Mercurial > hg > early-roguelike
annotate arogue7/list.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | f9ef86cf22b2 |
children | 0250220d8cdd |
rev | line source |
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1 /* |
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2 * list.c - Functions for dealing with linked lists of goodies |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Functions for dealing with linked lists of goodies |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <stdlib.h> |
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22 #include "rogue.h" |
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23 |
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24 void r_discard(struct linked_list *item); |
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25 void t_discard(struct linked_list *item); |
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26 |
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27 /* |
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28 * detach: |
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29 * Takes an item out of whatever linked list it might be in |
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30 */ |
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31 |
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32 void |
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33 _detach(struct linked_list **list, struct linked_list *item) |
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34 { |
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35 if (*list == item) |
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36 *list = next(item); |
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37 if (prev(item) != NULL) item->l_prev->l_next = next(item); |
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38 if (next(item) != NULL) item->l_next->l_prev = prev(item); |
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39 item->l_next = NULL; |
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40 item->l_prev = NULL; |
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41 } |
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42 |
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43 /* |
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44 * _attach: |
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45 * add an item to the head of a list |
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46 */ |
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47 |
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48 void |
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49 _attach(struct linked_list **list, struct linked_list *item) |
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50 { |
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51 if (*list != NULL) |
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52 { |
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53 item->l_next = *list; |
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54 (*list)->l_prev = item; |
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55 item->l_prev = NULL; |
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56 } |
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57 else |
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58 { |
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59 item->l_next = NULL; |
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60 item->l_prev = NULL; |
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61 } |
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62 |
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63 *list = item; |
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64 } |
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65 |
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66 /* |
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67 * o_free_list: |
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68 * Throw the whole object list away |
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69 */ |
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70 |
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71 void |
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72 _o_free_list(struct linked_list **ptr) |
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73 { |
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74 register struct linked_list *item; |
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75 |
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76 while (*ptr != NULL) |
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77 { |
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78 item = *ptr; |
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79 *ptr = next(item); |
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80 o_discard(item); |
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81 } |
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82 } |
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83 |
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84 /* |
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85 * o_discard: |
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86 * free up an item and its object(and maybe contents) |
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87 */ |
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88 |
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89 void |
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90 o_discard(struct linked_list *item) |
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