view arogue5/options.c @ 227:696277507a2e

Rogue V4, V5: disable a cheat granting permanent monster detection. In these two games, a potion of monster detection turns on the player's SEEMONST flag. A fuse is set to call turn_see() to turn the flag back off. But the save and restore functions do not recognize turn_see() and fail to set the fuse up again. When restoring, Rogue V4 merely sets the fuse's function to NULL and leaves it burning. When it goes off, a segfault results. Rogue V5 clears all the fuse's fields, and the player retains the ability to see all monsters on the level. The save and restore code can now handle the fuse. The function used is a new wrapper, turn_see_off(), which should lead to less problems with daemons being multiple incompatible types. Also, Rogue V4 and Super-Rogue now properly clear unrecognized daemon and fuse slots when restoring a saved game.
author John "Elwin" Edwards
date Sat, 05 Mar 2016 12:10:20 -0500
parents 56e748983fa8
children 50b89f165a34
line wrap: on
line source

/*
 * This file has all the code for the option command.
 * I would rather this command were not necessary, but
 * it is the only way to keep the wolves off of my back.
 *
 * Advanced Rogue
 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
 * All rights reserved.
 *
 * Based on "Rogue: Exploring the Dungeons of Doom"
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "curses.h"
#include <ctype.h>
#include <string.h>
#include "rogue.h"

#define	NUM_OPTS	(sizeof optlist / sizeof (OPTION))


/*
 * description of an option and what to do with it
 */
struct optstruct {
    char	*o_name;	/* option name */
    char	*o_prompt;	/* prompt for interactive entry */
    int 	*o_opt;		/* pointer to thing to set */
    int		(*o_putfunc)();	/* function to print value */
    int		(*o_getfunc)();	/* function to get value interactively */
};

typedef struct optstruct	OPTION;

int get_ro(WINDOW *win, int oy, int ox);
int get_restr(char *optstr, WINDOW *win);
int get_score(char *optstr, WINDOW *win);
void put_abil(int *ability, WINDOW *win);
void get_abil(int *abil, WINDOW *win);
void put_quest(int *quest, WINDOW *win);
void get_quest(int *quest, WINDOW *win);
void put_bool(bool *b, WINDOW *win);
int get_bool(bool *bp, WINDOW *win);
void put_str(char *str, WINDOW *win);

OPTION	optlist[] = {
    {"terse",	 "Terse output: ",
		 (int *) &terse,	put_bool,	get_bool	},
    {"flush",	 "Flush typeahead during battle: ",
		 (int *) &fight_flush,	put_bool,	get_bool	},
    {"jump",	 "Show position only at end of run: ",
		 (int *) &jump,		put_bool,	get_bool	},
    {"step",	"Do inventories one line at a time: ",
		(int *) &slow_invent,	put_bool,	get_bool	},
    {"askme",	"Ask me about unidentified things: ",
		(int *) &askme,		put_bool,	get_bool	},
    {"pickup", "Pick things up automatically: ",
		(int *) &auto_pickup,	put_bool,	get_bool	},
    {"name",	 "Name: ",
		(int *) whoami,		put_str,	get_restr	},
    {"fruit",	 "Fruit: ",
		(int *) fruit,		put_str,	get_str		},
    {"file",	 "Save file: ",
		(int *) file_name,	put_str,	get_restr	},
    {"score",	 "Score file: ",
		(int *) score_file,	put_str,	get_score	},
    {"class",	"Character class: ",
		(int *)&char_type,	put_abil,	get_abil	},
    {"quest",	"Quest item: ",
		(int *) &quest_item,	put_quest,	get_quest	}
};

/* For fields that would be restricted if use_savedir is set. */
int get_restr(char *optstr, WINDOW *win)
{
    int oy, ox;

    if (use_savedir)
    {
        getyx(win, oy, ox);
        put_str(optstr, win);
        return get_ro(win, oy, ox);
    }
    else
        return get_str(optstr, win);
}

/* For the score file, which must be opened. */
int get_score(char *optstr, WINDOW *win)
{
    char old_score_file[LINELEN];
    int status;

    if (use_savedir)
        return get_restr(optstr, win);

    strcpy(old_score_file, optstr);
    status = get_str(optstr, win);
    if (status != NORM)
        return status;
    if (strcmp(old_score_file, optstr))
    {
        md_reopen_score();
    }
    return status;
}

/*
 * The ability field is read-only
 */
void
get_abil(int *abil, WINDOW *win)
{
    register int oy, ox;

    getyx(win, oy, ox);
    put_abil(abil, win);
    get_ro(win, oy, ox);
}

/*
 * The quest field is read-only
 */
void
get_quest(int *quest, WINDOW *win)
{
    register int oy, ox;

    getyx(win, oy, ox);
    waddstr(win, rel_magic[*quest].mi_name);
    get_ro(win, oy, ox);
}

/*
 * get_ro:
 *	"Get" a read-only value.
 */

int
get_ro(WINDOW *win, int oy, int ox)
{
    register int ny, nx;
    register bool op_bad;
    
    op_bad = TRUE;
    getyx(win, ny, nx);
    while(op_bad)	
    {
	wmove(win, oy, ox);
	draw(win);
	switch (wgetch(win))
	{
	    case '\n':
	    case '\r':
		op_bad = FALSE;
		break;
	    case '\033':
	    case '\007':
		return QUIT;
	    case '-':
		return MINUS;
	    default:
		mvwaddstr(win, ny, nx + 5, "(no change allowed)");
	}
    }
    wmove(win, ny, nx + 5);
    wclrtoeol(win);
    wmove(win, ny, nx);
    waddch(win, '\n');
    return NORM;
}

/*
 * allow changing a boolean option and print it out
 */

int
get_bool(bool *bp, WINDOW *win)
{
    register int oy, ox;
    register bool op_bad;

    op_bad = TRUE;
    getyx(win, oy, ox);
    waddstr(win, *bp ? "True" : "False");
    while(op_bad)	
    {
	wmove(win, oy, ox);
	draw(win);
	switch (wgetch(win))
	{
	    case 't':
	    case 'T':
		*bp = TRUE;
		op_bad = FALSE;
		break;
	    case 'f':
	    case 'F':
		*bp = FALSE;
		op_bad = FALSE;
		break;
	    case '\n':
	    case '\r':
		op_bad = FALSE;
		break;
	    case '\033':
	    case '\007':
		return QUIT;
	    case '-':
		return MINUS;
	    default:
		mvwaddstr(win, oy, ox + 10, "(T or F)");
	}
    }
    wmove(win, oy, ox);
    wclrtoeol(win);
    waddstr(win, *bp ? "True" : "False");
    waddch(win, '\n');
    return NORM;
}


/*
 * set a string option
 */
int
get_str(char *opt, WINDOW *win)
{
    register char *sp;
    register int c, oy, ox;
    char buf[LINELEN];

    draw(win);
    getyx(win, oy, ox);
    /*
     * loop reading in the string, and put it in a temporary buffer
     */
    for (sp = buf;
	(c = md_readchar(win)) != '\n'	&& 
	c != '\r'			&& 
	c != '\033'			&& 
	c != '\007'			&&
	sp < &buf[LINELEN-1];
	wclrtoeol(win), draw(win))
    {
	if (c == -1)
	    continue;
	else if (c == md_erasechar()) /* process erase character */
	{
	    if (sp > buf)
	    {
		register int i;

		sp--;
		for (i = strlen(unctrl(*sp)); i; i--)
		    waddch(win, '\b');
	    }
	    continue;
	}
	else if (c == md_killchar()) /* process kill character */
	{
	    sp = buf;
	    wmove(win, oy, ox);
	    continue;
	}
	else if (sp == buf)
	    if (c == '-' && win == hw)	/* To move back a line in hw */
		break;
	    else if (c == '~')
	    {
		strcpy(buf, home);
		waddstr(win, home);
		sp += strlen(home);
		continue;
	    }
	*sp++ = c;
	waddstr(win, unctrl(c));
    }
    *sp = '\0';
    if (sp > buf)	/* only change option if something has been typed */
	strucpy(opt, buf, strlen(buf));
    wmove(win, oy, ox);
    waddstr(win, opt);
    waddch(win, '\n');
    draw(win);
    if (win == cw)
	mpos += (int)(sp - buf);
    if (c == '-')
	return MINUS;
    else if (c == '\033' || c == '\007')
	return QUIT;
    else
	return NORM;
}



/*
 * print and then set options from the terminal
 */
void
option(void)
{
    register OPTION	*op;
    register int	retval;

    wclear(hw);
    touchwin(hw);
    /*
     * Display current values of options
     */
    for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++)
    {
	waddstr(hw, op->o_prompt);
	(*op->o_putfunc)(op->o_opt, hw);
	waddch(hw, '\n');
    }
    /*
     * Set values
     */
    wmove(hw, 0, 0);
    for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++)
    {
	waddstr(hw, op->o_prompt);
	if ((retval = (*op->o_getfunc)(op->o_opt, hw)))
	    if (retval == QUIT)
		break;
	    else if (op > optlist) {	/* MINUS */
		wmove(hw, (int)(op - optlist) - 1, 0);
		op -= 2;
	    }
	    else	/* trying to back up beyond the top */
	    {
		putchar('\007');
		wmove(hw, 0, 0);
		op--;
	    }
    }
    /*
     * Switch back to original screen
     */
    mvwaddstr(hw, LINES-1, 0, spacemsg);
    draw(hw);
    wait_for(hw,' ');
    clearok(cw, TRUE);
    touchwin(cw);
    after = FALSE;
}

/*
 * parse options from string, usually taken from the environment.
 * the string is a series of comma seperated values, with booleans
 * being stated as "name" (true) or "noname" (false), and strings
 * being "name=....", with the string being defined up to a comma
 * or the end of the entire option string.
 */

void
parse_opts(char *str)
{
    register char *sp;
    register OPTION *op;
    register int len;

    while (*str)
    {
	/*
	 * Get option name
	 */
	for (sp = str; isalpha(*sp); sp++)
	    continue;
	len = (int)(sp - str);
	/*
	 * Look it up and deal with it
	 */
	for (op = optlist; op <= &optlist[NUM_OPTS-1]; op++)
            /* None of these can be changed if using system savefiles. */
            if (use_savedir && (!strcmp(op->o_name, "name") ||
                                !strcmp(op->o_name, "file") ||
                                !strcmp(op->o_name, "score") ))
                continue;
	    if (EQSTR(str, op->o_name, len))
	    {
		if (op->o_putfunc == put_bool)	/* if option is a boolean */
		    *(bool *)op->o_opt = TRUE;
		else				/* string option */
		{
		    register char *start;
		    char value[80];

		    /*
		     * Skip to start of string value
		     */
		    for (str = sp + 1; *str == '='; str++)
			continue;
		    if (*str == '~')
		    {
			strcpy((char *) value, home);
			start = (char *) value + strlen(home);
			while (*++str == '/')
			    continue;
		    }
		    else
			start = (char *) value;
		    /*
		     * Skip to end of string value
		     */
		    for (sp = str + 1; *sp && *sp != ','; sp++)
			continue;
		    strucpy(start, str, sp - str);

		    /* Put the value into the option field */
		    if (op->o_putfunc != put_abil) 
			strcpy((char *)op->o_opt, value);

		    else if (*op->o_opt == -1) { /* Only init ability once */
			register int len = strlen(value);

			if (isupper(value[0])) value[0] = tolower(value[0]);
			if (EQSTR(value, "fighter", len))
				*op->o_opt = C_FIGHTER;
			else if (EQSTR(value, "magic", min(len, 5)))
				*op->o_opt = C_MAGICIAN;
			else if (EQSTR(value, "cleric", len))
				*op->o_opt = C_CLERIC;
			else if (EQSTR(value, "thief", len))
				*op->o_opt = C_THIEF;
		    }
		}
		break;
	    }
	    /*
	     * check for "noname" for booleans
	     */
	    else if (op->o_putfunc == put_bool
	      && EQSTR(str, "no", 2) && EQSTR(str + 2, op->o_name, len - 2))
	    {
		*(bool *)op->o_opt = FALSE;
		break;
	    }

	/*
	 * skip to start of next option name
	 */
	while (*sp && !isalpha(*sp))
	    sp++;
	str = sp;
    }
}


/*
 * print the character type
 */
void
put_abil(int *ability, WINDOW *win)
{
    char *abil;

    switch (*ability) {
	case C_MAGICIAN:abil = "Magic User";
	when C_FIGHTER:	abil = "Fighter";
	when C_CLERIC:	abil = "Cleric";
	when C_THIEF:	abil = "Thief";
	otherwise:	abil = "??";
    }
    waddstr(win, abil);
}


/*
 * print out the quest
 */

void
put_quest(int *quest, WINDOW *win)
{
    waddstr(win, rel_magic[*quest].mi_name);
}


/*
 * put out a boolean
 */
void
put_bool(bool *b, WINDOW *win)
{
    waddstr(win, *b ? "True" : "False");
}




/*
 * put out a string
 */
void
put_str(char *str, WINDOW *win)
{
    waddstr(win, str);
}