Mercurial > hg > early-roguelike
view srogue/armor.c @ 229:50b89f165a34
Use uniform return types for functions related to options.
Functions for printing options now return void. Functions for setting
options now return int. Argument types still vary, though converting
all the option pointers to void* would be possible.
author | John "Elwin" Edwards |
---|---|
date | Sun, 06 Mar 2016 14:45:18 -0500 |
parents | 94a0d9dd5ce1 |
children | e52a8a7ad4c5 |
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/* * This file contains misc functions for dealing with armor * * @(#)armor.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include "rogue.h" #include "rogue.ext" /* * wear: * The player wants to wear something, so let the hero try */ void wear(void) { reg struct linked_list *item; reg struct object *obj; if (cur_armor != NULL) { msg("You are already wearing some."); after = FALSE; return; } if ((item = get_item("wear", ARMOR)) == NULL) return; obj = OBJPTR(item); if (obj->o_type != ARMOR) { msg("You can't wear that."); return; } waste_time(); msg("Wearing %s.", a_magic[obj->o_which].mi_name); cur_armor = obj; setoflg(obj,ISKNOW); nochange = FALSE; } /* * take_off: * Get the armor off of the players back */ void take_off(void) { reg struct object *obj; if ((obj = cur_armor) == NULL) { msg("Not wearing any armor."); return; } if (!dropcheck(cur_armor)) return; cur_armor = NULL; msg("Was wearing %c) %s",pack_char(obj),inv_name(obj,TRUE)); nochange = FALSE; } /* * initarmor: * Initialize some armor. */ void initarmor(struct object *obj, int what) { struct init_armor *iwa; struct magic_item *mi; obj->o_type = ARMOR; obj->o_which = what; iwa = &armors[what]; mi = &a_magic[what]; obj->o_vol = iwa->a_vol; obj->o_ac = iwa->a_class; obj->o_weight = iwa->a_wght; obj->o_typname = things[TYP_ARMOR].mi_name; } /* * hurt_armor: * Returns TRUE if armor is damaged */ bool hurt_armor(struct object *obj) { reg int type, ac; if (obj != NULL) { if (o_on(obj, ISPROT) || (o_on(obj, ISBLESS) && rnd(100) < 10)) return FALSE; ac = obj->o_ac; type = obj->o_which; if (type != PADDED && type != LEATHER) if ((type == STUDDED && ac < 8) || (type != STUDDED && ac < 9)) return TRUE; } return FALSE; }