annotate rogue4/passages.c @ 284:6376b514a30b

Fix more header-related warnings. This fixes all current default warnings with GCC7 on Linux. That does not mean the code is anywhere close to clean.
author John "Elwin" Edwards
date Fri, 22 Sep 2017 16:24:40 -0400
parents 1b73a8641b37
children 0250220d8cdd
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1 /*
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2 * Draw the connecting passages
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3 *
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4 * @(#)passages.c 4.8 (Berkeley) 1/27/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include "rogue.h"
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16
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17 void conn(int r1, int r2);
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18 void door(struct room *rm, coord *cp);
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19 void passnum(void);
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20 void numpass(int y, int x);
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21
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22 /*
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23 * do_passages:
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24 * Draw all the passages on a level.
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25 */
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26 void
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27 do_passages(void)
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28 {
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29 register struct rdes *r1, *r2 = NULL;
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30 register int i, j;
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31 register int roomcount;
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32 static struct rdes
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33 {
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34 bool conn[MAXROOMS]; /* possible to connect to room i? */
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35 bool isconn[MAXROOMS]; /* connection been made to room i? */
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36 bool ingraph; /* this room in graph already? */
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37 } rdes[MAXROOMS] = {
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38 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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39 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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40 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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41 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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42 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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43 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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44 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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45 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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46 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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47 };
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48
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49 /*
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50 * reinitialize room graph description
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51 */
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52 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++)
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53 {
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54 for (j = 0; j < MAXROOMS; j++)
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55 r1->isconn[j] = FALSE;
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56 r1->ingraph = FALSE;
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57 }
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58
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59 /*
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60 * starting with one room, connect it to a random adjacent room and
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61 * then pick a new room to start with.
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62 */
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63 roomcount = 1;
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64 r1 = &rdes[rnd(MAXROOMS)];
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65 r1->ingraph = TRUE;
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66 do
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67 {
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68 /*
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69 * find a room to connect with
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70 */
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71 j = 0;
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72 for (i = 0; i < MAXROOMS; i++)
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73 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
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74 r2 = &rdes[i];
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75 /*
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76 * if no adjacent rooms are outside the graph, pick a new room
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77 * to look from
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78 */
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79 if (j == 0)
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80 {
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81 do
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82 r1 = &rdes[rnd(MAXROOMS)];
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83 until (r1->ingraph);
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84 }
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85 /*
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86 * otherwise, connect new room to the graph, and draw a tunnel
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87 * to it
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88 */
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89 else
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90 {
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91 r2->ingraph = TRUE;
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92 i = r1 - rdes;
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93 j = r2 - rdes;
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94 conn(i, j);
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95 r1->isconn[j] = TRUE;
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96 r2->isconn[i] = TRUE;
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97 roomcount++;
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98 }
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99 } while (roomcount < MAXROOMS);
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100
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101 /*
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102 * attempt to add passages to the graph a random number of times so