view rogue3/save.c @ 168:82b2a046d151

arogue7: fix inventory display bug again. Removing the call to msg() in restore() resulted in msgw remaining as it was when the game was saved. This results in another display glitch like that fixed by r163. Adding an empty message puts msgw into a reliable state.
author John "Elwin" Edwards
date Tue, 30 Jun 2015 12:00:02 -0400
parents d852b8f088c5
children 3d4252fa2ed3
line wrap: on
line source

/*
 * save and restore routines
 *
 * @(#)save.c	3.9 (Berkeley) 6/16/81
 *
 * Rogue: Exploring the Dungeons of Doom
 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
 * All rights reserved.
 *
 * See the file LICENSE.TXT for full copyright and licensing information.
 */

#include "curses.h"
#include <ctype.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <signal.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include "machdep.h"
#include "rogue.h"

typedef struct stat STAT;

extern char version[], encstr[];

STAT sbuf;

int
save_game()
{
    FILE *savef;
    int c;
    char buf[80];

    /*
     * get file name
     */
    mpos = 0;
    if (file_name[0] != '\0')
    {
	if (use_savedir)
	    msg("Save game? ");
	else
	    msg("Save file (%s)? ", file_name);
	do
	{
	    c = readchar(cw);
	} while (c != 'n' && c != 'N' && c != 'y' && c != 'Y');
	mpos = 0;
	if (c == 'y' || c == 'Y')
	{
	    msg("File name: %s", file_name);
	    goto gotfile;
	}
        if (use_savedir)
            return FALSE;
        /* because you're not allowed to change the savefile if 
           you're using the system savedir! */
    }

    do
    {
	msg("File name: ");
	mpos = 0;
	buf[0] = '\0';
	if (get_str(buf, cw) == QUIT)
	{
	    msg("");
	    return FALSE;
	}
	strcpy(file_name, buf);
gotfile:
	if ((savef = fopen(file_name, "w")) == NULL)
        {
	    msg(strerror(errno));	/* fake perror() */
            if (use_savedir)
                return FALSE;
        }
    } while (savef == NULL);

    /*
     * write out encrypted file (after a stat)
     * The fwrite is to force allocation of the buffer before the write
     */
    if (save_file(savef) != 0)
    {
        msg("Save game failed!");
        return FALSE;
    }
    return TRUE;
}

/*
 * automatically save a file.  This is used if a HUP signal is
 * recieved
 */
void
auto_save(int p)
{
    FILE *savef;
    int i;

    for (i = 0; i < NSIG; i++)
	signal(i, SIG_IGN);
    if (file_name[0] != '\0' && (savef = fopen(file_name, "w")) != NULL)
	save_file(savef);
    endwin();
    exit(1);
}

/*
 * write the saved game on the file
 */
int
save_file(FILE *savef)
{
    char buf[80];
    int ret;

    wmove(cw, LINES-1, 0);
    draw(cw);
    (void) fseek(savef, 0L, 0);

    memset(buf,0,80);
    strcpy(buf,version);
    encwrite(buf,80,savef);
    memset(buf,0,80);
    strcpy(buf,"R36 2\n");
    encwrite(buf,80,savef);
    memset(buf,0,80);
    sprintf(buf,"%d x %d\n", LINES, COLS);
    encwrite(buf,80,savef);

    ret = rs_save_file(savef);

    fclose(savef);

    return(ret);
}

int
restore(char *file, char **envp)
{
    FILE *inf;
    extern char **environ;
    char buf[80];
    int slines, scols;
    int rogue_version = 0, savefile_version = 0;

    if (strcmp(file, "-r") == 0)
	file = file_name;

    if ((inf = fopen(file, "r")) == NULL)
    {
        if (use_savedir && errno == ENOENT)
        {
          /* We're using the system savefile and it doesn't exist. 
           * This isn't a fatal error, we'll just start a new game. */
          return TRUE;
        }
        else
        {
	  perror(file);
	  return FALSE;
        }
    }

    fflush(stdout);
    encread(buf, 80, inf);

    if (strcmp(buf, version) != 0)
    {
	printf("Sorry, saved game is out of date.\n");
	return FALSE;
    }

    encread(buf, 80, inf);
    (void) sscanf(buf, "R%d %d\n", &rogue_version, &savefile_version);

    if ((rogue_version != 36) && (savefile_version != 2))
    {
	printf("Sorry, saved game format is out of date.\n");
	return FALSE;
    }

    encread(buf,80,inf);
    (void) sscanf(buf,"%d x %d\n",&slines, &scols);

    /*
     * we do not close the file so that we will have a hold of the
     * inode for as long as possible
     */

    initscr();
	
    if (slines > LINES)
    {
	endwin();
	printf("Sorry, original game was played on a screen with %d lines.\n",slines);
	printf("Current screen only has %d lines. Unable to restore game\n",LINES);
	return(FALSE);
    }
	
    if (scols > COLS)
    {
	endwin();
	printf("Sorry, original game was played on a screen with %d columns.\n",scols);
	printf("Current screen only has %d columns. Unable to restore game\n",COLS);
	return(FALSE);
    }
    
    cw = newwin(LINES, COLS, 0, 0);
    mw = newwin(LINES, COLS, 0, 0);
    hw = newwin(LINES, COLS, 0, 0);
    nonl();
    nocrmode();
    keypad(cw,1);
    mpos = 0;
    mvwprintw(cw, 0, 0, "%s", file);

    if (rs_restore_file(inf) != 0)
    {
	endwin();
	printf("Cannot restore file\n");
    	return(FALSE);
    }
	
    if (!wizard && (md_unlink_open_file(file, inf) < 0))
    {
	endwin();
    	printf("Cannot unlink file\n");
	return FALSE;
    }

    if (pstats.s_hpt <= 0) {
        endwin();
        printf("This character is already dead.\n");
        return FALSE;
    }

    environ = envp;
    strcpy(file_name, file);
    setup();
    clearok(curscr, TRUE);
    touchwin(cw);
    srand(md_getpid());
    status();
    playit();
    /*NOTREACHED*/
    return(0);
}

static int encerrno = 0;

int
encerror()
{
    return encerrno;
}

void
encseterr(int err)
{
    encerrno = err;
}

int
encclearerr()
{
    int n = encerrno;

    encerrno = 0;

    return(n);
}

/*
 * perform an encrypted write
 */
size_t
encwrite(const void *buf, size_t size, FILE *outf)
{
    char *ep;
    const char *start = buf;
    size_t o_size = size;
    ep = encstr;

    while (size)
    {
	if (putc(*start++ ^ *ep++, outf) == EOF)
	    return(o_size - size);
	if (*ep == '\0')
	    ep = encstr;
	size--;
    }

    return(o_size - size);
}

/*
 * perform an encrypted read
 */
size_t
encread(void *buf, size_t size, FILE *inf)
{
    char *ep;
    size_t read_size;
    char *start = buf;

    if ((read_size = fread(start,1,size,inf)) == 0)
	return 0;

    ep = encstr;

    while (size--)
    {
	*start++ ^= *ep++;
	if (*ep == '\0')
	    ep = encstr;
    }
    return read_size;
}