112 msg("Your hands stop glowing red."); |
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113 if (off(*def, ISCLEAR) && |
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114 (off(*def, ISUNIQUE) || !save(VS_MAGIC, def, 0))) { |
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115 if (see_def) msg("%s appears confused.", prname(defname, TRUE)); |
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116 turn_on(*def, ISHUH); |
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117 } |
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118 turn_off(*att, CANHUH); |
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119 } |
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120 |
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121 /* Return now if the attacker is the player. */ |
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122 if (att_player) return(0); |
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123 |
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124 /* |
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125 * Some monsters may take half your hit points |
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126 */ |
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127 if (on(*att, CANSUCK) && !save(VS_MAGIC, def, 0)) { |
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128 if (def->t_stats.s_hpt == 1) return(att->t_index); /* Killed! */ |
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129 else { |
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130 def->t_stats.s_hpt /= 2; |
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131 if (def_player) |
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132 msg("You feel your life force being drawn from you."); |
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133 } |
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134 } |
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135 |
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136 /* |
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137 * If a hugging monster hits, it may SQUEEEEEEEZE. |
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138 */ |
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139 if (on(*att, CANHUG)) { |
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140 if (roll(1,20) >= 18 || roll(1,20) >= 18) { |
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141 if (def_player) |
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142 msg("%s squeezes you against itself.", |
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143 prname(attname, TRUE)); |
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144 else if (see_att) |
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145 msg("%s squeezes hard.", prname(attname, TRUE)); |
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146 |
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147 if ((def->t_stats.s_hpt -= roll(2,8)) <= 0) |
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148 return(att->t_index); |
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149 } |
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150 } |
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151 |
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152 /* |
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153 * Some monsters have poisonous bites. |
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154 */ |
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155 if (on(*att, CANPOISON) && !save(VS_POISON, def, 0)) { |
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156 if (def_player) { |
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157 if (ISWEARING(R_SUSABILITY)) |
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158 msg(terse ? "Sting has no effect" |
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159 : "A sting momentarily weakens you"); |
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160 else { |
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161 chg_str(-1); |
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162 msg(terse ? "A sting has weakened you" : |
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163 "You feel a sting in your arm and now feel weaker"); |
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164 } |
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165 } |
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166 else { |
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167 /* Subtract a strength point and see if it kills it */ |
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168 if (--def->t_stats.s_str <= 0) return(D_STRENGTH); |
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169 } |
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170 } |
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171 |
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172 /* |
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173 * Turning to stone: |
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174 */ |
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175 if (on(*att, TOUCHSTONE)) { |
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176 if (def_player) turn_off(*att, TOUCHSTONE); |
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177 if (on(*def, CANINWALL)) { |
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178 if (def_player) |
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179 msg("%s's touch has no effect.", prname(attname, TRUE)); |
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180 } |
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181 else { |
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182 if (!save(VS_PETRIFICATION, def, 0) && rnd(100) < 10) { |
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183 if (def_player) { |
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184 msg("Your body begins to solidify."); |
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185 msg("You are turned to stone !!! --More--"); |
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186 wait_for(' '); |
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187 return(D_PETRIFY); |
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188 } |
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189 else { |
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190 /* The monster got stoned! */ |
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191 turn_on(*def, ISSTONE); |
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192 turn_off(*def, ISRUN); |
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193 turn_off(*def, ISINVIS); |
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194 turn_off(*def, ISDISGUISE); |
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195 if (see_def) |
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196 msg("%s turns to stone.", prname(defname, TRUE)); |
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197 else if (cansee(unc(def->t_pos))) |
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198 msg("A new statue appears!"); |
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199 } |
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200 } |
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201 else if (def->t_action != A_FREEZE) { |
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202 if (def_player) |
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203 msg("%s's touch stiffens your limbs.", |
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204 prname(attname, TRUE)); |
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205 else if (see_def) |
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206 msg("%s appears to freeze.", prname(defname, TRUE)); |
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207 |
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208 def->t_no_move += movement(def) * STONETIME; |
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209 def->t_action = A_FREEZE; |
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210 } |
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211 } |
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212 } |
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213 |
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214 /* |
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215 * Wraiths might drain energy levels |
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216 */ |
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217 if ((on(*att, CANDRAIN) || on(*att, DOUBLEDRAIN)) && |
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218 !save(VS_POISON, def, 3-(att->t_stats.s_lvl/5))) { |
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219 if (def_player) { |
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220 lower_level(att->t_index); |
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221 if (on(*att, DOUBLEDRAIN)) lower_level(att->t_index); |
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222 turn_on(*att, DIDDRAIN); |
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223 } |
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224 else { |
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225 def->t_stats.s_hpt -= roll(1, 8); |
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226 def->t_stats.s_lvl--; |
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227 if (on(*att, DOUBLEDRAIN)) { |
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228 def->t_stats.s_hpt -= roll(1, 8); |
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229 def->t_stats.s_lvl--; |
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230 } |
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231 if (see_def) |
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232 msg("%s appears less skillfull.", prname(defname, TRUE)); |
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233 |
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234 /* Did it kill it? */ |
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235 if (def->t_stats.s_hpt <= 0 || |
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236 def->t_stats.s_lvl <= 0) |
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237 return(att->t_index); |
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238 } |
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239 } |
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240 |
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241 /* |
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242 * Paralyzation: |
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243 */ |
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244 if (on(*att, CANPARALYZE) && def->t_action != A_FREEZE) { |
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245 if (def_player) turn_off(*att, CANPARALYZE); |
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246 if (!save(VS_PARALYZATION, def, 0)) { |
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247 if (on(*def, CANINWALL)) { |
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248 if (def_player) |
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249 msg("%s's touch has no effect.", prname(attname, TRUE)); |
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250 } |
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251 else { |
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252 if (def_player) |
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253 msg("%s's touch paralyzes you.", prname(attname, TRUE)); |
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254 else if (see_def) |
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255 msg("%s appears to freeze.", prname(defname, TRUE)); |
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256 |
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257 def->t_no_move += movement(def) * FREEZETIME; |
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258 def->t_action = A_FREEZE; |
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259 } |
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260 } |
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261 } |
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262 |
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263 /* |
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264 * Painful wounds make the defendant faint |
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265 */ |
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266 if (on(*att, CANPAIN) && def->t_action != A_FREEZE) { |
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267 if (def_player) turn_off(*att, CANPAIN); |
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268 if (!ISWEARING(R_ALERT) && !save(VS_POISON, def, 0)) { |
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269 if (def_player) |
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270 msg("You faint from the painful wound"); |
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271 else if (see_def) |
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272 msg("%s appears to faint.", prname(defname, TRUE)); |
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273 |
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274 def->t_no_move += movement(def) * PAINTIME; |
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275 def->t_action = A_FREEZE; |
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276 } |
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277 } |
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278 |
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279 /* |
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280 * Some things currently affect only the player. Let's make |
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281 * a check here so we don't have to check for each thing. |
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282 */ |
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283 if (def_player) { |
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284 /* |
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285 * Stinking monsters make the defender weaker (to hit). For now |
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286 * this will only affect the player. We may later add the HASSTINK |
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287 * effect to monsters, too. |
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288 */ |
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289 if (on(*att, CANSTINK)) { |
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290 turn_off(*att, CANSTINK); |
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291 if (!save(VS_POISON, def, 0)) { |
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292 msg("The stench of %s sickens you.", |
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293 prname(attname, FALSE)); |
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294 if (on(player, HASSTINK)) lengthen(unstink, STINKTIME); |
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295 else { |
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296 turn_on(player, HASSTINK); |
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297 fuse(unstink, 0, STINKTIME, AFTER); |
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298 } |
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299 } |
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300 } |
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301 |
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302 /* |
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303 * Chilling monster reduces strength each time. This only |
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304 * affects the player for now because of its temporary nature. |
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305 */ |
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306 if (on(*att, CANCHILL)) { |
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307 if (!ISWEARING(R_SUSABILITY) && !save(VS_POISON, def, 0)) { |
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308 msg("You cringe at %s's chilling touch.", |
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309 prname(attname, FALSE)); |
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310 chg_str(-1); |
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311 if (lost_str++ == 0) |
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312 fuse(res_strength, 0, CHILLTIME, AFTER); |
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313 else lengthen(res_strength, CHILLTIME); |
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314 } |
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315 } |
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316 |
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317 /* |
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318 * Itching monsters reduce dexterity (temporarily). This only |
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319 * affects the player for now because of its temporary nature. |
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320 */ |
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321 if (on(*att, CANITCH) && !save(VS_POISON, def, 0)) { |
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322 msg("The claws of %s scratch you.", prname(attname, FALSE)); |
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323 if (ISWEARING(R_SUSABILITY)) { |
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324 msg("The scratch has no effect"); |
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325 } |
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326 else { |
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327 add_abil[A_DEXTERITY](-1); |
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328 } |
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329 } |
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330 |
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331 |
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332 /* |
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333 * If a disease-carrying monster hits, there is a chance the |
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334 * defender will catch the disease. This only applies to the |
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335 * player for now because of the temporary nature. |
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336 */ |
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337 if (on(*att, CANDISEASE) && |
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338 (rnd(def->t_stats.s_const) < att->t_stats.s_lvl) && |
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339 off(*def, HASDISEASE)) { |
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340 if (ISWEARING(R_HEALTH) || |
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341 player.t_ctype == C_PALADIN || |
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342 player.t_ctype == C_MONK) { |
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343 msg("The wound heals quickly."); |
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344 } |
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345 else { |
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346 turn_on(*def, HASDISEASE); |
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347 fuse(cure_disease, 0, roll(HEALTIME,SICKTIME), AFTER); |
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348 msg(terse ? "You have been diseased." |
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349 : "You have contracted a disease!"); |
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350 } |
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351 } |
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352 |
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353 /* |
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354 * If a rusting monster hits, you lose armor. This only applies to |
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355 * the player because monsters don't wear armor (for now). |
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356 */ |
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357 if (on(*att, CANRUST)) { |
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358 if (cur_armor != NULL && |
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359 cur_armor->o_which != LEATHER && |
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360 cur_armor->o_which != STUDDED_LEATHER && |
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361 cur_armor->o_which != PADDED_ARMOR && |
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362 !(cur_armor->o_flags & ISPROT) && |
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363 cur_armor->o_ac < def->t_stats.s_arm+1) { |
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364 msg(terse ? "Your armor weakens" |
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365 : "Your armor appears to be weaker now. Oh my!"); |
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366 cur_armor->o_ac++; |
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367 } |
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368 if (cur_misc[WEAR_BRACERS] != NULL && |
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369 cur_misc[WEAR_BRACERS]->o_ac > 0 && |
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370 !(cur_misc[WEAR_BRACERS]->o_flags & ISPROT)) { |
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371 cur_misc[WEAR_BRACERS]->o_ac--; |
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372 if (cur_misc[WEAR_BRACERS]->o_ac == 0) { |
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373 register struct linked_list *item; |
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374 |
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375 for (item=pack; item!=NULL; item=next(item)) { |
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376 if (OBJPTR(item) == cur_misc[WEAR_BRACERS]) { |
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377 detach(pack, item); |
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378 o_discard(item); |
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379 break; |
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380 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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381 } |
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382 msg ("Your bracers crumble and fall off!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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|
383 cur_misc[WEAR_BRACERS] = NULL; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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384 inpack--; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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385 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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386 else { |
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parents:
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387 msg("Your bracers weaken!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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|
388 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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|
389 } |
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|
390 } |
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391 |
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|
392 /* |
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393 * If can dissolve and hero has leather type armor. This |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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394 * also only applies to the player for now because of the |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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395 * armor. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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|
396 */ |
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397 if (on(*att, CANDISSOLVE) && cur_armor != NULL && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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398 (cur_armor->o_which == LEATHER || |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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399 cur_armor->o_which == STUDDED_LEATHER || |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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400 cur_armor->o_which == PADDED_ARMOR) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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401 !(cur_armor->o_flags & ISPROT) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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402 cur_armor->o_ac < def->t_stats.s_arm+1) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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403 msg(terse ? "Your armor dissolves" |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
404 : "Your armor appears to dissolve. Oh my!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
405 cur_armor->o_ac++; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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406 } |
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407 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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|
408 /* |
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409 * If an infesting monster hits you, you get a parasite or rot. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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410 * This will only affect the player until we figure out how to |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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411 * make it affect monsters. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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412 */ |
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413 if (on(*att, CANINFEST) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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414 rnd(def->t_stats.s_const) < att->t_stats.s_lvl) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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415 if (ISWEARING(R_HEALTH) || |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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416 player.t_ctype == C_PALADIN || |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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417 player.t_ctype == C_MONK) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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418 msg("The wound heals quickly."); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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419 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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420 else { |
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421 turn_off(*att, CANINFEST); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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422 msg(terse ? "You have been infested." |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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423 : "You have contracted a parasitic infestation!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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424 infest_dam++; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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425 turn_on(*def, HASINFEST); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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diff
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426 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
427 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
428 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
429 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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430 * Does it take wisdom away? This currently affects only |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
431 * the player because of its temporary nature. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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432 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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433 if (on(*att, TAKEWISDOM) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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434 !save(VS_MAGIC, def, 0) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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435 !ISWEARING(R_SUSABILITY)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
436 add_abil[A_WISDOM](-1); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
437 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
438 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
439 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
440 * Does it take intelligence away? This currently affects |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
441 * only the player because of its temporary nature. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
442 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
443 if (on(*att, TAKEINTEL) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
444 !save(VS_MAGIC, &player, 0) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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|
445 !ISWEARING(R_SUSABILITY)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
446 add_abil[A_INTELLIGENCE](-1); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
447 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
448 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
449 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
450 * Cause fear by touching. This currently affects only |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
451 * the player until we figure out how we want it to |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
452 * affect monsters. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
453 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
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454 if (on(*att, TOUCHFEAR)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
455 turn_off(*att, TOUCHFEAR); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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456 if (!ISWEARING(R_HEROISM) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
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457 !save(VS_WAND, def, 0) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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458 !(on(*def, ISFLEE) && (def->t_dest == &att->t_pos))) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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459 turn_on(*def, ISFLEE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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460 def->t_dest = &att->t_pos; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
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461 msg("%s's touch terrifies you.", prname(attname, TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
462 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
463 /* It is okay to turn tail */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
464 if (!def_player) def->t_oldpos = def->t_pos; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
465 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
466 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
467 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
468 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
469 * Make the hero dance (as in otto's irresistable dance) |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
470 * This should be fairly easy to do to monsters, but |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
471 * we'll restrict it to players until we decide what to |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
472 * do about the temporary nature. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
473 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
474 if (on(*att, CANDANCE) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
475 !on(*def, ISDANCE) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
476 def->t_action != A_FREEZE && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
477 !save(VS_MAGIC, def, -4)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
478 turn_off(*att, CANDANCE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
479 turn_on(*def, ISDANCE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
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|
480 msg("You begin to dance uncontrollably!"); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
481 fuse(undance, 0, roll(2,4), AFTER); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
482 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
483 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
484 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
485 * Suffocating our hero. Monsters don't get suffocated. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
486 * That's too hard for now. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
487 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
488 if (on(*att, CANSUFFOCATE) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
489 !ISWEARING(R_FREEDOM) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
490 rnd(100) < 25 && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
491 (find_slot(suffocate) == 0)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
492 turn_on(*att, DIDSUFFOCATE); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
493 msg("%s is beginning to suffocate you.", prname(attname, TRUE)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
494 fuse(suffocate, 0, roll(9,3), AFTER); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
495 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
496 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
497 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
498 * some creatures stops the poor guy from moving. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
499 * How can we do this to a monster? |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
500 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
501 if (on(*att,CANHOLD) && off(*att,DIDHOLD) && !ISWEARING(R_FREEDOM)){ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
502 turn_on(*def, ISHELD); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
503 turn_on(*att, DIDHOLD); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
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|
504 hold_count++; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
505 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
506 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
507 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
508 * Sucker will suck blood and run. This |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
509 * should be easy to have happen to a monster, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
510 * but we have to decide how to handle the fleeing. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
511 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
512 if (on(*att, CANDRAW)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
513 turn_off(*att, CANDRAW); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
514 turn_on(*att, ISFLEE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
515 msg("%s sates itself with your blood.", prname(attname, TRUE)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
516 if ((def->t_stats.s_hpt -= 12) <= 0) return(att->t_index); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
517 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
518 /* It is okay to turn tail */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
519 att->t_oldpos = att->t_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
520 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
521 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
522 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
523 * Bad smell will force a reduction in strength. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
524 * This will happen only to the player because of |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
525 * the temporary nature. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
526 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
527 if (on(*att, CANSMELL)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
528 turn_off(*att, CANSMELL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
529 if (save(VS_MAGIC, def, 0) || ISWEARING(R_SUSABILITY)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
530 msg("You smell an unpleasant odor."); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
531 else { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
532 int odor_str = -(rnd(6)+1); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
533 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
534 msg("You are overcome by a foul odor."); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
535 if (lost_str == 0) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
536 chg_str(odor_str); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
537 fuse(res_strength, 0, SMELLTIME, AFTER); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
538 lost_str -= odor_str; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
539 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
540 else lengthen(res_strength, SMELLTIME); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
541 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
542 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
543 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
544 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
545 * The monsters touch slows the defendant down. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
546 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
547 if (on(*att, TOUCHSLOW)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
548 turn_off(*att, TOUCHSLOW); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
549 if (!save(VS_PARALYZATION, def, 0)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
550 add_slow(); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
551 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
552 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
553 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
554 * Rotting only affects the player. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
555 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
556 if (on(*att, CANROT)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
557 if (!ISWEARING(R_HEALTH) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
558 player.t_ctype != C_PALADIN && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
559 player.t_ctype != C_MONK && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
560 !save(VS_POISON, def, 0) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
561 off(*def, DOROT)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
562 turn_on(*def, DOROT); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
563 msg("You feel your skin starting to rot away!"); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
564 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
565 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
566 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
567 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
568 * Monsters should be able to steal gold from anyone, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
569 * but until this is rewritten, they will only steal |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
570 * from the player (tough break). |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
571 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
572 if (on(*att, STEALGOLD)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
573 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
574 * steal some gold |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
575 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
576 register long lastpurse; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
577 register struct linked_list *item; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
578 register struct object *obj; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
579 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
580 lastpurse = purse; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
581 purse -= GOLDCALC + GOLDCALC; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
582 if (!save(VS_MAGIC, def, att->t_stats.s_lvl/10)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
583 if (on(*att, ISUNIQUE)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
584 purse -= GOLDCALC + GOLDCALC + GOLDCALC + GOLDCALC; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
585 purse -= GOLDCALC + GOLDCALC + GOLDCALC + GOLDCALC; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
586 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
587 if (purse < 0) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
588 purse = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
589 if (purse != lastpurse) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
590 msg("Your purse feels lighter"); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
591 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
592 /* Give the gold to the thief */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
593 for (item=att->t_pack; item != NULL; item=next(item)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
594 obj = OBJPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
595 if (obj->o_type == GOLD) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
596 obj->o_count += lastpurse - purse; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
597 break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
598 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
599 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
600 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
601 /* Did we do it? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
602 if (item == NULL) { /* Then make some */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
603 item = new_item(sizeof *obj); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
604 obj = OBJPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
605 obj->o_type = GOLD; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
606 obj->o_count = lastpurse - purse; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
607 obj->o_hplus = obj->o_dplus = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
608 strncpy(obj->o_damage, "0d0", sizeof(obj->o_damage)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
609 strncpy(obj->o_hurldmg, "0d0", sizeof(obj->o_hurldmg)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
610 obj->o_ac = 11; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
611 obj->contents = NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
612 obj->o_group = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
613 obj->o_flags = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
614 obj->o_mark[0] = '\0'; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
615 obj->o_pos = att->t_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
616 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
617 attach(att->t_pack, item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
618 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
619 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
620 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
621 turn_on(*att, ISFLEE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
622 turn_on(*att, ISINVIS); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
623 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
624 /* It is okay to turn tail */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
625 att->t_oldpos = att->t_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
626 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
627 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
628 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
629 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
630 * Stealing happens last since the monster disappears |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
631 * after the act. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
632 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
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633 if (on(*att, STEALMAGIC)) { |
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634 register struct linked_list *list, *steal; |
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635 register struct object *obj; |
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636 register int nobj; |
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637 |
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638 /* |
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639 * steal a magic item, look through the pack |
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640 * and pick out one we like. |
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641 */ |
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642 steal = NULL; |
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643 for (nobj = 0, list = def->t_pack; list != NULL; list = next(list)) |
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644 { |
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645 obj = OBJPTR(list); |
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646 if (!is_current(obj) && |
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647 list != def->t_using && |
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648 obj->o_type != RELIC && |
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649 is_magic(obj) && |
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650 rnd(++nobj) == 0) |
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651 steal = list; |
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652 } |
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653 if (steal != NULL) |
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654 { |
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655 register struct object *obj; |
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656 struct linked_list *item; |
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657 |
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658 obj = OBJPTR(steal); |
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659 if (on(*att, ISUNIQUE)) |
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660 monsters[att->t_index].m_normal = TRUE; |
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661 item = find_mons(att->t_pos.y, att->t_pos.x); |
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662 |
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663 killed(item, FALSE, FALSE, FALSE); /* Remove the attacker */ |
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664 |
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665 if (obj->o_count > 1 && obj->o_group == 0) { |
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666 register int oc; |
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667 |
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668 oc = --(obj->o_count); |
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669 obj->o_count = 1; |
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670 if (def_player) |
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671 msg("%s stole %s!", prname(attname, TRUE), |
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672 inv_name(obj, TRUE)); |
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673 obj->o_count = oc; |
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674 } |
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675 else { |
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676 if (def_player) { |
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677 msg("%s stole %s!", prname(attname, TRUE), |
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678 inv_name(obj, TRUE)); |
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679 |
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680 /* If this is a relic, clear its holding field */ |
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681 if (obj->o_type == RELIC) |
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682 cur_relic[obj->o_which] = 0; |
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683 |
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684 inpack--; |
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685 } |
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686 |
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687 detach(def->t_pack, steal); |
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688 o_discard(steal); |
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689 } |
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690 |
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691 updpack(FALSE, def); |
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692 } |
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693 } |
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694 } |
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695 |
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696 /* Didn't kill the defender */ |
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697 return(0); |
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698 } |