annotate arogue7/monsters.c @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents e1cd27c5464f
children 28e22fb35989
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1 /*
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2 * monsters.c - File with various monster functions in it
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * File with various monster functions in it
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17 *
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18 */
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19
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20 #include "curses.h"
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21 #include "rogue.h"
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22 #include <ctype.h>
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b786053d2f37 arogue7: add missing header includes.
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23 #include <string.h>
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24 #include <stdlib.h>
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27 /*
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28 * Check_residue takes care of any effect of the monster
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29 */
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30 void
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31 check_residue(struct thing *tp)
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32 {
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33 /*
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34 * Take care of special abilities
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35 */
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36 if (on(*tp, DIDHOLD) && (--hold_count == 0)) {
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37 turn_off(player, ISHELD);
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38 turn_off(*tp, DIDHOLD);
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39 }
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40
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41 /* If frightened of this monster, stop */
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42 if (on(player, ISFLEE) &&
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43 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE);
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44
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45 /* If monster was suffocating player, stop it */
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46 if (on(*tp, DIDSUFFOCATE)) {
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47 extinguish(suffocate);
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48 turn_off(*tp, DIDSUFFOCATE);
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49 }
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50
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51 /* If something with fire, may darken */
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52 if (on(*tp, HASFIRE)) {
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53 register struct room *rp=roomin(&tp->t_pos);
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54 register struct linked_list *fire_item;
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55
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56 if (rp) {
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57 for (fire_item = rp->r_fires; fire_item != NULL;
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58 fire_item = next(fire_item)) {
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59 if (THINGPTR(fire_item) == tp) {
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60 detach(rp->r_fires, fire_item);
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61 destroy_item(fire_item);
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62 if (rp->r_fires == NULL) {
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63 rp->r_flags &= ~HASFIRE;
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64 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero);
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65 }
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66 break;
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67 }
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68 }
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69 }
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70 }
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71 }
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72
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73 /*
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74 * Creat_mons creates the specified monster -- any if 0
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75 * person: Where to create next to
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76 */
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77
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78 bool
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79 creat_mons(struct thing *person, short monster, bool report)
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80 {
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81 struct linked_list *nitem;
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82 register struct thing *tp;
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83 struct room *rp;
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84 coord *mp;
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85
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86 if (levtype == POSTLEV)
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87 return(FALSE);
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88 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) {
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89 nitem = new_item(sizeof (struct thing));
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