Mercurial > hg > early-roguelike
annotate srogue/encumb.c @ 246:61283e71037c
Rogue V5: don't limit the high score list to 1 on Windows.
The Visual Studio project file failed to define ALLSCORES, causing the
score file to be limited to one entry per UID. Since the UID is always
set to 42 on Windows, only one entry could ever appear in the list.
author | John "Elwin" Edwards |
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date | Sun, 15 May 2016 19:04:46 -0400 |
parents | 94a0d9dd5ce1 |
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1 /* |
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2 * Stuff to do with encumberence |
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3 * |
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4 * @(#)encumb.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <string.h> |
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14 #include "rogue.h" |
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15 #include "rogue.ext" |
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16 |
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17 int packweight(void); |
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18 int pack_vol(void); |
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19 |
36
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20 /* |
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21 * updpack: |
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22 * Update his pack weight and adjust fooduse accordingly |
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23 */ |
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24 void |
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25 updpack(void) |
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26 { |
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27 reg int topcarry, curcarry; |
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28 |
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29 him->s_carry = totalenc(); /* get total encumb */ |
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30 curcarry = packweight(); /* get pack weight */ |
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31 topcarry = him->s_carry / 5; /* 20% of total carry */ |
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32 if (curcarry > 4 * topcarry) { |
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33 if (rnd(100) < 80) |
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34 foodlev = 3; /* > 80% of pack */ |
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35 } |
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36 else if (curcarry > 3 * topcarry) { |
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37 if (rnd(100) < 60) |
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38 foodlev = 2; /* > 60% of pack */ |
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39 } |
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40 else |
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41 foodlev = 1; /* <= 60% of pack */ |
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42 him->s_pack = curcarry; /* update pack weight */ |
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43 packvol = pack_vol(); /* update pack volume */ |
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44 nochange = FALSE; /* also change display */ |
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45 } |
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46 |
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47 |
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48 /* |
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49 * packweight: |
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50 * Get the total weight of the hero's pack |
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51 */ |
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52 int |
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53 packweight(void) |
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54 { |
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55 reg struct object *obj; |
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56 reg struct linked_list *pc; |
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57 reg int weight, i; |
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58 |
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59 weight = 0; |
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60 for (pc = pack ; pc != NULL ; pc = next(pc)) { |
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61 obj = OBJPTR(pc); |
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62 weight += itemweight(obj) * obj->o_count; |
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63 } |
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64 if (weight < 0) /* in case of amulet */ |
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65 weight = 0; |
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66 for (i = LEFT; i <= RIGHT; i += 1) { |
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67 obj = cur_ring[i]; |
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68 if (obj != NULL) { |
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69 if (obj->o_type == R_HEAVY && o_off(obj, ISBLESS)) |
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70 weight += weight / 4; |
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71 } |
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72 } |
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73 return weight; |
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74 } |
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75 |
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76 |
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77 /* |
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78 * itemweight: |
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79 * Get the weight of an object |
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80 */ |
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81 int |
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82 itemweight(struct object *wh) |
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83 { |
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84 reg int weight; |
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85 |
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86 weight = wh->o_weight; /* get base weight */ |
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87 switch (wh->o_type) { |
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88 case ARMOR: |
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89 if ((armors[wh->o_which].a_class - wh->o_ac) > 0) |
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90 weight /= 2; |
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91 when WEAPON: |
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92 if ((wh->o_hplus + wh->o_dplus) > 0) |
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93 weight /= 2; |
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94 } |
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95 if (o_on(wh,ISCURSED)) |
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96 weight += weight / 5; /* 20% more for cursed */ |
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97 if (o_on(wh, ISBLESS)) |
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98 weight -= weight / 5; /* 20% less for blessed */ |
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99 return weight; |
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100 } |
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101 |
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102 /* |
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