Mercurial > hg > early-roguelike
annotate arogue7/list.c @ 219:f9ef86cf22b2
Advanced Rogue 7: convert to ANSI-style function declarations.
Almost 1500 lines of compiler warnings remain, and the GCC developers
are already working on a new version with even more warnings turned on
by default.
author | John "Elwin" Edwards |
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date | Fri, 19 Feb 2016 21:02:28 -0500 |
parents | adfa37e67084 |
children | 0250220d8cdd |
rev | line source |
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1 /* |
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2 * list.c - Functions for dealing with linked lists of goodies |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Functions for dealing with linked lists of goodies |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <stdlib.h> |
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22 #include "rogue.h" |
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23 |
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24 void r_discard(struct linked_list *item); |
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25 void t_discard(struct linked_list *item); |
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26 |
125
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27 /* |
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28 * detach: |
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29 * Takes an item out of whatever linked list it might be in |
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30 */ |
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31 |
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32 void |
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33 _detach(struct linked_list **list, struct linked_list *item) |
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34 { |
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35 if (*list == item) |
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36 *list = next(item); |
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37 if (prev(item) != NULL) item->l_prev->l_next = next(item); |
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38 if (next(item) != NULL) item->l_next->l_prev = prev(item); |
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39 item->l_next = NULL; |
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40 item->l_prev = NULL; |
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41 } |
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42 |
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43 /* |
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44 * _attach: |
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45 * add an item to the head of a list |
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46 */ |
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47 |
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48 void |
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49 _attach(struct linked_list **list, struct linked_list *item) |
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50 { |
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51 if (*list != NULL) |
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52 { |
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53 item->l_next = *list; |
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54 (*list)->l_prev = item; |
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55 item->l_prev = NULL; |
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56 } |
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57 else |
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58 { |
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59 item->l_next = NULL; |
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60 item->l_prev = NULL; |
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61 } |
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62 |
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63 *list = item; |
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64 } |
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65 |
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66 /* |
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67 * o_free_list: |
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68 * Throw the whole object list away |
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69 */ |
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70 |
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71 void |
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72 _o_free_list(struct linked_list **ptr) |
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73 { |
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74 register struct linked_list *item; |
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75 |
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76 while (*ptr != NULL) |
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77 { |
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78 item = *ptr; |
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79 *ptr = next(item); |
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80 o_discard(item); |
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81 } |
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82 } |
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83 |
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84 /* |
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85 * o_discard: |
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86 * free up an item and its object(and maybe contents) |
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87 */ |
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88 |
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89 void |
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90 o_discard(struct linked_list *item) |
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91 { |
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92 register struct object *obj; |
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93 |
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94 obj = OBJPTR(item); |
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95 if (obj->contents != NULL) |
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96 o_free_list(obj->contents); |
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97 total -= 2; |
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98 FREE(obj); |
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99 FREE(item); |
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100 } |
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101 |
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102 /* |
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103 * r_free_list: |
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104 * Throw the whole list of room exits away |
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105 */ |
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106 |
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107 void |
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108 _r_free_list(struct linked_list **ptr) |
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109 { |
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110 register struct linked_list *item; |
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111 |
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112 while (*ptr != NULL) |
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113 { |
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114 item = *ptr; |
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115 *ptr = next(item); |
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116 r_discard(item); |
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117 } |
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118 } |
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119 |
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120 /* |
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121 * r_discard: |
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122 * free up an item and its room |
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123 */ |
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124 |
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125 void |
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126 r_discard(struct linked_list *item) |
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127 { |
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128 total -= 2; |
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129 FREE(DOORPTR(item)); |
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130 FREE(item); |
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131 } |
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132 |
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133 /* |
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134 * t_free_list: |
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135 * Throw the whole thing list away |
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136 */ |
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137 |
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138 void |
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139 _t_free_list(struct linked_list **ptr) |
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140 { |
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141 register struct linked_list *item; |
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142 |
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143 while (*ptr != NULL) |
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144 { |
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145 item = *ptr; |
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146 *ptr = next(item); |
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147 t_discard(item); |
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148 } |
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149 } |
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150 |
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151 /* |
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152 * t_discard: |
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153 * free up an item and its thing |
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154 */ |
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155 |
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156 void |
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157 t_discard(struct linked_list *item) |
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158 { |
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159 register struct thing *tp; |
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160 |
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161 total -= 2; |
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162 tp = THINGPTR(item); |
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163 if (tp->t_name != NULL) FREE(tp->t_name); |
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164 FREE(tp); |
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165 FREE(item); |
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166 } |
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167 |
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168 /* |
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169 * destroy_item: |
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170 * get rid of an item structure -- don't worry about contents |
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171 */ |
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172 |
219
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173 void |
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174 destroy_item(struct linked_list *item) |
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175 { |
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176 total--; |
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177 FREE(item); |
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178 } |
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179 |
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180 /* |
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181 * new_item |
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182 * get a new item with a specified size |
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183 */ |
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184 |
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185 struct linked_list * |
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186 new_item(int size) |
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187 { |
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188 register struct linked_list *item; |
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189 |
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190 if ((item = (struct linked_list *) new(sizeof *item)) == NULL) |
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191 msg("Ran out of memory for header after %d items", total); |
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192 if ((item->l_data = new(size)) == NULL) |
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193 msg("Ran out of memory for data after %d items", total); |
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194 item->l_next = item->l_prev = NULL; |
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195 return item; |
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196 } |
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197 |
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198 /* |
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199 * creat_item: |
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200 * Create just an item structure -- don't make any contents |
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201 */ |
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202 |
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203 struct linked_list * |
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204 creat_item(void) |
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205 { |
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206 register struct linked_list *item; |
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207 |
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208 if ((item = (struct linked_list *) new(sizeof *item)) == NULL) |
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209 msg("Ran out of memory for header after %d items", total); |
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210 item->l_next = item->l_prev = NULL; |
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211 return item; |
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212 } |
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213 |
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214 char * |
219
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215 new(int size) |
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216 { |
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217 register char *space = ALLOC(size); |
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218 static char errbuf[LINELEN]; |
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219 |
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220 if (space == NULL) { |
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221 sprintf(errbuf,"Rogue ran out of memory (used = %d, wanted = %d).", |
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222 md_memused(), size); |
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223 fatal(errbuf); |
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224 } |
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225 total++; |
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226 return space; |
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227 } |