annotate arogue7/monsters.c @ 246:61283e71037c

Rogue V5: don't limit the high score list to 1 on Windows. The Visual Studio project file failed to define ALLSCORES, causing the score file to be limited to one entry per UID. Since the UID is always set to 42 on Windows, only one entry could ever appear in the list.
author John "Elwin" Edwards
date Sun, 15 May 2016 19:04:46 -0400
parents e1cd27c5464f
children 28e22fb35989
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1 /*
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2 * monsters.c - File with various monster functions in it
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * File with various monster functions in it
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include "rogue.h"
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22 #include <ctype.h>
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23 #include <string.h>
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24 #include <stdlib.h>
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25
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27 /*
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28 * Check_residue takes care of any effect of the monster
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29 */
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30 void
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31 check_residue(struct thing *tp)
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32 {
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33 /*
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34 * Take care of special abilities
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35 */
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36 if (on(*tp, DIDHOLD) && (--hold_count == 0)) {
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37 turn_off(player, ISHELD);
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38 turn_off(*tp, DIDHOLD);
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39 }
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40
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41 /* If frightened of this monster, stop */
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42 if (on(player, ISFLEE) &&
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43 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE);
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44
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45 /* If monster was suffocating player, stop it */
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46 if (on(*tp, DIDSUFFOCATE)) {
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47 extinguish(suffocate);
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48 turn_off(*tp, DIDSUFFOCATE);
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49 }
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50
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51 /* If something with fire, may darken */
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52 if (on(*tp, HASFIRE)) {
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53 register struct room *rp=roomin(&tp->t_pos);
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54 register struct linked_list *fire_item;
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55
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56 if (rp) {
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57 for (fire_item = rp->r_fires; fire_item != NULL;
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58 fire_item = next(fire_item)) {
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59 if (THINGPTR(fire_item) == tp) {
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60 detach(rp->r_fires, fire_item);
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61 destroy_item(fire_item);
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62 if (rp->r_fires == NULL) {
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63 rp->r_flags &= ~HASFIRE;
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64 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero);
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65 }
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66 break;
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67 }
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68 }
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69 }
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70 }
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71 }
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72
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73 /*
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74 * Creat_mons creates the specified monster -- any if 0
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75 * person: Where to create next to
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76 */
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77
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78 bool
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79 creat_mons(struct thing *person, short monster, bool report)
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80 {
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81 struct linked_list *nitem;
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82 register struct thing *tp;
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83 struct room *rp;
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84 coord *mp;
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85
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86 if (levtype == POSTLEV)
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87 return(FALSE);
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88 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) {
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89 nitem = new_item(sizeof (struct thing));
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