annotate srogue/rip.c @ 111:7f8f43943b1f

Fix some terribly depressing corruption during restore. In rogue5/state.c, rs_read_daemons() zeroes out the argument and delay if the daemon slot is empty. Unfortunately that code ended up on the wrong side of the brace that closes the for loop, so instead of running after each daemon, it got run once after the loop exited, when the index was of course out of bounds. This tended to manifest, when compiled with -O2, by overwriting hw and setting it to NULL. When inventory() next ran, hw would be passed to wgetch(), which returns ERR when it gets a NULL argument. This made md_readchar() think something was wrong and autosave the game. Upon investigation, rogue3 was found to commit the same mistake. rogue4 and srogue don't zero the data. arogue5 already does it properly. Someday I am going to run all this through Valgrind. Someday when I am a kinder person who will not be driven to invoke hordes of trolls and centaurs upon the original authors.
author John "Elwin" Edwards
date Wed, 08 Jan 2014 16:44:16 -0500
parents 15f8229f38c1
children ee250e3646fd
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1 /*
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2 * File for the fun, ends in death or a total win
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3 *
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4 * @(#)rip.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <signal.h>
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18 #include <ctype.h>
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19 #include <string.h>
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20 #include <sys/types.h>
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21 #include <pwd.h>
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22 #include <fcntl.h>
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23 #include "rogue.h"
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24 #include "rogue.ext"
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25
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26 static char scoreline[100];
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27
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28 static char *rip[] = {
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29 " ____________________",
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30 " / \\",
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31 " / Bob Kindelberger's \\",
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32 " / Graveyard \\",
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33 " / \\",
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34 " / REST IN PEACE \\",
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35 " / \\",
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36 " | |",
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37 " | |",
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38 " | Destroyed by a |",
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39 " | |",
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40 " | |",
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41 " | |",
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42 " | |",
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43 " | |",
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44 " | |",
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45 " | |",
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46 " *| * * * * |*",
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47 " ________)\\\\//\\//\\)/\\//\\)/\\//\\)/\\//\\)/\\//\\//(________",
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48 };
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49
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50 #define RIP_LINES (sizeof rip / (sizeof (char *)))
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51
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52 char *killname();
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53 void writelog(int amount, int aflag, char monst);
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54
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55 /*
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56 * death:
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57 * Do something really fun when he dies
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58 */
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59
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60 #include <time.h>
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61 death(monst)
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62 char monst;
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63 {
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64 reg char dp, *killer;
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65 struct tm *lt;
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66 time_t date;
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67 char buf[LINLEN];
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68 struct tm *localtime();
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69
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70 time(&date);
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71 lt = localtime(&date);
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72 clear();
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73 move(3, 0);
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74 for (dp = 0; dp < RIP_LINES; dp++)
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75 printw("%s\n", rip[dp]);
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76 mvaddstr(10, 36 - ((strlen(whoami) + 1) / 2), whoami);
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77 killer = killname(monst);
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78 mvaddstr(12, 43, vowelstr(killer));
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79 mvaddstr(14, 36 - ((strlen(killer) + 1) / 2), killer);
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80 purse -= purse/10;
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81 sprintf(buf, "%d Gold Pieces", purse);
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82 mvaddstr(16, 36 - ((strlen(buf) + 1) / 2), buf);
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83 sprintf(prbuf, "%d/%d/%d", lt->tm_mon + 1, lt->tm_mday, 1900+lt->tm_year);
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84 mvaddstr(18, 32, prbuf);
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85 move(LINES-1, 0);
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86 refresh();
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87 writelog(purse, KILLED, monst);
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88 score(purse, KILLED, monst);
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89 printf("[Press return to exit]\n");
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90 fflush(NULL);
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91 getchar();
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92 byebye(0);
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93 }
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94
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95 /*
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96 * top ten entry structure
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97 */
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98 static struct sc_ent {
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99 int sc_score; /* gold */
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100 char sc_name[LINLEN]; /* players name */
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101 int sc_flags; /* reason for being here */
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102 int sc_level; /* dungeon level */
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103 int sc_uid; /* user ID */
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