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annotate rogue3/readme36.html @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 38acf3eb27e6 |
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rev | line source |
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1 <html> |
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2 <head> |
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3 <title>ROGUE</title> |
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4 </head> |
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5 <body> |
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6 |
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7 <h1 align=center>ROGUE 3.6</h1> |
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8 |
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9 <hr> |
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10 |
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11 <h2>NAME</h2> |
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12 <blockquote> |
9 | 13 <p>rogue3 − Exploring The Dungeons of Doom</p> |
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14 </blockquote> |
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15 |
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16 <h2>SYNOPSIS</h2> |
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17 <blockquote> |
9 | 18 <p><b>rogue3</b> [ -s ] [ <i>save_file</i> ] [ -n <i>playername</i> ]</p> |
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19 </blockquote> |
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20 |
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21 <h2>DESCRIPTION</h2> |
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22 <blockquote> |
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23 |
9 | 24 <p align="justify"><u>Rogue</u> is a computer fantasy game with a new twist. |
25 It is crt oriented and the object of the game is to survive the attacks of various | |
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26 monsters and get a lot of gold, rather than the puzzle solving orientation |
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27 of most computer fantasy games.</p> |
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28 |
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29 <p align="justify">To get started you really only need to know two commands. |
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30 The command ? will give you a list of the available commands and the command / |
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31 will identify the things you see on the screen.</p> |
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32 |
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33 <p align="justify">To win the game (as opposed to merely playing to beat |
9 | 34 other people's high scores) you must locate the Amulet of Yendor which is |
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35 somewhere below the 20th level of the dungeon and get it out. Nobody has |
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36 achieved this yet and if somebody does, they will probably go down in history |
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37 as a hero among heros.</p> |
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38 |
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39 <p align="justify">When the game ends, either by your death, when you quit, |
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40 or if you (by some miracle) manage to win, <u>rogue</u> will give you a list of the |
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41 top-ten scorers. The scoring is based entirely upon how much gold you get. |
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42 There is a 10% penalty for getting yourself killed.</p> |
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43 |
9 | 44 <p align="justify">For more detailed directions, read the document <u>A Guide |
45 to the Dungeons of Doom</u>.</p> | |
46 | |
47 </blockquote> | |
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48 |
9 | 49 <h2>OPTIONS</h2> |
50 <blockquote> | |
51 | |
52 <p align="justify">If a <i>save_file</i> argument is given, <u>rogue</u> will attempt | |
53 to load a previously saved game from that file.</p> | |
54 <p align="justify">With the <b>-n</b> option, <u>rogue</u> will load a game with the | |
55 name <i>playername</i> from a location defined at compile time. If no such | |
56 game exists, it will start one.</p> | |
57 <p align="justify">The <b>-s</b> option prints the top-ten scores list and exits.</p> | |
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58 </blockquote> |
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59 |
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60 <h2>FILES</h2> |
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61 <blockquote> |
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62 <table border="0" id="table1"> |
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63 <tr> |
9 | 64 <td>/usr/local/games/roguelike/rogue3.scr</td> |
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65 <td width="50"> </td> |
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66 <td>Score file</td> |
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67 </tr> |
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68 <tr> |
9 | 69 <td>~/rogue3.save</td> |
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70 <td> </td> |
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71 <td>Default save file</td> |
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72 </tr> |
9 | 73 <tr> |
74 <td>/usr/local/games/roguelike/rogue3save</td> | |
75 <td> </td> | |
76 <td>System savefiles</td> | |
77 </tr> | |
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78 </table> |
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79 </blockquote> |
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80 |
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81 <h2>SEE ALSO</h2> |
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82 <p>Michael C. Toy, <u>A Guide to the Dungeons of Doom</u></p> |
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83 |
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84 <h2>BUGS</h2> |
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85 <p>Probably infinite. Currently known bugs are: Sometimes you are still |
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86 hungry even after you eat food and sometimes you get a monster on the |
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87 screen in reverse video which may or may not cause a core dump.</p> |
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88 |
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89 <h2>COPYRIGHT</h2> |
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90 Rogue: Exploring the Dungeons of Doom<br> |
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91 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman <br> |
9 | 92 All rights reserved.<br> |
93 License: 3-clause BSD, see LICENSE.txt for details. | |
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94 |
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95 </body> |
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96 </html> |