Mercurial > hg > early-roguelike
annotate srogue/encumb.c @ 218:56e748983fa8
Advanced Rogue 5: convert to ANSI function declarations.
This still leaves over a thousand lines of warning messages, mostly
related to the return types of daemons and fuses.
author | John "Elwin" Edwards |
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date | Sun, 07 Feb 2016 14:39:21 -0500 |
parents | 94a0d9dd5ce1 |
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1 /* |
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2 * Stuff to do with encumberence |
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3 * |
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4 * @(#)encumb.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <string.h> |
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14 #include "rogue.h" |
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15 #include "rogue.ext" |
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16 |
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17 int packweight(void); |
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18 int pack_vol(void); |
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19 |
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20 /* |
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21 * updpack: |
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22 * Update his pack weight and adjust fooduse accordingly |
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23 */ |
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24 void |
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25 updpack(void) |
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26 { |
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27 reg int topcarry, curcarry; |
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28 |
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29 him->s_carry = totalenc(); /* get total encumb */ |
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30 curcarry = packweight(); /* get pack weight */ |
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31 topcarry = him->s_carry / 5; /* 20% of total carry */ |
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32 if (curcarry > 4 * topcarry) { |
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33 if (rnd(100) < 80) |
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34 foodlev = 3; /* > 80% of pack */ |
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35 } |
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36 else if (curcarry > 3 * topcarry) { |
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37 if (rnd(100) < 60) |
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38 foodlev = 2; /* > 60% of pack */ |
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39 } |
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40 else |
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41 foodlev = 1; /* <= 60% of pack */ |
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42 him->s_pack = curcarry; /* update pack weight */ |
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43 packvol = pack_vol(); /* update pack volume */ |
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44 nochange = FALSE; /* also change display */ |
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45 } |
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46 |
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47 |
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48 /* |
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49 * packweight: |
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50 * Get the total weight of the hero's pack |
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51 */ |
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52 int |
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53 packweight(void) |
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54 { |
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55 reg struct object *obj; |
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56 reg struct linked_list *pc; |
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57 reg int weight, i; |
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58 |
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59 weight = 0; |
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60 for (pc = pack ; pc != NULL ; pc = next(pc)) { |
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61 obj = OBJPTR(pc); |
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62 weight += itemweight(obj) * obj->o_count; |
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63 } |
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64 if (weight < 0) /* in case of amulet */ |
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65 weight = 0; |
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66 for (i = LEFT; i <= RIGHT; i += 1) { |
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67 obj = cur_ring[i]; |
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68 if (obj != NULL) { |
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69 if (obj->o_type == R_HEAVY && o_off(obj, ISBLESS)) |
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70 weight += weight / 4; |
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71 } |
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72 } |
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73 return weight; |
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74 } |
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75 |
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76 |
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77 /* |
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78 * itemweight: |
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79 * Get the weight of an object |
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80 */ |
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81 int |
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82 itemweight(struct object *wh) |
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83 { |
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84 reg int weight; |
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85 |
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86 weight = wh->o_weight; /* get base weight */ |
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87 switch (wh->o_type) { |
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88 case ARMOR: |
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89 if ((armors[wh->o_which].a_class - wh->o_ac) > 0) |
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90 weight /= 2; |
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91 when WEAPON: |
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92 if ((wh->o_hplus + wh->o_dplus) > 0) |
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93 weight /= 2; |
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94 } |
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95 if (o_on(wh,ISCURSED)) |
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96 weight += weight / 5; /* 20% more for cursed */ |
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97 if (o_on(wh, ISBLESS)) |
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98 weight -= weight / 5; /* 20% less for blessed */ |
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99 return weight; |
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100 } |
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101 |
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102 /* |
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