annotate rogue3/save.c @ 168:82b2a046d151

arogue7: fix inventory display bug again. Removing the call to msg() in restore() resulted in msgw remaining as it was when the game was saved. This results in another display glitch like that fixed by r163. Adding an empty message puts msgw into a reliable state.
author John "Elwin" Edwards
date Tue, 30 Jun 2015 12:00:02 -0400
parents d852b8f088c5
children 3d4252fa2ed3
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 3.9 (Berkeley) 6/16/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "curses.h"
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14 #include <ctype.h>
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15 #include <sys/types.h>
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16 #include <sys/stat.h>
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17 #include <signal.h>
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18 #include <errno.h>
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19 #include <string.h>
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20 #include <stdlib.h>
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21 #include "machdep.h"
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22 #include "rogue.h"
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23
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24 typedef struct stat STAT;
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25
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26 extern char version[], encstr[];
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27
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28 STAT sbuf;
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29
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30 int
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31 save_game()
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32 {
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33 FILE *savef;
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34 int c;
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35 char buf[80];
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36
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37 /*
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38 * get file name
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39 */
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40 mpos = 0;
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41 if (file_name[0] != '\0')
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42 {
30
09da55b986ca Slightly modify savefile location and prompt
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43 if (use_savedir)
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44 msg("Save game? ");
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45 else
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46 msg("Save file (%s)? ", file_name);
0
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47 do
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48 {
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49 c = readchar(cw);
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50 } while (c != 'n' && c != 'N' && c != 'y' && c != 'Y');
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51 mpos = 0;
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52 if (c == 'y' || c == 'Y')
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53 {
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54 msg("File name: %s", file_name);
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55 goto gotfile;
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56 }
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e676d52b5d09 Prevent changing name or save file when using system savedir
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57 if (use_savedir)
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58 return FALSE;
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59 /* because you're not allowed to change the savefile if
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60 you're using the system savedir! */
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61 }
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62
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63 do
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64 {
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65 msg("File name: ");
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66 mpos = 0;
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67 buf[0] = '\0';
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68 if (get_str(buf, cw) == QUIT)
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69 {
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70 msg("");
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71 return FALSE;
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72 }
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73 strcpy(file_name, buf);
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74 gotfile:
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75 if ((savef = fopen(file_name, "w")) == NULL)
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76 {
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77 msg(strerror(errno)); /* fake perror() */
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78 if (use_savedir)
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79 return FALSE;
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80 }
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81 } while (savef == NULL);
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82
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83 /*
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84 * write out encrypted file (after a stat)
0
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85 * The fwrite is to force allocation of the buffer before the write
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86 */
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87 if (save_file(savef) != 0)
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88 {
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89 msg("Save game failed!");
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90 return FALSE;
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91 }
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92 return TRUE;
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93 }
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94
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95 /*
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96 * automatically save a file. This is used if a HUP signal is
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97 * recieved
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98 */
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99 void
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100 auto_save(int p)
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101 {
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102 FILE *savef;
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103 int i;
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104