Mercurial > hg > early-roguelike
annotate arogue7/fight.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | e1cd27c5464f |
children | e52a8a7ad4c5 |
rev | line source |
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125
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1 /* |
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2 * fight.c - All the fighting gets done here |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * All the fighting gets done here |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <ctype.h> |
126 | 22 #include <string.h> |
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23 #include <stdlib.h> |
125
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24 #include "rogue.h" |
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25 |
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26 bool roll_em(struct thing *att_er, struct thing *def_er, struct object *weap, |
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27 bool hurl, struct object *cur_weapon, bool back_stab); |
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28 void hit(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, |
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29 bool back_stab, bool thrown, bool short_msg); |
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30 void miss(struct object *weapon, bool see_att, bool see_def, char *er, char *ee, |
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31 bool thrown, bool short_msg); |
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32 int add_dam(short str); |
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33 int hung_dam(void); |
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34 |
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35 #define CONF_DAMAGE -1 |
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36 #define PARAL_DAMAGE -2 |
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37 #define DEST_DAMAGE -3 |
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38 #define DRAIN_DAMAGE -4 |
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39 |
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40 /* |
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41 * returns true if player has a any chance to hit the monster |
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42 */ |
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43 bool |
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44 player_can_hit(struct thing *tp, struct object *weap) |
125
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45 { |
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46 if (off(*tp, CMAGICHIT) && off(*tp, BMAGICHIT) && off(*tp, MAGICHIT)) |
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47 return(TRUE); |
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48 if (weap && weap->o_type == RELIC) |
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49 return(TRUE); |
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50 if (on(*tp, CMAGICHIT) && weap && (weap->o_hplus>2 || weap->o_dplus>2)) |
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51 return(TRUE); |
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52 if (on(*tp, BMAGICHIT) && weap && (weap->o_hplus>1 || weap->o_dplus>1)) |
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53 return(TRUE); |
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54 if (on(*tp, MAGICHIT) && weap && (weap->o_hplus>0 || weap->o_dplus>0)) |
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55 return(TRUE); |
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56 if (player.t_ctype == C_MONK) { |
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57 if (on(*tp, CMAGICHIT) && pstats.s_lvl > 15) |
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58 return(TRUE); |
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59 if (on(*tp, BMAGICHIT) && pstats.s_lvl > 10) |
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60 return(TRUE); |
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61 if (on(*tp, MAGICHIT) && pstats.s_lvl > 5) |
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62 return(TRUE); |
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63 } |
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64 return(FALSE); |
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65 } |
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66 |
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67 /* |
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68 * fight: |
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69 * The player attacks the monster. |
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70 */ |
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71 |
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72 bool |
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73 fight(coord *mp, struct object *weap, bool thrown) |
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74 { |
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75 register struct thing *tp; |
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76 register struct linked_list *item; |
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77 register bool did_hit = TRUE; |
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78 bool see_def, back_stab = FALSE; |
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79 register char *mname; |
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80 |
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81 /* |
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82 * Find the monster we want to fight |
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83 */ |
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84 if ((item = find_mons(mp->y, mp->x)) == NULL) { |
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85 return(FALSE); /* must have killed him already */ |
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86 } |
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87 tp = THINGPTR(item); |
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88 |
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89 /* |