Mercurial > hg > early-roguelike
annotate xrogue/maze.c @ 280:70aa5808c782
Fix potential segfaults at restore related to ctime().
In some games, restore() passes the result of ctime() to mvprintw() or
some other variadic message-formatting function. If ctime() has not
been declared properly, its return type is inferred to be int instead
of char *. This does not cause a warning because the compiler does not
know the correct type of variadic arguments.
On platforms where ints and pointers are not the same size, this can,
probably depending on alignment, result in a segfault that is not easy
to trace.
Including time.h fixes the problem. Some games manually declared
ctime() and avoided the bug. These declarations have also been
replaced with the include.
author | John "Elwin" Edwards |
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date | Fri, 15 Sep 2017 20:51:10 -0400 |
parents | f54901b9c39b |
children | 0250220d8cdd |
rev | line source |
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133
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1 /* |
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2 maze.c - functions for dealing with mazes |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <stdlib.h> |
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16 #include <curses.h> |
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17 #include "rogue.h" |
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18 |
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19 struct cell { |
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20 char y_pos; |
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21 char x_pos; |
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22 }; |
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23 struct b_cellscells { |
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24 char num_pos; /* number of frontier cells next to you */ |
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25 struct cell conn[4]; /* the y,x position of above cell */ |
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26 } b_cells; |
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27 |
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28 static char *maze_frontier, *maze_bits; |
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29 static int maze_lines, maze_cols; |
220
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30 static char *moffset(int y, int x); |
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31 static char *foffset(int y, int x); |
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32 static void rmwall(int newy, int newx, int oldy, int oldx); |
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33 static void draw_maze(void); |
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34 static int findcells(int y, int x); |
133
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35 |
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36 /* |
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37 * crankout: |
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38 * Does actual drawing of maze to window |
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39 */ |
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40 |
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41 static |
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42 void |
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43 crankout(void) |
133
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44 { |
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45 reg int x, y; |
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46 |
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47 for (y = 0; y < lines - 3; y++) { |
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48 move(y + 1, 0); |
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49 for (x = 0; x < cols - 1; x++) { |
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50 if (*moffset(y, x)) { /* here is a wall */ |
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51 if(y==0 || y==lines-4) /* top or bottom line */ |
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52 addch(HORZWALL); |
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53 else if(x==0 || x==cols-2) /* left | right side */ |
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54 addch(VERTWALL); |
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55 else if (y % 2 == 0 && x % 2 == 0) { |
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56 if(*moffset(y, x-1) || *moffset(y, x+1)) |
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57 addch(HORZWALL); |
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58 else |
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59 addch(VERTWALL); |
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60 } |
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61 else if (y % 2 == 0) |
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62 addch(HORZWALL); |
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63 else |
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64 addch(VERTWALL); |
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65 } |
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66 else |
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67 addch(FLOOR); |
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68 } |
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69 } |
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70 } |
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71 |
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72 /* |
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73 * domaze: |
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74 * Draw the maze on this level. |
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75 */ |
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76 |
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77 void |
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78 do_maze(void) |
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79 { |
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80 reg int least; |
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81 reg struct room *rp; |
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82 reg struct linked_list *item; |
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83 reg struct object *obj; |
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84 int cnt; |
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85 bool treas; |
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86 coord tp; |
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87 |
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88 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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89 rp->r_flags = ISGONE; /* kill all rooms */ |
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90 rp->r_fires = NULL; /* no fires */ |
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91 } |
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