Mercurial > hg > early-roguelike
annotate arogue7/chase.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | f9ef86cf22b2 |
children | e52a8a7ad4c5 |
rev | line source |
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125
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1 /* |
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2 * chase.c - Code for one object to chase another |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Code for one object to chase another |
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17 * |
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18 */ |
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19 |
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20 #include <ctype.h> |
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21 #include <limits.h> |
219
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22 #include <stdlib.h> |
125
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23 #include "curses.h" |
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24 #include "rogue.h" |
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25 #define MAXINT INT_MAX |
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26 #define MININT INT_MIN |
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27 |
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28 bool straight_shot(int ery, int erx, int eey, int eex, coord *shooting); |
125
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29 |
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30 /* |
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31 * Canblink checks if the monster can teleport (blink). If so, it will |
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32 * try to blink the monster next to the player. |
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33 */ |
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34 |
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35 bool |
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36 can_blink(struct thing *tp) |
125
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37 { |
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38 register int y, x, index=9; |
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39 coord tryp; /* To hold the coordinates for use in diag_ok */ |
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40 bool spots[9], found_one=FALSE; |
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41 |
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42 /* |
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43 * First, can the monster even blink? And if so, there is only a 50% |
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44 * chance that it will do so. And it won't blink if it is running or |
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45 * held. |
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46 */ |
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47 if (off(*tp, CANBLINK) || (on(*tp, ISHELD)) || |
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48 on(*tp, ISFLEE) || |
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49 tp->t_action == A_FREEZE || |
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50 (rnd(12) < 6)) return(FALSE); |
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51 |
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52 |
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53 /* Initialize the spots as illegal */ |
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54 do { |
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55 spots[--index] = FALSE; |
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56 } while (index > 0); |
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57 |
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58 /* Find a suitable spot next to the player */ |
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59 for (y=hero.y-1; y<hero.y+2; y++) |
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60 for (x=hero.x-1; x<hero.x+2; x++, index++) { |
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61 /* Make sure x coordinate is in range and that we are |
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62 * not at the player's position |
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63 */ |
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64 if (x<0 || x >= cols || index == 4) continue; |
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65 |
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66 /* Is it OK to move there? */ |
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67 if (step_ok(y, x, NOMONST, tp) && |
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68 (!isatrap(mvwinch(cw, y, x)) || |
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69 rnd(10) >= tp->t_stats.s_intel || |
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70 on(*tp, ISFLY))) { |
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71 /* OK, we can go here. But don't go there if |
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72 * monster can't get at player from there |
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73 */ |
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74 tryp.y = y; |
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75 tryp.x = x; |
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76 if (diag_ok(&tryp, &hero, tp)) { |
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77 spots[index] = TRUE; |
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78 found_one = TRUE; |
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79 } |
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80 } |
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81 } |
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82 |
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83 /* If we found one, go to it */ |
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84 if (found_one) { |
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85 char rch; /* What's really where the creatures moves to */ |
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86 |
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87 /* Find a legal spot */ |
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88 while (spots[index=rnd(9)] == FALSE) continue; |
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89 |
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90 /* Get the coordinates */ |
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91 y = hero.y + (index/3) - 1; |
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92 x = hero.x + (index % 3) - 1; |
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93 |
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94 /* Move the monster from the old space */ |
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95 mvwaddch(cw, tp->t_pos.y, tp->t_pos.x, tp->t_oldch); |
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96 |
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97 /* Move it to the new space */ |
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98 tp->t_oldch = CCHAR( mvwinch(cw, y, x) ); |
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99 |
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100 /* Display the creature if our hero can see it */ |
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101 if (cansee(y, x) && |
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102 off(*tp, ISINWALL) && |
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103 !invisible(tp)) |
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104 mvwaddch(cw, y, x, tp->t_type); |
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105 |
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106 /* Fix the monster window */ |
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107 mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, ' '); /* Clear old position */ |
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108 mvwaddch(mw, y, x, tp->t_type); |
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109 |
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110 /* Record the new position */ |
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111 tp->t_pos.y = y; |
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112 tp->t_pos.x = x; |
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113 |
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114 /* If the monster is on a trap, trap it */ |
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115 rch = CCHAR( mvinch(y, x) ); |
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116 if (isatrap(rch)) { |
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117 if (cansee(y, x)) tp->t_oldch = rch; |
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118 be_trapped(tp, &(tp->t_pos)); |
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119 } |
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120 } |
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121 |
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122 return(found_one); |
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123 } |
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124 |
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125 /* |
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126 * Can_shoot determines if the monster (er) has a direct line of shot |
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127 * at the prey (ee). If so, it returns the direction in which to shoot. |
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128 */ |
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129 |
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130 coord * |
219
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131 can_shoot(coord *er, coord *ee) |
125
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132 { |
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133 static coord shoot_dir; |
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134 |
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135 /* |
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136 * They must be in the same room or very close (at door) |
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137 */ |
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138 if (roomin(er) != roomin(ee) && DISTANCE(er->y,er->x,ee->y,ee->x) > 1) |
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139 return(NULL); |
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140 |
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141 /* Do we have a straight shot? */ |
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142 if (!straight_shot(er->y, er->x, ee->y, ee->x, &shoot_dir)) return(NULL); |
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143 else return(&shoot_dir); |
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144 } |
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145 |
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146 /* |
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147 * chase: |
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148 * Find the spot for the chaser(er) to move closer to the |
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149 * chasee(ee). Rer is the room of the chaser, and ree is the |
219
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150 * room of the creature being chased (chasee). Flee is true if |
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151 * destination (ee) is player and monster is running away |
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152 * or the player is in a wall and the monster can't get to it |
125
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153 */ |
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154 |
219
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155 void |
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156 chase(struct thing *tp, coord *ee, struct room *rer, struct room *ree, |
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157 bool flee) |
125
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158 { |
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159 int dist, thisdist, monst_dist = MAXINT; |
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160 register coord *er = &tp->t_pos; |
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161 struct thing *prey; /* What we are chasing */ |
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162 coord ch_ret; /* Where chasing takes you */ |
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163 char ch, mch; |
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164 bool next_player = FALSE; |
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165 |
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166 /* |
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167 * set the distance from the chas(er) to the chas(ee) here and then |
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168 * we won't have to reset it unless the chas(er) moves (instead of shoots) |
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169 */ |
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170 dist = DISTANCE(er->y, er->x, ee->y, ee->x); |
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171 |
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172 /* |
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173 * See if our destination is a monster or player. If so, make "prey" point |
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174 * to it. |
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175 */ |
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176 if (ce(hero, *ee)) prey = &player; /* Is it the player? */ |
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177 else if (tp->t_dest && ce(*(tp->t_dest), *ee)) { /* Is it a monster? */ |
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178 struct linked_list *item; |
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179 |
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180 /* What is the monster we're chasing? */ |
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181 item = find_mons(ee->y, ee->x); |
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182 if (item != NULL) prey = THINGPTR(item); |
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183 else prey = NULL; |
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184 } |
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185 else prey = NULL; |
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186 |
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187 /* We will use at least one movement period */ |
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188 tp->t_no_move = movement(tp); |
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189 if (on(*tp, ISFLY)) /* If the creature is flying, speed it up */ |
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190 tp->t_no_move /= 2; |
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191 |
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192 /* |
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193 * If the thing is confused or it can't see the player, |
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194 * let it move randomly. |
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195 */ |
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196 if ((on(*tp, ISHUH) && rnd(10) < 8) || |
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197 (prey && on(*prey, ISINVIS) && off(*tp, CANSEE))) { /* invisible prey */ |
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198 /* |
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199 * get a valid random move |
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200 */ |
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201 tp->t_newpos = *rndmove(tp); |
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202 dist = DISTANCE(tp->t_newpos.y, tp->t_newpos.x, ee->y, ee->x); |
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203 } |
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204 |
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205 /* |
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206 * Otherwise, find the empty spot next to the chaser that is |
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207 * closest to the chasee. |
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208 */ |
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209 else { |
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210 register int ey, ex, x, y; |
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211 int dist_to_old = MININT; /* Dist from goal to old position */ |
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212 |
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213 /* |
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214 * This will eventually hold where we move to get closer |
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215 * If we can't find an empty spot, we stay where we are. |
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216 */ |
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217 dist = flee ? 0 : MAXINT; |
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218 ch_ret = *er; |
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219 |
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220 /* Are we at our goal already? */ |
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221 if (!flee && ce(ch_ret, *ee)) { |
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222 turn_off(*tp, ISRUN); /* So stop running! */ |
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223 return; |
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224 } |
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225 |
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226 ey = er->y + 1; |
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227 ex = er->x + 1; |
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228 |
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229 /* Check all possible moves */ |
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230 for (x = er->x - 1; x <= ex; x++) { |
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231 if (x < 0 || x >= cols) /* Don't try off the board */ |
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232 continue; |
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233 for (y = er->y - 1; y <= ey; y++) { |
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234 coord tryp; |
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235 |
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236 if ((y < 1) || (y >= lines - 2)) /* Don't try off the board */ |
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237 continue; |
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238 |
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239 /* Don't try the player if not going after the player */ |
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240 if ((flee || !ce(hero, *ee) || on(*tp, ISFRIENDLY)) && |
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241 x == hero.x && y == hero.y) { |
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242 next_player = TRUE; |
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243 continue; |
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244 } |
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245 |
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246 tryp.x = x; |
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247 tryp.y = y; |
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248 |
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249 /* Is there a monster on this spot closer to our goal? |
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250 * Don't look in our spot or where we were. |
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251 */ |
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252 if (!ce(tryp, *er) && !ce(tryp, tp->t_oldpos) && |
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253 isalpha(mch = CCHAR( mvwinch(mw, y, x) ) )) { |
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254 int test_dist; |
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255 |
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256 test_dist = DISTANCE(y, x, ee->y, ee->x); |
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257 if (test_dist <= 25 && /* Let's be fairly close */ |
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258 test_dist < monst_dist) { |
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259 /* Could we really move there? */ |
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260 mvwaddch(mw, y, x, ' '); /* Temporarily blank monst */ |
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261 if (diag_ok(er, &tryp, tp)) monst_dist = test_dist; |
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262 mvwaddch(mw, y, x, mch); /* Restore monster */ |
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263 } |
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264 } |
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265 |
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266 /* Can we move onto the spot? */ |
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267 if (!diag_ok(er, &tryp, tp)) continue; |
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268 |
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269 ch = CCHAR( mvwinch(cw, y, x) ); /* Screen character */ |
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270 |
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271 /* |
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272 * Stepping on player is NOT okay if we are fleeing. |
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273 * If we are friendly to the player and there is a monster |
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274 * in the way that is not of our race, it is okay to move |
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275 * there. |
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276 */ |
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277 if (step_ok(y, x, FIGHTOK, tp) && |
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278 (off(*tp, ISFLEE) || ch != PLAYER)) |
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279 { |
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280 /* |
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281 * If it is a trap, an intelligent monster may not |
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282 * step on it (unless our hero is on top!) |
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283 */ |
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284 if ((isatrap(ch)) && |
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285 (rnd(10) < tp->t_stats.s_intel) && |
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286 (!on(*tp, ISFLY)) && |
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287 (y != hero.y || x != hero.x)) |
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288 continue; |
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289 |
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290 /* |
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291 * OK -- this place counts |
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292 */ |
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293 thisdist = DISTANCE(y, x, ee->y, ee->x); |
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294 |
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295 /* Adjust distance if we are being shot at */ |
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296 if (tp->t_wasshot && tp->t_stats.s_intel > 5 && |
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297 prey != NULL) { |
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298 /* Move out of line of sight */ |
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299 if (straight_shot(tryp.y, tryp.x, ee->y, ee->x, NULL)) { |
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300 if (flee) thisdist -= SHOTPENALTY; |
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301 else thisdist += SHOTPENALTY; |
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302 } |
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303 |
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304 /* But do we want to leave the room? */ |
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305 else if (rer && rer == ree && ch == DOOR) |
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306 thisdist += DOORPENALTY; |
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307 } |
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308 |
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309 /* Don't move to the last position if we can help it |
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310 * (unless out prey just moved there) |
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311 */ |
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312 if (ce(tryp, tp->t_oldpos) && (flee || !ce(tryp, hero))) |
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313 dist_to_old = thisdist; |
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314 |
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315 else if ((flee && (thisdist > dist)) || |
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316 (!flee && (thisdist < dist))) |
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317 { |
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318 ch_ret = tryp; |
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319 dist = thisdist; |
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320 } |
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321 } |
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322 } |
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323 } |
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324 |
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325 /* If we aren't trying to get the player, but he is in our way, |
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326 * hit him (unless we have been turned or are friendly). next_player |
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327 * being TRUE -> we are next to the player but don't want to hit him. |
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328 * |
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329 * If we are friendly to the player, following him, and standing next |
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330 * to him, we will try to help him out in battle. |
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331 */ |
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332 if (next_player && off(*tp, WASTURNED)) { |
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333 if (off(*tp, ISFRIENDLY) && |
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334 ((flee && ce(ch_ret, *er)) || |
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335 (!flee && DISTANCE(er->y, er->x, ee->y, ee->x) < dist)) && |
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336 step_ok(tp->t_dest->y, tp->t_dest->x, NOMONST, tp)) { |
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337 /* Okay to hit player */ |
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338 debug("Switching to hero."); |
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339 tp->t_newpos = hero; |
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340 tp->t_action = A_MOVE; |
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341 return; |
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342 } |
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343 else if (on(*tp, ISFRIENDLY) && !flee && ce(*ee, hero)) { |
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344 /* |
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345 * Look all around the player. If there is a fightable |
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346 * creature next to both of us, hit it. Otherwise, if |
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347 * there is a fightable creature next to the player, try |
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348 * to move next to it. |
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349 */ |
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350 dist = MAXINT; |
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351 for (x = hero.x - 1; x <= hero.x + 1; x++) { |
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352 if (x < 0 || x >= cols) /* Don't try off the board */ |
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353 continue; |
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354 for (y = hero.y - 1; y <= hero.y + 1; y++) { |
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355 if ((y < 1) || (y >= lines - 2)) /* Stay on the board */ |
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356 continue; |
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357 |
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358 /* Is there a fightable monster here? */ |
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359 if (isalpha(mvwinch(mw, y, x)) && |
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360 step_ok(y, x, FIGHTOK, tp) && |
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361 off(*tp, ISSTONE)) { |
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362 thisdist = DISTANCE(er->y, er->x, y, x); |
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363 if (thisdist < dist) { |
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364 dist = thisdist; |
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365 ch_ret.y = y; |
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366 ch_ret.x = x; |
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367 } |
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368 } |
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369 } |
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370 } |
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371 |
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372 /* Are we next to a bad guy? */ |
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373 if (dist <= 2) { /* Get him! */ |
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374 tp->t_newpos = ch_ret; |
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375 tp->t_action = A_MOVE; |
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376 } |
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377 |
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378 /* Try to move to the bad guy */ |
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379 else if (dist < MAXINT) |
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380 chase(tp, &ch_ret, |
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381 roomin(&tp->t_pos), roomin(&ch_ret), FALSE); |
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382 |
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383 else tp->t_action = A_NIL; |
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384 |
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385 return; |
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386 } |
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387 } |
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388 |
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389 |
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390 /* |
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391 * If we have decided that we can move onto a monster (we are |
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392 * friendly to the player, go to it. |
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393 */ |
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394 if (!ce(ch_ret, *er) && isalpha(mvwinch(mw, ch_ret.y, ch_ret.x))) { |
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395 debug("Attack monster"); |
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396 tp->t_newpos = ch_ret; |
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397 tp->t_action = A_MOVE; |
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398 return; |
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399 } |
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400 |
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401 /* If we can't get closer to the player (if that's our goal) |
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402 * because other monsters are in the way, just stay put |
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403 */ |
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404 if (!flee && ce(hero, *ee) && monst_dist < MAXINT && |
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405 DISTANCE(er->y, er->x, hero.y, hero.x) < dist) { |
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406 tp->t_action = A_NIL; /* do nothing for awhile */ |
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407 return; |
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408 } |
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409 |
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410 /* Do we want to go back to the last position? */ |
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411 else if (dist_to_old != MININT && /* It is possible to move back */ |
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412 ((flee && dist == 0) || /* No other possible moves */ |
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413 (!flee && dist == MAXINT))) { |
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414 /* Do we move back or just stay put (default)? */ |
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415 dist = DISTANCE(er->y, er->x, ee->y, ee->x); /* Current distance */ |
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416 if (!flee || (flee && (dist_to_old > dist))) ch_ret = tp->t_oldpos; |
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417 } |
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418 |
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419 /* Record the new destination */ |
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420 tp->t_newpos = ch_ret; |
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421 } |
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422 |
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423 /* |
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424 * Do we want to fight or move? If our selected destination (ch_ret) |
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425 * is our hero, then we want to fight. Otherwise, we want to move. |
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426 */ |
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427 if (ce(tp->t_newpos, hero)) { |
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428 /* Fight! (or sell) */ |
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429 if (on(*tp, CANSELL)) { |
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430 tp->t_action = A_SELL; |
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431 tp->t_no_move += movement(tp); /* takes a little time to sell */ |
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432 } |
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433 else { |
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434 tp->t_action = A_ATTACK; |
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435 |
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436 /* |
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437 * Try to find a weapon to wield. Wield_weap will return a |
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438 * projector if weapon is a projectile (eg. bow for arrow). |
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439 * If weapon is NULL (the case here), it will try to find |
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440 * a suitable weapon. |
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441 * |
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442 * Add in rest of time. Fight is |
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443 * movement() + weap_move() + FIGHTBASE |
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444 */ |
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445 tp->t_using = wield_weap(NULL, tp); |
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446 if (tp->t_using == NULL) |
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447 tp->t_no_move += weap_move(tp, NULL); |
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448 else |
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449 tp->t_no_move += weap_move(tp, OBJPTR(tp->t_using)); |
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450 |
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451 if (on(*tp, ISHASTE)) |
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452 tp->t_no_move += FIGHTBASE/2; |
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453 else if (on(*tp, ISSLOW)) |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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454 tp->t_no_move += FIGHTBASE*2; |
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455 else |
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456 tp->t_no_move += FIGHTBASE; |
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457 } |
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458 } |
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459 else { |
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460 /* Move */ |
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461 tp->t_action = A_MOVE; |
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462 |
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diff
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463 /* |
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parents:
diff
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464 * Check if the creature is not next to the player. If it |
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465 * is not and has held or suffocated the player, then stop it! |
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466 * Note that this code should more appropriately appear in |
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467 * the area that actually moves the monster, but for now it |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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468 * is okay here because the player can't move while held or |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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469 * suffocating. |
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470 */ |
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471 if (dist > 2) { |
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472 if (on(*tp, DIDHOLD)) { |
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473 turn_off(*tp, DIDHOLD); |
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474 turn_on(*tp, CANHOLD); |
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475 if (--hold_count == 0) |
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|
476 turn_off(player, ISHELD); |
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|
477 } |
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parents:
diff
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478 |
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diff
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|
479 /* If monster was suffocating, stop it */ |
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480 if (on(*tp, DIDSUFFOCATE)) { |
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481 turn_off(*tp, DIDSUFFOCATE); |
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482 turn_on(*tp, CANSUFFOCATE); |
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483 extinguish(suffocate); |
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484 msg("You can breathe again.....Whew!"); |
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485 } |
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diff
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|
486 } |
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parents:
diff
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487 } |
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|
488 } |
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|
489 |
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parents:
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490 /* |
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parents:
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491 * do_chase: |
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492 * Make one thing chase another. |
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493 */ |
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494 |
219
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125
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495 void |
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496 do_chase(struct thing *th) |
125
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497 { |
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498 register struct room *orig_rer, /* Original room of chaser */ |
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499 *new_room; /* new room of monster */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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500 char floor, rch, sch; |
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parents:
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|
501 coord old_pos, /* Old position of monster */ |
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502 ch_ret; /* Where we want to go */ |
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503 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
504 if (on(*th, NOMOVE)) return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
505 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
506 ch_ret = th->t_newpos; /* Record our desired new position */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
507 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
508 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
509 * Make sure we have an open spot (no other monster's gotten in our way, |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
510 * someone didn't just drop a scare monster there, our prey didn't just |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
511 * get there, etc.) |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
512 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
513 if (!step_ok(th->t_newpos.y, th->t_newpos.x, FIGHTOK, th)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
514 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
515 * Most monsters get upset now. Guardians are all friends, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
516 * and we don't want to see 50 messages in a row! |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
517 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
518 if (th->t_stats.s_intel > 4 && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
519 off(*th, ISUNDEAD) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
520 off(*th, ISGUARDIAN) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
521 off(*th, AREMANY) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
522 off(*th, ISHUH) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
523 off(player, ISBLIND) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
524 cansee(unc(th->t_pos)) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
525 !invisible(th)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
526 msg("%s motions angrily.", prname(monster_name(th), TRUE)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
527 return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
528 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
529 else if (ce(th->t_newpos, hero) || /* Player just got in our way */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
530 isalpha(mvwinch(mw, th->t_newpos.y, th->t_newpos.x))) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
531 bool fightplayer = ce(th->t_newpos, hero); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
532 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
533 /* If we were turned or are friendly, we just have to sit here! */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
534 if (fightplayer && (on(*th, WASTURNED) || on(*th, ISFRIENDLY))) return; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
535 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
536 /* Do we want to sell something? */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
537 if (fightplayer && on(*th, CANSELL)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
538 th->t_action = A_SELL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
539 th->t_no_move += movement(th); /* takes a little time to sell */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
540 return; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
541 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
542 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
543 /* Let's hit him */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
544 th->t_action = A_ATTACK; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
545 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
546 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
547 * Try to find a weapon to wield. Wield_weap will return a |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
548 * projector if weapon is a projectile (eg. bow for arrow). |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
549 * If weapon is NULL (the case here), it will try to find |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
550 * a suitable weapon. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
551 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
552 th->t_using = wield_weap(NULL, th); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
553 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
554 * add in rest of time |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
555 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
556 if (th->t_using == NULL) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
557 th->t_no_move += weap_move(th, NULL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
558 else |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
559 th->t_no_move += weap_move(th, OBJPTR(th->t_using)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
560 if (on(*th, ISHASTE)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
561 th->t_no_move += FIGHTBASE/2; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
562 else if (on(*th, ISSLOW)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
563 th->t_no_move += FIGHTBASE*2; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
564 else |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
565 th->t_no_move += FIGHTBASE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
566 return; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
567 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
568 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
569 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
570 * Blank out the old position and record the new position -- |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
571 * the blanking must be done first in case the positions are the same. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
572 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
573 mvwaddch(mw, th->t_pos.y, th->t_pos.x, ' '); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
574 mvwaddch(mw, ch_ret.y, ch_ret.x, th->t_type); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
575 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
576 /* Get new and old rooms of monster */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
577 new_room = roomin(&ch_ret); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
578 orig_rer = roomin(&th->t_pos); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
579 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
580 /* Store the critter's old position and update the current one */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
581 old_pos = th->t_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
582 th->t_pos = ch_ret; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
583 floor = (roomin(&ch_ret) == NULL) ? PASSAGE : FLOOR; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
584 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
585 /* If we have a scavenger, it can pick something up */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
586 if (off(*th, ISGUARDIAN)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
587 register struct linked_list *n_item, *o_item; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
588 register int item_count = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
589 bool want_something = FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
590 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
591 while ((n_item = find_obj(ch_ret.y, ch_ret.x)) != NULL) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
592 register struct object *n_obj, *o_obj; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
593 bool wants_it; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
594 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
595 /* Does this monster want anything? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
596 if (want_something == FALSE) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
597 if (on(*th, ISSCAVENGE) || on(*th, CARRYFOOD) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
598 on(*th, CARRYGOLD) || on(*th, CARRYSCROLL) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
599 on(*th, CARRYPOTION) || on(*th, CARRYRING) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
600 on(*th, CARRYSTICK) || on(*th, CARRYMISC) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
601 on(*th, CARRYWEAPON) || on(*th, CARRYARMOR) || |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
602 on(*th, CARRYDAGGER)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
603 want_something = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
604 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
605 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
606 * Blank the area. We have to do it only before the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
607 * first item in case an item gets dropped in same |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
608 * place. We don't want to blank it out after it get |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
609 * dropped. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
610 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
611 mvaddch(ch_ret.y, ch_ret.x, floor); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
612 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
613 /* Were we specifically after something here? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
614 if (ce(*th->t_dest, ch_ret)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
615 /* If we're mean, we go after the hero */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
616 if (on(*th, ISMEAN)) runto(th, &hero); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
617 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
618 /* Otherwise just go back to sleep */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
619 else { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
620 turn_off(*th, ISRUN); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
621 th->t_dest = NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
622 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
623 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
624 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
625 else break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
626 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
627 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
628 item_count++; /* Count the number of items */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
629 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
630 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
631 * see if he's got one of this group already |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
632 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
633 o_item = NULL; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
634 n_obj = OBJPTR(n_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
635 detach(lvl_obj, n_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
636 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
637 /* See if he wants it */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
638 if (n_obj->o_type == SCROLL && n_obj->o_which == S_SCARE && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
639 th->t_stats.s_intel < 16) |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
640 wants_it = FALSE; /* Most monsters don't want a scare monster */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
641 else if (on(*th, ISSCAVENGE)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
642 else { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
643 wants_it = FALSE; /* Default case */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
644 switch (n_obj->o_type) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
645 case FOOD: if(on(*th, CARRYFOOD)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
646 when GOLD: if(on(*th, CARRYGOLD)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
647 when SCROLL:if(on(*th, CARRYSCROLL)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
648 when POTION:if(on(*th, CARRYPOTION)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
649 when RING: if(on(*th, CARRYRING)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
650 when STICK: if(on(*th, CARRYSTICK)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
651 when MM: if(on(*th, CARRYMISC)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
652 when ARMOR: if(on(*th, CARRYARMOR)) wants_it = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
653 when WEAPON:if(on(*th, CARRYWEAPON) || |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
654 (on(*th,CARRYDAGGER)&&n_obj->o_which==DAGGER)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
655 wants_it = TRUE; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
656 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
657 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
658 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
659 * The quartermaster doesn't sell cursed stuff so he won't |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
660 * pick it up |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
661 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
662 if (on(*th, CANSELL) && (n_obj->o_flags & ISCURSED)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
663 wants_it = FALSE; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
664 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
665 /* If he doesn't want it, throw it away */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
666 if (wants_it == FALSE) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
667 fall(n_item, FALSE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
668 continue; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
669 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
670 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
671 /* Otherwise, let's pick it up */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
672 if (n_obj->o_group) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
673 for(o_item = th->t_pack; o_item != NULL; o_item = next(o_item)){ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
674 o_obj = OBJPTR(o_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
675 if (o_obj->o_group == n_obj->o_group) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
676 o_obj->o_count += n_obj->o_count; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
677 o_discard(n_item); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
678 break; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
679 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
680 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
681 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
682 if (o_item == NULL) { /* didn't find it */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
683 attach(th->t_pack, n_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
684 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
685 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
686 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
687 /* If there was anything here, we may have to update the screen */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
688 if (item_count) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
689 if (cansee(ch_ret.y, ch_ret.x)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
690 mvwaddch(cw, ch_ret.y, ch_ret.x, mvinch(ch_ret.y, ch_ret.x)); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
691 updpack(TRUE, th); /* Update the monster's encumberance, too */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
692 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
693 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
694 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
695 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
696 rch = CCHAR( mvwinch(stdscr, old_pos.y, old_pos.x) ); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
697 if (th->t_oldch == floor && rch != floor && !isatrap(rch)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
698 mvwaddch(cw, old_pos.y, old_pos.x, rch); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
699 else |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
700 mvwaddch(cw, old_pos.y, old_pos.x, th->t_oldch); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
701 sch = CCHAR( mvwinch(cw, ch_ret.y, ch_ret.x) ); /* What player sees */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
702 rch = CCHAR( mvwinch(stdscr, ch_ret.y, ch_ret.x) ); /* What's really there */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
703 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
704 /* If we have a tunneling monster, it may be making a tunnel */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
705 if (on(*th, CANTUNNEL) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
706 (rch == SECRETDOOR || rch == WALL || rch == '|' || rch == '-')) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
707 char nch; /* The new look to the tunnel */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
708 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
709 if (rch == WALL) nch = PASSAGE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
710 else if (levtype == MAZELEV) nch = FLOOR; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
711 else nch = DOOR; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
712 addch(nch); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
713 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
714 if (cansee(ch_ret.y, ch_ret.x)) sch = nch; /* Can player see this? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
715 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
716 /* Does this make a new exit? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
717 if (rch == '|' || rch == '-') { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
718 struct linked_list *newroom; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
719 coord *exit; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
720 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
721 newroom = new_item(sizeof(coord)); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
722 exit = DOORPTR(newroom); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
723 *exit = ch_ret; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
724 attach(new_room->r_exit, newroom); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
725 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
726 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
727 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
728 /* Mark if the monster is inside a wall */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
729 if (isrock(mvinch(ch_ret.y, ch_ret.x))) turn_on(*th, ISINWALL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
730 else turn_off(*th, ISINWALL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
731 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
732 /* If the monster can illuminate rooms, check for a change */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
733 if (on(*th, HASFIRE)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
734 register struct linked_list *fire_item; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
735 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
736 /* Is monster entering a room? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
737 if (orig_rer != new_room && new_room != NULL) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
738 fire_item = creat_item(); /* Get an item-only structure */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
739 ldata(fire_item) = (char *) th; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
740 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
741 attach(new_room->r_fires, fire_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
742 new_room->r_flags |= HASFIRE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
743 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
744 if (cansee(ch_ret.y, ch_ret.x) && next(new_room->r_fires) == NULL) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
745 light(&hero); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
746 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
747 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
748 /* Is monster leaving a room? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
749 if (orig_rer != new_room && orig_rer != NULL) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
750 /* Find the bugger in the list and delete him */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
751 for (fire_item = orig_rer->r_fires; fire_item != NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
752 fire_item = next(fire_item)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
753 if (THINGPTR(fire_item) == th) { /* Found him! */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
754 detach(orig_rer->r_fires, fire_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
755 destroy_item(fire_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
756 if (orig_rer->r_fires == NULL) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
757 orig_rer->r_flags &= ~HASFIRE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
758 if (cansee(old_pos.y, old_pos.x)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
759 light(&old_pos); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
760 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
761 break; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
762 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
763 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
764 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
765 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
766 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
767 /* If monster is entering player's room and player can see it, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
768 * stop the player's running. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
769 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
770 if (new_room != orig_rer && new_room != NULL && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
771 new_room == roomin(th->t_dest) && cansee(unc(ch_ret)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
772 (off(*th, ISINVIS) || on(player, CANSEE)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
773 (off(*th, ISSHADOW) || on(player, CANSEE)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
774 (off(*th, CANSURPRISE) || ISWEARING(R_ALERT))) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
775 running = FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
776 if (fight_flush) md_flushinp(); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
777 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
778 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
779 th->t_oldch = sch; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
780 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
781 /* Let's display those creatures that we can see. */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
782 if (cansee(unc(ch_ret)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
783 off(*th, ISINWALL) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
784 !invisible(th)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
785 mvwaddch(cw, ch_ret.y, ch_ret.x, th->t_type); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
786 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
787 /* Record monster's last position (if new one is different) */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
788 if (!ce(ch_ret, old_pos)) th->t_oldpos = old_pos; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
789 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
790 /* If the monster is on a trap, trap it */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
791 sch = CCHAR( mvinch(ch_ret.y, ch_ret.x) ); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
792 if (isatrap(sch)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
793 if (cansee(ch_ret.y, ch_ret.x)) th->t_oldch = sch; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
794 be_trapped(th, &ch_ret); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
795 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
796 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
797 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
798 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
799 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
800 * Get_hurl returns the weapon that the monster will "throw" if he has one |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
801 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
802 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
803 struct linked_list * |
219
f9ef86cf22b2
Advanced Rogue 7: convert to ANSI-style function declarations.
John "Elwin" Edwards
parents:
125
diff
changeset
|
804 get_hurl(struct thing *tp) |
125
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
805 { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
806 struct linked_list *arrow=NULL, *bolt=NULL, *rock=NULL, |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
807 *spear = NULL, *dagger=NULL, *dart=NULL, *aklad=NULL; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
808 register struct linked_list *pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
809 register struct object *obj; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
810 bool bow=FALSE, crossbow=FALSE, sling=FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
811 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
812 for (pitem=tp->t_pack; pitem; pitem=next(pitem)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
813 obj = OBJPTR(pitem); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
814 if (obj->o_type == WEAPON) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
815 switch (obj->o_which) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
816 case BOW: bow = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
817 when CROSSBOW: crossbow = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
818 when SLING: sling = TRUE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
819 when ROCK: rock = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
820 when ARROW: arrow = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
821 when BOLT: bolt = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
822 when SPEAR: spear = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
823 when DAGGER: |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
824 /* Don't throw the dagger if it's our last one */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
825 if (obj->o_count > 1) dagger = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
826 when DART: dart = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
827 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
828 else if (obj->o_type == RELIC && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
829 obj->o_which == AXE_AKLAD) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
830 aklad = pitem; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
831 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
832 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
833 /* Do we have that all-powerful Aklad Axe? */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
834 if (aklad) return(aklad); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
835 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
836 /* Use crossbow bolt if possible */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
837 if (crossbow && bolt) return(bolt); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
838 if (bow && arrow) return(arrow); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
839 if (spear) return(spear); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
840 if (dagger) return(dagger); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
841 if (sling && rock) return(rock); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
842 if (dart) return(dart); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
843 return(NULL); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
844 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
845 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
846 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
847 * runto: |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
848 * Set a monster running after something |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
849 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
850 |
219
f9ef86cf22b2
Advanced Rogue 7: convert to ANSI-style function declarations.
John "Elwin" Edwards
parents:
125
diff
changeset
|
851 void |
f9ef86cf22b2
Advanced Rogue 7: convert to ANSI-style function declarations.
John "Elwin" Edwards
parents:
125
diff
changeset
|
852 runto(struct thing *runner, coord *spot) |
125
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
853 { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
854 if (on(*runner, ISSTONE)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
855 return; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
856 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
857 /* If we are chasing a new creature, forget about thrown weapons */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
858 if (runner->t_dest && !ce(*runner->t_dest, *spot)) runner->t_wasshot=FALSE; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
859 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
860 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
861 * Start the beastie running |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
862 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
863 runner->t_dest = spot; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
864 turn_on(*runner, ISRUN); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
865 turn_off(*runner, ISDISGUISE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
866 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
867 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
868 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
869 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
870 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
871 * straight_shot: |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
872 * See if there is a straight line of sight between the two |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
873 * given coordinates. If shooting is not NULL, it is a pointer |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
874 * to a structure which should be filled with the direction |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
875 * to shoot (if there is a line of sight). If shooting, monsters |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
876 * get in the way. Otherwise, they do not. |
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877 */ |
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878 |
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879 bool |
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880 straight_shot(int ery, int erx, int eey, int eex, coord *shooting) |
125
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881 { |
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882 register int dy, dx; /* Deltas */ |
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883 char ch; |
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884 |
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885 /* Does the monster have a straight shot at prey */ |
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886 if ((ery != eey) && (erx != eex) && |
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887 (abs(ery - eey) != abs(erx - eex))) return(FALSE); |
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888 |
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889 /* Get the direction to shoot */ |
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890 if (eey > ery) dy = 1; |
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891 else if (eey == ery) dy = 0; |
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892 else dy = -1; |
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893 |
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894 if (eex > erx) dx = 1; |
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895 else if (eex == erx) dx = 0; |
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896 else dx = -1; |
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897 |
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898 /* Make sure we have free area all the way to the player */ |
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899 ery += dy; |
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900 erx += dx; |
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901 while ((ery != eey) || (erx != eex)) { |
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902 switch (ch = CCHAR( winat(ery, erx) )) { |
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903 case '|': |
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904 case '-': |
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905 case WALL: |
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906 case DOOR: |
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907 case SECRETDOOR: |
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908 case FOREST: |
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909 return(FALSE); |
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910 default: |
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911 if (shooting && isalpha(ch)) return(FALSE); |
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912 } |
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913 ery += dy; |
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914 erx += dx; |
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915 } |
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916 |
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917 if (shooting) { /* If we are shooting -- put in the directions */ |
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918 shooting->y = dy; |
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919 shooting->x = dx; |
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920 } |
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921 return(TRUE); |
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922 } |