annotate urogue/fight.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 fight.c - All the fighting gets done here
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <ctype.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * This are the beginning experience levels for all players all further
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26 * experience levels are computed by multiplying by 2
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27 */
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28
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29 static long e_levels[10] =
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30 {
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31 143L, /* Fighter */
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32 182L, /* Paladin */
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33 169L, /* Ranger */
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34 127L, /* Cleric */
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35 154L, /* Druid */
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36 185L, /* Magician */
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37 169L, /* Illusionist */
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38 112L, /* Thief */
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39 126L, /* Assasin */
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40 319L /* Ninja */
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41 };
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42
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43 static struct matrix att_mat[11] =
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44 {
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45 /* Base, Max_lvl, Factor, Offset, Range */
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46
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47 { 10, 17, 2, 1, 2 }, /* fi */
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48 { 10, 17, 2, 1, 2 }, /* pa */
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49 { 10, 17, 2, 1, 2 }, /* ra */
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50 { 10, 19, 2, 1, 3 }, /* cl */
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51 { 10, 19, 2, 1, 3 }, /* dr */
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52 { 9, 21, 2, 1, 5 }, /* mu */
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53 { 9, 21, 2, 1, 5 }, /* il */
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54 { 10, 21, 2, 1, 4 }, /* th */
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55 { 10, 21, 2, 1, 4 }, /* as */
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56 { 10, 21, 2, 1, 4 }, /* nj */
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57 { 7, 25, 1, 0, 2 } /* mn */
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58 };
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59
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60 void
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61 do_fight(coord dir, int tothedeath)
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62 {
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63 int x,y;
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64
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65 x = dir.x;
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66 y = dir.y;
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67
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68 if (!tothedeath && pstats.s_hpt < max_stats.s_hpt / 3)
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69 {
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70 msg("That's not wise.");
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71
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72 after = fighting = FALSE;
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73 return;
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74 }
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75
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76 if (isalpha(CCHAR(winat(hero.y + y, hero.x + x))))
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77 {
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78 after = fighting = TRUE;
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79 do_move(y, x);
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80 }
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81 else
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82 {
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83 if (fighting == FALSE)
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84 msg("Nothing there.");
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85
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86 after = fighting = FALSE;
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87 }
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88
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89 return;
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90 }
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91
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92 /*
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93 fight()
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