Mercurial > hg > early-roguelike
annotate urogue/fight.c @ 256:c495a4f288c6
Import UltraRogue from the Roguelike Restoration Project (r1490)
author | John "Elwin" Edwards |
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date | Tue, 31 Jan 2017 19:56:04 -0500 |
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children | 317166b49d8a |
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1 /* |
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2 fight.c - All the fighting gets done here |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <stdlib.h> |
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20 #include <string.h> |
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21 #include <ctype.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * This are the beginning experience levels for all players all further |
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26 * experience levels are computed by multiplying by 2 |
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27 */ |
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28 |
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29 static long e_levels[10] = |
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30 { |
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31 143L, /* Fighter */ |
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32 182L, /* Paladin */ |
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33 169L, /* Ranger */ |
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34 127L, /* Cleric */ |
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35 154L, /* Druid */ |
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36 185L, /* Magician */ |
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37 169L, /* Illusionist */ |
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38 112L, /* Thief */ |
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39 126L, /* Assasin */ |
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40 319L /* Ninja */ |
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41 }; |
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42 |
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43 static struct matrix att_mat[11] = |
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44 { |
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45 /* Base, Max_lvl, Factor, Offset, Range */ |
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46 |
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47 { 10, 17, 2, 1, 2 }, /* fi */ |
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48 { 10, 17, 2, 1, 2 }, /* pa */ |
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49 { 10, 17, 2, 1, 2 }, /* ra */ |
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50 { 10, 19, 2, 1, 3 }, /* cl */ |
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51 { 10, 19, 2, 1, 3 }, /* dr */ |
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52 { 9, 21, 2, 1, 5 }, /* mu */ |
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53 { 9, 21, 2, 1, 5 }, /* il */ |
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54 { 10, 21, 2, 1, 4 }, /* th */ |
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55 { 10, 21, 2, 1, 4 }, /* as */ |
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56 { 10, 21, 2, 1, 4 }, /* nj */ |
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57 { 7, 25, 1, 0, 2 } /* mn */ |
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58 }; |
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59 |
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60 void |
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61 do_fight(coord dir, int tothedeath) |
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62 { |
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63 int x,y; |
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64 |
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65 x = dir.x; |
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66 y = dir.y; |
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67 |
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68 if (!tothedeath && pstats.s_hpt < max_stats.s_hpt / 3) |
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69 { |
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70 msg("That's not wise."); |
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71 |
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72 after = fighting = FALSE; |
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73 return; |
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74 } |
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75 |
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76 if (isalpha(CCHAR(winat(hero.y + y, hero.x + x)))) |
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77 { |
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78 after = fighting = TRUE; |
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79 do_move(y, x); |
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80 } |
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81 else |
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82 { |
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83 if (fighting == FALSE) |
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84 msg("Nothing there."); |
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85 |
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86 after = fighting = FALSE; |
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87 } |
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88 |
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89 return; |
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90 } |
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91 |
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