annotate urogue/urogue.sln @ 264:778938a5c21d

UltraRogue: add location for character files. When using the -n option, UltraRogue will look for character files in a single location, similar to save files. The location is chosen by defining CHRDIR in getplay.c, at least until UltraRogue gets integrated with the build systems.
author John "Elwin" Edwards
date Sun, 19 Feb 2017 19:47:09 -0500
parents c495a4f288c6
children
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c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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1 
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2 Microsoft Visual Studio Solution File, Format Version 9.00
c495a4f288c6 Import UltraRogue from the Roguelike Restoration Project (r1490)
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3 # Visual C++ Express 2005
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4 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "urogue", "urogue.vcproj", "{A428D711-A9BE-4A4E-9013-3AC25A18502D}"
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5 EndProject
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6 Global
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7 GlobalSection(SolutionConfigurationPlatforms) = preSolution
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8 Debug|Win32 = Debug|Win32
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9 Release|Win32 = Release|Win32
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10 EndGlobalSection
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11 GlobalSection(ProjectConfigurationPlatforms) = postSolution
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12 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Debug|Win32.ActiveCfg = Debug|Win32
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13 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Debug|Win32.Build.0 = Debug|Win32
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14 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Release|Win32.ActiveCfg = Release|Win32
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15 {A428D711-A9BE-4A4E-9013-3AC25A18502D}.Release|Win32.Build.0 = Release|Win32
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16 EndGlobalSection
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17 GlobalSection(SolutionProperties) = preSolution
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18 HideSolutionNode = FALSE
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19 EndGlobalSection
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20 EndGlobal