annotate srogue/save.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdio.h>
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18 #include <stdlib.h>
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19 #include <string.h>
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <time.h>
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26 #include <errno.h>
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27 #if !defined(_WIN32)
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28 #include <unistd.h>
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29 #endif
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30 #include "rogue.h"
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31 #include "rogue.ext"
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32
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33 EXTCHAR version[];
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34
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35 bool dosave(void);
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36 void save_file(FILE *savef);
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37
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38 typedef struct stat STAT;
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39 STAT sbuf;
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40
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41 /*
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42 * ignore:
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43 * Ignore ALL signals possible
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44 */
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45 void
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46 ignore(void)
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47 {
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48 md_ignoreallsignals();
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49 }
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50
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51 /*
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52 * save_game:
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53 * Save the current game
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54 */
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55 bool
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56 save_game(void)
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57 {
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58 reg int c;
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59 char buf[LINLEN];
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60
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61 mpos = 0;
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62 if (file_name[0] != '\0') {
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63 if (use_savedir)
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64 msg("Save game? (y/n) ");
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65 else
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66 msg("Save file (%s)? ", file_name);
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67 do {
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68 c = wgetch(cw);
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69 if(c == ESCAPE) {
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70 msg("");
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71 return FALSE;
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72 }
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73 } while (c != 'n' && c != 'y');
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74 mpos = 0;
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75 if (c == 'y')
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76 goto gotfile;
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77 }
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78 if (use_savedir) {
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79 msg("");
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80 return FALSE;
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81 }
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82 msg("File name: ");
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83 mpos = 0;
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84 buf[0] = '\0';
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85 if (get_str(buf, cw) == QUIT) {
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86 msg("");
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87 return FALSE;
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88 }
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89 msg("");
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90 strcpy(file_name, buf);
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91 gotfile:
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92 c = dosave(); /* try to save this game */
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93 if (c == FALSE)
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94 msg("Could not save game to file %s", file_name);
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95 return c;
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96 }
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97
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98 /*
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99 * auto_save:
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100 * Automatically save a game
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