annotate srogue/armor.c @ 229:50b89f165a34

Use uniform return types for functions related to options. Functions for printing options now return void. Functions for setting options now return int. Argument types still vary, though converting all the option pointers to void* would be possible.
author John "Elwin" Edwards
date Sun, 06 Mar 2016 14:45:18 -0500
parents 94a0d9dd5ce1
children e52a8a7ad4c5
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1 /*
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2 * This file contains misc functions for dealing with armor
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3 *
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4 * @(#)armor.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include "rogue.ext"
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19
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20 /*
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21 * wear:
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22 * The player wants to wear something, so let the hero try
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23 */
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24 void
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25 wear(void)
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26 {
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27 reg struct linked_list *item;
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28 reg struct object *obj;
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29
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30 if (cur_armor != NULL) {
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31 msg("You are already wearing some.");
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32 after = FALSE;
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33 return;
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34 }
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35 if ((item = get_item("wear", ARMOR)) == NULL)
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36 return;
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37 obj = OBJPTR(item);
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38 if (obj->o_type != ARMOR) {
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39 msg("You can't wear that.");
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40 return;
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41 }
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42 waste_time();
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43 msg("Wearing %s.", a_magic[obj->o_which].mi_name);
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44 cur_armor = obj;
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45 setoflg(obj,ISKNOW);
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46 nochange = FALSE;
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47 }
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48
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49
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50 /*
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51 * take_off:
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52 * Get the armor off of the players back
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53 */
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54 void
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55 take_off(void)
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56 {
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57 reg struct object *obj;
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58
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59 if ((obj = cur_armor) == NULL) {
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60 msg("Not wearing any armor.");
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61 return;
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62 }
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63 if (!dropcheck(cur_armor))
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64 return;
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65 cur_armor = NULL;
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66 msg("Was wearing %c) %s",pack_char(obj),inv_name(obj,TRUE));
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67 nochange = FALSE;
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68 }
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69
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70 /*
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71 * initarmor:
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72 * Initialize some armor.
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73 */
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74 void
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75 initarmor(struct object *obj, int what)
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76 {
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77 struct init_armor *iwa;
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78 struct magic_item *mi;
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79
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80 obj->o_type = ARMOR;
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81 obj->o_which = what;
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82 iwa = &armors[what];
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83 mi = &a_magic[what];
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84 obj->o_vol = iwa->a_vol;
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85 obj->o_ac = iwa->a_class;
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86 obj->o_weight = iwa->a_wght;
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87 obj->o_typname = things[TYP_ARMOR].mi_name;
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88 }
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89
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90 /*
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91 * hurt_armor:
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92 * Returns TRUE if armor is damaged
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93 */
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94 bool
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95 hurt_armor(struct object *obj)
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96 {
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97 reg int type, ac;
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98
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99 if (obj != NULL) {
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100 if (o_on(obj, ISPROT) || (o_on(obj, ISBLESS) && rnd(100) < 10))
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101 return FALSE;
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102 ac = obj->o_ac;
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103 type = obj->o_which;
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104 if (type != PADDED && type != LEATHER)