annotate arogue7/io.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents f9ef86cf22b2
children
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1 /*
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2 * io.c - Various input/output functions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Various input/output functions
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17 */
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18
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19 #include "curses.h"
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20 #include <stdarg.h>
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21 #include <ctype.h>
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b786053d2f37 arogue7: add missing header includes.
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22 #include <string.h>
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23 #include "rogue.h"
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24
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25 /*
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26 * msg:
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27 * Display a message at the top of the screen.
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28 */
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29
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30 static char msgbuf[BUFSIZ];
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31 static int newpos = 0;
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32
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33 void doadd(char *fmt, va_list ap);
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34
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35 /*VARARGS1*/
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36 void
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37 msg(char *fmt, ...)
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38 {
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39 va_list ap;
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40 /*
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41 * if the string is "", just clear the line
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42 */
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43 if (*fmt == '\0')
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44 {
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45 overwrite(cw,msgw);
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46 wmove(msgw, 0, 0);
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47 clearok(msgw, FALSE);
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48 draw(msgw);
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49 mpos = 0;
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50 return;
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51 }
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52 /*
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53 * otherwise add to the message and flush it out
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54 */
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55 va_start(ap,fmt);
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56 doadd(fmt, ap);
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57 va_end(ap);
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58 endmsg();
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59 }
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60
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61 /*
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62 * add things to the current message
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63 */
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64 void
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65 addmsg(char *fmt, ...)
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66 {
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67 va_list ap;
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68
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69 va_start(ap, fmt);
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70 doadd(fmt, ap);
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71 va_end(ap);
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72 }
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73
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74 /*
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75 * Display a new msg (giving him a chance to see the previous one if it
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76 * is up there with the --More--)
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77 */
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78 void
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79 endmsg(void)
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80 {
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81 /* Needed to track where we are for 5.0 (PC) curses */
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82 register int x, y;
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83
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84 strcpy(huh, msgbuf);
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85 if (mpos) {
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86 /*
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87 * If this message will fit on the line (plus space for --More--
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88 * then just add it (only during combat).
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89 */
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90 if (player.t_quiet < 0 && mpos + newpos + strlen(morestr) + 2 < cols) {
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91 wmove(msgw, 0, mpos + 2);
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92 newpos += mpos + 2;