Mercurial > hg > early-roguelike
annotate urogue/rogue.h @ 280:70aa5808c782
Fix potential segfaults at restore related to ctime().
In some games, restore() passes the result of ctime() to mvprintw() or
some other variadic message-formatting function. If ctime() has not
been declared properly, its return type is inferred to be int instead
of char *. This does not cause a warning because the compiler does not
know the correct type of variadic arguments.
On platforms where ints and pointers are not the same size, this can,
probably depending on alignment, result in a segfault that is not easy
to trace.
Including time.h fixes the problem. Some games manually declared
ctime() and avoided the bug. These declarations have also been
replaced with the include.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 20:51:10 -0400 |
parents | 1db299e868b8 |
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256
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1 /* |
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2 rogue.h - A very large header file |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1984, 1991, 1997 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <signal.h> |
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20 #include <stdio.h> |
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21 #include <stdarg.h> |
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22 |
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23 #ifndef LINT |
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24 #include <curses.h> |
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25 #else |
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26 #include "lint-curses.h" |
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27 #endif |
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28 |
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29 #define SHOTPENALTY 2 /* In line of sight of missile */ |
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30 #define DOORPENALTY 1 /* Moving out of current room */ |
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31 |
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32 /* Maximum number of different things */ |
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33 #define MAXROOMS 9 /* max rooms per normal level */ |
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34 #define MAXDOORS 4 /* max doors to a room */ |
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35 #define MAXOBJ 6 /* max number of items to find on a level */ |
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36 #define MAXTREAS 30 /* max number monsters/treasure in treasure room */ |
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37 #define MAXTRAPS 80 /* max traps per level */ |
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38 #define MAXTRPTRY 16 /* max attempts/level allowed for setting traps */ |
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39 #define MAXPURCH 8 /* max purchases per trading post visit */ |
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40 #define NUMMONST (sizeof(monsters) / sizeof(struct monster) - 2) |
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41 #define NUMSUMMON 48 /* number of creatures that can summon hero */ |
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42 #define NLEVMONS 8 /* number of new monsters per level */ |
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43 #define LINELEN 512 /* characters in a buffer */ |
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44 |
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45 /* The character types */ |
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46 #define C_FIGHTER 0 |
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47 #define C_PALADIN 1 |
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48 #define C_RANGER 2 |
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49 #define C_CLERIC 3 |
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50 #define C_DRUID 4 |
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51 #define C_MAGICIAN 5 |
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52 #define C_ILLUSION 6 |
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53 #define C_THIEF 7 |
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54 #define C_ASSASIN 8 |
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55 #define C_NINJA 9 |
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56 #define C_MONSTER 10 |
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57 #define C_NOTSET 11 /* Must not be a value from above */ |
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58 |
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59 /* used for ring stuff */ |
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60 #define LEFT_1 0 |
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61 #define LEFT_2 1 |
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62 #define LEFT_3 2 |
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63 #define LEFT_4 3 |
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64 #define LEFT_5 4 |
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65 #define RIGHT_1 5 |
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66 #define RIGHT_2 6 |
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67 #define RIGHT_3 7 |
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68 #define RIGHT_4 8 |
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69 #define RIGHT_5 9 |
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70 |
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71 /* All the fun defines */ |
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72 #define next(ptr) ((ptr)?(ptr->l_next):NULL) |
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73 #define prev(ptr) ((ptr)?(ptr->l_prev):NULL) |
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74 #define identifier(ptr) (ptr->o_ident) |
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75 #define winat(y,x) ( (char) \ |
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76 ((mvwinch(mw,y,x) == ' ') ? mvwinch(stdscr,y,x) : winch(mw)) ) |
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77 |
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78 #define debug if (wizard && wiz_verbose) msg |
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79 #define verify(b) if (b) verify_function(__FILE__, __LINE__); |
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80 #define DISTANCE(c1, c2) ( ((c2).x - (c1).x)*((c2).x - (c1).x) + \ |
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81 ((c2).y - (c1).y)*((c2).y - (c1).y) ) |
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82 |
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83 #define xyDISTANCE(y1, x1, y2, x2) ((x2 - x1)*(x2 - x1) + (y2 - y1)*(y2 - y1)) |
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84 #define OBJPTR(what) ((*what).data.obj) |
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85 #define THINGPTR(what) ((*what).data.th) |
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86 #define ce(a, b) ((a).x == (b).x && (a).y == (b).y) |
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87 #define hero player.t_pos |
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88 #define pstats player.t_stats |
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89 #define max_stats player.maxstats |
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90 #define pack player.t_pack |
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91 #define attach(a, b) _attach(&a, b) |
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92 #define detach(a, b) _detach(&a, b) |