Mercurial > hg > early-roguelike
annotate srogue/misc.c @ 221:71cb5b647f2b
Rogue V5: remove troublesome automatic platform detection.
configure.ac used AC_CANONICAL_SYSTEM to guess the GNU system
description triplets. The target description was substituted into the
Makefile and formatted into the filename for the binary distribution
tarball. But 'target' is only intended for cross-compilers. 'host_os'
might have been a better choice.
The tarball filename can still be changed manually, by running make with
an argument of 'DESTSYS=systemname'.
Cross-compiling may be more difficult now, but I am not certain that it
worked properly previously, and due to pending autoconf changes, it was
likely to break anyway.
The top-level config.guess and config.sub are no longer needed, but they
may reappear if better support for cross-compilation is added.
author | John "Elwin" Edwards |
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date | Fri, 12 Feb 2016 14:25:47 -0500 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * all sorts of miscellaneous routines |
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3 * |
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4 * @(#)misc.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include <ctype.h> |
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19 #include "rogue.ext" |
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20 |
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21 /* |
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22 * waste_time: |
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23 * Do nothing but let other things happen |
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24 */ |
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25 waste_time() |
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26 { |
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27 if (inwhgt) /* if from wghtchk, then done */ |
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28 return; |
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29 do_daemons(BEFORE); |
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30 do_daemons(AFTER); |
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31 do_fuses(); |
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32 } |
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33 |
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34 /* |
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35 * getindex: |
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36 * Convert a type into an index for the things structures |
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37 */ |
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38 getindex(what) |
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39 char what; |
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40 { |
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41 int index = -1; |
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42 |
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43 switch (what) { |
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44 case POTION: index = TYP_POTION; |
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45 when SCROLL: index = TYP_SCROLL; |
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46 when FOOD: index = TYP_FOOD; |
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47 when RING: index = TYP_RING; |
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48 when AMULET: index = TYP_AMULET; |
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49 when ARMOR: index = TYP_ARMOR; |
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50 when WEAPON: index = TYP_WEAPON; |
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51 when STICK: index = TYP_STICK; |
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52 } |
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53 return index; |
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54 } |
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55 |
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56 /* |
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57 * tr_name: |
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58 * print the name of a trap |
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59 */ |
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60 char * |
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61 tr_name(ch) |
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62 char ch; |
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63 { |
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64 reg char *s; |
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65 |
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66 switch (ch) { |
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67 case TRAPDOOR: |
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68 s = "A trapdoor."; |
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69 when BEARTRAP: |
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70 s = "A beartrap."; |
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71 when SLEEPTRAP: |
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72 s = "A sleeping gas trap."; |
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73 when ARROWTRAP: |
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74 s = "An arrow trap."; |
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75 when TELTRAP: |
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76 s = "A teleport trap."; |
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77 when DARTTRAP: |
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78 s = "A dart trap."; |
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79 when POOL: |
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80 s = "A magic pool."; |
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81 when POST: |
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82 s = "A trading post."; |
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83 when MAZETRAP: |
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84 s = "A maze trap."; |
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85 otherwise: |
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86 s = "A bottomless pit."; /* shouldn't get here */ |
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87 } |
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88 return s; |
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89 } |
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90 |
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91 /* |
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92 * Look: |
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93 * A quick glance all around the player |
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94 */ |
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95 look(wakeup) |
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96 bool wakeup; |
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97 { |
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98 reg char ch; |
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99 reg int oldx, oldy, y, x; |
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100 reg struct room *rp; |
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101 int ey, ex, oex, oey; |
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102 int passcount = 0; |
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103 bool inpass, blind; |
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104 |
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105 getyx(cw, oldy, oldx); |
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106 oex = player.t_oldpos.x; |
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107 oey = player.t_oldpos.y; |