Mercurial > hg > early-roguelike
annotate rogue4/move.c @ 218:56e748983fa8
Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly
related to the return types of daemons and fuses.
author | John "Elwin" Edwards |
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date | Sun, 07 Feb 2016 14:39:21 -0500 |
parents | 1b73a8641b37 |
children |
rev | line source |
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12
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1 /* |
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2 * Hero movement commands |
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3 * |
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4 * @(#)move.c 4.24 (Berkeley) 5/12/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include <ctype.h> |
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15 #include "rogue.h" |
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16 |
215 | 17 void turnref(void); |
18 char be_trapped(coord *tc); | |
19 | |
12
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20 /* |
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21 * Used to hold the new hero position |
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22 */ |
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23 |
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24 coord nh; |
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25 |
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26 /* |
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27 * do_run: |
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28 * Start the hero running |
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29 */ |
215 | 30 void |
31 do_run(char ch) | |
12
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32 { |
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33 running = TRUE; |
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34 after = FALSE; |
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35 runch = ch; |
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36 } |
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37 |
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38 /* |
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39 * do_move: |
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40 * Check to see that a move is legal. If it is handle the |
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41 * consequences (fighting, picking up, etc.) |
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42 */ |
215 | 43 void |
44 do_move(int dy, int dx) | |
12
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45 { |
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46 register char ch, fl; |
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47 |
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48 firstmove = FALSE; |
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49 if (no_move) |
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50 { |
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51 no_move--; |
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52 msg("you are still stuck in the bear trap"); |
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53 return; |
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54 } |
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55 /* |
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56 * Do a confused move (maybe) |
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57 */ |
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58 if (on(player, ISHUH) && rnd(5) != 0) |
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59 { |
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60 nh = *rndmove(&player); |
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61 if (ce(nh, hero)) |
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62 { |
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63 after = FALSE; |
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64 running = FALSE; |
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65 return; |
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66 } |
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67 } |
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68 else |
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69 { |
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70 over: |
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71 nh.y = hero.y + dy; |
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72 nh.x = hero.x + dx; |
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73 } |
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74 |
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75 /* |
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76 * Check if he tried to move off the screen or make an illegal |
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77 * diagonal move, and stop him if he did. |
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78 */ |
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79 if (nh.x < 0 || nh.x > COLS-1 || nh.y < 1 || nh.y > LINES - 2) |
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80 goto hit_bound; |
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81 if (!diag_ok(&hero, &nh)) |
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82 { |
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83 after = FALSE; |
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84 running = FALSE; |
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85 return; |
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86 } |
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87 if (running && ce(hero, nh)) |
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88 after = running = FALSE; |
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89 fl = flat(nh.y, nh.x); |
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90 ch = winat(nh.y, nh.x); |
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91 if (!(fl & F_REAL) && ch == FLOOR) |
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92 { |
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93 chat(nh.y, nh.x) = ch = TRAP; |
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94 flat(nh.y, nh.x) |= F_REAL; |
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95 } |
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96 else |
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97 if (on(player, ISHELD) && ch != 'F') |
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98 { |
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99 msg("you are being held"); |
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100 return; |
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101 } |
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102 switch (ch) |
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103 { |
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104 case ' ': |
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105 case '|': |