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annotate urogue/urogue.6 @ 280:70aa5808c782
Fix potential segfaults at restore related to ctime().
In some games, restore() passes the result of ctime() to mvprintw() or
some other variadic message-formatting function. If ctime() has not
been declared properly, its return type is inferred to be int instead
of char *. This does not cause a warning because the compiler does not
know the correct type of variadic arguments.
On platforms where ints and pointers are not the same size, this can,
probably depending on alignment, result in a segfault that is not easy
to trace.
Including time.h fixes the problem. Some games manually declared
ctime() and avoided the bug. These declarations have also been
replaced with the include.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 20:51:10 -0400 |
parents | c495a4f288c6 |
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256
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1 .\" |
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2 .\" Last Modified: 06/16/86 |
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3 .\" |
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4 .TH UROGUE 6 "1.03 Draft" |
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5 .SH NAME |
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6 urogue \- UltraRogue \- Exploring the dungeons of doom. |
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7 .SH SYNTAX |
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8 .B urogue |
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9 [ |
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10 .I save-file |
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11 ] |
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12 [ |
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13 .B \-k |
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14 ] |
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15 [ |
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16 .B \-s |
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17 ] |
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18 [ |
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19 .B \-n |
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20 ] |
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21 [ |
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22 .B \-v |
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23 ] |
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24 [ |
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25 .B \-r |
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26 ] |
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27 .SH DESCRIPTION |
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28 .PP |
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29 .I UltraRogue |
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30 is a advanced version of one of the more standard rogue games. |
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31 It is much more difficult and interesting to play than the |
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32 original version on which it is based (Advanced Rogue 2.0). |
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33 Some of it's unique features include 10 player character classes, |
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34 several hundred monsters, charmable monsters, etc. |
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35 .PP |
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36 To win the game |
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37 you must locate 8 artifacts which start appearing from level 25 |
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38 down. You must then bring all artifacts back up out of the dungeon. |
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39 These artifacts also may be |
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40 .I applied |
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41 to use some of their great powers! Be warned, though, sometimes these |
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42 powers back-fire on you. |
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43 .SH ENVIRONMENT |
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44 The environment variable |
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45 .B $UROGUE |
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46 (the person installing |
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47 .I UltraRogue |
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48 may have changed this for your site) |
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49 is checked to set certain default options for |
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50 .I UltraRogue. |
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51 The following may be set in the |
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52 .B $UROGUE: |
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53 .IP "\fBterse\fR (\fIboolean\fR)" |
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54 Short output messages. |
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55 .IP "\fBflush\fR (\fIboolean\fR)" |
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56 Flush typeahead when fighting. |
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57 .IP "\fBjump\fR (\fIboolean\fR)" |
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58 Show position only at the end of running. |
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59 .IP "\fBinven\fR (\fIstring\fR)" |
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60 Inventory style. |
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61 .IP "\fBaskme\fR (\fIboolean\fR)" |
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62 Ask about unidentified things. |
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63 .IP "\fBstopdoor\fR (\fIboolean\fR)" |
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64 Stop running when next to something interesting. |
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65 .IP "\fBname\fR (\fIstring\fR)" |
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66 The rogue's name. |
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67 .IP "\fBfruit\fR (\fIstring\fR)" |
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68 The funny fruit used by the rogue. |
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69 .IP "\fBfile\fR (\fIstring\fR)" |
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70 Default savefile name. |
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71 .IP "\fBscore\fR (\fIstring\fR)" |
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72 Default scorefile name. |
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73 .IP "\fBclass\fR (\fIstring\fR)" |
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74 Default player class. |
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75 .sp |
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76 .PP |
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77 Something like |
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78 .nf |
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79 .sp |
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80 .in +.5in |
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81 setenv UROGUE "name=VAX Killer,fruit=Peach,noterse,jump" |
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82 .in -.5in |
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83 .sp |
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84 .fi |
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85 does the obvious. The ``score'' option is ignored unless you start |
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86 urogue in wizard mode. The class option string can have the following |
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87 values: ``fighter'', ``illus'', ``paladin'', ``ranger'', ``cleric'', ``magic'', |
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88 ``assasin'', ``druid'', ``ninja'', and ``thief'' and is initialized only at |
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89 startup time. The ``inven'' option can take the values ``slow'', ``clear'', |
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90 and ``overwrite''. |
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91 .PP |
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92 You may change most of these values while playing with the |
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