annotate xrogue/maze.c @ 310:827441d05b3e

Advanced Rogue family: fix some potential buffer overflows. Some code for determining the score file location assumed that PATH_MAX would be less than 1024, which cannot be guaranteed. Advanced Rogue 5 and 7, and XRogue, have had the buffers for the file name enlarged. UltraRogue never called the functions, so the code has been deleted instead.
author John "Elwin" Edwards
date Mon, 03 May 2021 19:05:37 -0400
parents 0250220d8cdd
children
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1 /*
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2 maze.c - functions for dealing with mazes
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <stdlib.h>
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16 #include <curses.h>
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17 #include "rogue.h"
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18
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19 struct cell {
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20 char y_pos;
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21 char x_pos;
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22 };
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23 struct b_cellscells {
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24 unsigned char num_pos; /* number of frontier cells next to you */
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25 struct cell conn[4]; /* the y,x position of above cell */
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26 } b_cells;
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27
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28 static char *maze_frontier, *maze_bits;
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29 static int maze_lines, maze_cols;
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30 static char *moffset(int y, int x);
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31 static char *foffset(int y, int x);
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32 static void rmwall(int newy, int newx, int oldy, int oldx);
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33 static void draw_maze(void);
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34 static int findcells(int y, int x);
133
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35
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36 /*
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37 * crankout:
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38 * Does actual drawing of maze to window
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39 */
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40
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41 static
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42 void
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43 crankout(void)
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44 {
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45 reg int x, y;
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46
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47 for (y = 0; y < lines - 3; y++) {
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48 move(y + 1, 0);
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49 for (x = 0; x < cols - 1; x++) {
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50 if (*moffset(y, x)) { /* here is a wall */
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51 if(y==0 || y==lines-4) /* top or bottom line */
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52 addch(HORZWALL);
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53 else if(x==0 || x==cols-2) /* left | right side */
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54 addch(VERTWALL);
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55 else if (y % 2 == 0 && x % 2 == 0) {
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56 if(*moffset(y, x-1) || *moffset(y, x+1))
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57 addch(HORZWALL);
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58 else
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59 addch(VERTWALL);
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60 }
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61 else if (y % 2 == 0)
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62 addch(HORZWALL);
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63 else
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64 addch(VERTWALL);
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65 }
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66 else
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67 addch(FLOOR);
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68 }
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69 }
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70 }
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71
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72 /*
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73 * domaze:
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74 * Draw the maze on this level.
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75 */
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76
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77 void
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78 do_maze(void)
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79 {
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80 reg int least;
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81 reg struct room *rp;
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82 reg struct linked_list *item;
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83 reg struct object *obj;
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84 int cnt;
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85 bool treas;
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86 coord tp;
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87
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88 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) {
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89 rp->r_flags = ISGONE; /* kill all rooms */
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90 rp->r_fires = NULL; /* no fires */
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91 }
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