annotate arogue5/options.c @ 227:696277507a2e

Rogue V4, V5: disable a cheat granting permanent monster detection. In these two games, a potion of monster detection turns on the player's SEEMONST flag. A fuse is set to call turn_see() to turn the flag back off. But the save and restore functions do not recognize turn_see() and fail to set the fuse up again. When restoring, Rogue V4 merely sets the fuse's function to NULL and leaves it burning. When it goes off, a segfault results. Rogue V5 clears all the fuse's fields, and the player retains the ability to see all monsters on the level. The save and restore code can now handle the fuse. The function used is a new wrapper, turn_see_off(), which should lead to less problems with daemons being multiple incompatible types. Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon and fuse slots when restoring a saved game.
author John "Elwin" Edwards
date Sat, 05 Mar 2016 12:10:20 -0500
parents 56e748983fa8
children 50b89f165a34
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1 /*
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2 * This file has all the code for the option command.
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3 * I would rather this command were not necessary, but
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4 * it is the only way to keep the wolves off of my back.
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5 *
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6 * Advanced Rogue
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7 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "curses.h"
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18 #include <ctype.h>
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19 #include <string.h>
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20 #include "rogue.h"
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21
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22 #define NUM_OPTS (sizeof optlist / sizeof (OPTION))
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23
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24
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25 /*
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26 * description of an option and what to do with it
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27 */
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28 struct optstruct {
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29 char *o_name; /* option name */
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30 char *o_prompt; /* prompt for interactive entry */
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31 int *o_opt; /* pointer to thing to set */
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32 int (*o_putfunc)(); /* function to print value */
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33 int (*o_getfunc)(); /* function to get value interactively */
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34 };
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35
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36 typedef struct optstruct OPTION;
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37
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38 int get_ro(WINDOW *win, int oy, int ox);
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39 int get_restr(char *optstr, WINDOW *win);
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40 int get_score(char *optstr, WINDOW *win);
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41 void put_abil(int *ability, WINDOW *win);
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42 void get_abil(int *abil, WINDOW *win);
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43 void put_quest(int *quest, WINDOW *win);
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44 void get_quest(int *quest, WINDOW *win);
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45 void put_bool(bool *b, WINDOW *win);
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46 int get_bool(bool *bp, WINDOW *win);
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47 void put_str(char *str, WINDOW *win);
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48
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49 OPTION optlist[] = {
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50 {"terse", "Terse output: ",
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51 (int *) &terse, put_bool, get_bool },
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52 {"flush", "Flush typeahead during battle: ",
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53 (int *) &fight_flush, put_bool, get_bool },
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54 {"jump", "Show position only at end of run: ",
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55 (int *) &jump, put_bool, get_bool },
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56 {"step", "Do inventories one line at a time: ",
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57 (int *) &slow_invent, put_bool, get_bool },
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58 {"askme", "Ask me about unidentified things: ",
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59 (int *) &askme, put_bool, get_bool },
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60 {"pickup", "Pick things up automatically: ",
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61 (int *) &auto_pickup, put_bool, get_bool },
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62 {"name", "Name: ",
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63 (int *) whoami, put_str, get_restr },
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64 {"fruit", "Fruit: ",
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65 (int *) fruit, put_str, get_str },
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66 {"file", "Save file: ",
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67 (int *) file_name, put_str, get_restr },
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68 {"score", "Score file: ",
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69 (int *) score_file, put_str, get_score },
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70 {"class", "Character class: ",
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71 (int *)&char_type, put_abil, get_abil },
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72 {"quest", "Quest item: ",
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73 (int *) &quest_item, put_quest, get_quest }
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74 };
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76 /* For fields that would be restricted if use_savedir is set. */
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77 int get_restr(char *optstr, WINDOW *win)
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78 {
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79 int oy, ox;
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80
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81 if (use_savedir)
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82 {
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83 getyx(win, oy, ox);
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84 put_str(optstr, win);
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85 return get_ro(win, oy, ox);
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86 }
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87 else
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88 return get_str(optstr, win);
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89 }
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91 /* For the score file, which must be opened. */
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92 int get_score(char *optstr, WINDOW *win)
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93 {
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94 char old_score_file[LINELEN];
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95 int status;
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