Mercurial > hg > early-roguelike
annotate arogue7/list.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | f9ef86cf22b2 |
children | 0250220d8cdd |
rev | line source |
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125
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1 /* |
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2 * list.c - Functions for dealing with linked lists of goodies |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Functions for dealing with linked lists of goodies |
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17 * |
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18 */ |
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19 |
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20 #include "curses.h" |
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21 #include <stdlib.h> |
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22 #include "rogue.h" |
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23 |
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24 void r_discard(struct linked_list *item); |
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25 void t_discard(struct linked_list *item); |
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26 |
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27 /* |
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28 * detach: |
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29 * Takes an item out of whatever linked list it might be in |
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30 */ |
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31 |
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32 void |
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33 _detach(struct linked_list **list, struct linked_list *item) |
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34 { |
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35 if (*list == item) |
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36 *list = next(item); |
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37 if (prev(item) != NULL) item->l_prev->l_next = next(item); |
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38 if (next(item) != NULL) item->l_next->l_prev = prev(item); |
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39 item->l_next = NULL; |
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40 item->l_prev = NULL; |
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41 } |
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42 |
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43 /* |
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44 * _attach: |
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45 * add an item to the head of a list |
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46 */ |
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47 |
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48 void |
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49 _attach(struct linked_list **list, struct linked_list *item) |
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50 { |
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51 if (*list != NULL) |
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52 { |
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53 item->l_next = *list; |
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54 (*list)->l_prev = item; |
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55 item->l_prev = NULL; |
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56 } |
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57 else |
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58 { |
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59 item->l_next = NULL; |
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60 item->l_prev = NULL; |
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61 } |
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62 |
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63 *list = item; |
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64 } |
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65 |
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66 /* |
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67 * o_free_list: |
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68 * Throw the whole object list away |
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69 */ |
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70 |
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71 void |
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72 _o_free_list(struct linked_list **ptr) |
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73 { |
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74 register struct linked_list *item; |
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75 |
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76 while (*ptr != NULL) |
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77 { |
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78 item = *ptr; |
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79 *ptr = next(item); |
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80 o_discard(item); |
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81 } |
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82 } |
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83 |
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84 /* |
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85 * o_discard: |
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86 * free up an item and its object(and maybe contents) |
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87 */ |
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88 |
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89 void |
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90 o_discard(struct linked_list *item) |
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91 { |
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92 register struct object *obj; |
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93 |
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94 obj = OBJPTR(item); |
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95 if (obj->contents != NULL) |
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96 o_free_list(obj->contents); |
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97 total -= 2; |
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98 FREE(obj); |
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99 FREE(item); |
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100 } |
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101 |
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102 /* |
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103 * r_free_list: |
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104 * Throw the whole list of room exits away |
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105 */ |
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106 |
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107 void |
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108 _r_free_list(struct linked_list **ptr) |
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109 { |
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110 register struct linked_list *item; |
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111 |
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112 while (*ptr != NULL) |
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113 { |
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114 item = *ptr; |
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115 *ptr = next(item); |
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116 r_discard(item); |
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117 } |
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118 } |
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119 |
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120 /* |
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121 * r_discard: |
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122 * free up an item and its room |
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123 */ |
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124 |
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125 void |
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126 r_discard(struct linked_list *item) |
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127 { |
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128 total -= 2; |
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129 FREE(DOORPTR(item)); |
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130 FREE(item); |
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131 } |
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132 |
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133 /* |
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134 * t_free_list: |
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135 * Throw the whole thing list away |
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136 */ |
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137 |
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138 void |
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139 _t_free_list(struct linked_list **ptr) |
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140 { |
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141 register struct linked_list *item; |
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142 |
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143 while (*ptr != NULL) |
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144 { |
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145 item = *ptr; |
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146 *ptr = next(item); |
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147 t_discard(item); |
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148 } |
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149 } |
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150 |
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151 /* |
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152 * t_discard: |
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153 * free up an item and its thing |
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154 */ |
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155 |
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156 void |
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157 t_discard(struct linked_list *item) |
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158 { |
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159 register struct thing *tp; |
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160 |
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161 total -= 2; |
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162 tp = THINGPTR(item); |
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163 if (tp->t_name != NULL) FREE(tp->t_name); |
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164 FREE(tp); |
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165 FREE(item); |
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166 } |
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167 |
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168 /* |
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169 * destroy_item: |
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170 * get rid of an item structure -- don't worry about contents |
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171 */ |
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172 |
219
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173 void |
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174 destroy_item(struct linked_list *item) |
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175 { |
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176 total--; |
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177 FREE(item); |
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178 } |
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179 |
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180 /* |
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181 * new_item |
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182 * get a new item with a specified size |
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183 */ |
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184 |
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185 struct linked_list * |
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186 new_item(int size) |
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187 { |
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188 register struct linked_list *item; |
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189 |
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190 if ((item = (struct linked_list *) new(sizeof *item)) == NULL) |
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191 msg("Ran out of memory for header after %d items", total); |
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192 if ((item->l_data = new(size)) == NULL) |
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193 msg("Ran out of memory for data after %d items", total); |
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194 item->l_next = item->l_prev = NULL; |
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195 return item; |
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196 } |
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197 |
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198 /* |
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199 * creat_item: |
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200 * Create just an item structure -- don't make any contents |
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201 */ |
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202 |
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203 struct linked_list * |
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204 creat_item(void) |
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205 { |
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206 register struct linked_list *item; |
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207 |
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208 if ((item = (struct linked_list *) new(sizeof *item)) == NULL) |
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209 msg("Ran out of memory for header after %d items", total); |
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210 item->l_next = item->l_prev = NULL; |
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211 return item; |
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212 } |
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213 |
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214 char * |
219
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215 new(int size) |
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216 { |
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217 register char *space = ALLOC(size); |
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218 static char errbuf[LINELEN]; |
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219 |
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220 if (space == NULL) { |
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221 sprintf(errbuf,"Rogue ran out of memory (used = %d, wanted = %d).", |
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222 md_memused(), size); |
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223 fatal(errbuf); |
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224 } |
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225 total++; |
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226 return space; |
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227 } |