Mercurial > hg > early-roguelike
annotate arogue7/new_level.c @ 239:837044d2c362
Merge the GCC5 and build fix branches.
This fixes all warnings produced by GCC 5, except the ones related to
system functions. Those could be fixed by including the proper headers,
but it would be better to replace the system-dependent code with
functions from mdport.c.
author | John "Elwin" Edwards |
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date | Fri, 11 Mar 2016 19:47:52 -0500 |
parents | f9ef86cf22b2 |
children |
rev | line source |
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125
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1 /* |
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2 * new_level.c - Dig and draw a new level |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 #define TERRASAVE 3 |
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18 |
219
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19 void put_things(LEVTYPE ltype); |
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20 |
125
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21 /* |
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22 * new_level: |
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23 * Dig and draw a new level |
219
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24 * ltype: designates type of level to create |
125
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25 */ |
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26 |
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27 void |
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28 new_level(LEVTYPE ltype) |
125
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29 { |
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30 register int rm, i, cnt; |
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31 register char ch; |
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32 register struct linked_list *item; |
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33 register struct thing *tp; |
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34 register struct object *obj; |
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35 int waslit = 0; /* Was the previous outside level lit? */ |
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36 int starty, startx, deltay, deltax; |
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37 bool fresh=TRUE, vert, top; |
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38 struct room *rp; |
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39 struct linked_list *nitem, *savmonst=NULL, *savitems=NULL; |
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40 coord stairs; |
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41 |
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42 if (wizard) { |
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43 msg("Turns: %d", turns); /* Number of turns for last level */ |
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44 mpos = 0; |
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45 } |
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46 |
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47 /* Start player off right */ |
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48 turn_off(player, ISHELD); |
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49 turn_off(player, ISFLEE); |
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50 extinguish(suffocate); |
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51 hold_count = 0; |
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52 trap_tries = 0; |
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53 |
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54 /* Are we just entering a dungeon? If so, how big is it? */ |
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55 if (ltype != OUTSIDE && nfloors < 0) nfloors = HARDER+10 + rnd(11); |
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56 |
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57 if (level > max_level) |
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58 max_level = level; |
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59 |
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60 /* Are we starting a new outside level? */ |
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61 if (ltype == OUTSIDE) { |
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62 register int i, j; |
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63 |
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64 /* Save some information prior to clearing the screen */ |
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65 if (level == -1 || mvinch(hero.y, hero.x) == '-') vert = TRUE; |
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66 else vert = FALSE; |
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67 |
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68 if (level == -1) { |
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69 fresh = TRUE; |
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70 starty = 2; |
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71 startx = 1; |
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72 deltay = deltax = 1; |
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73 level = 0; /* Restore the level */ |
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74 } |
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75 else { /* Copy several lines of the terrain to the other end */ |
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76 char cch; /* Copy character */ |
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77 |
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78 /* Was the area dark (not magically lit)? */ |
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79 if (!(rooms[0].r_flags & ISDARK)) waslit = 1; |
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80 |
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81 fresh = FALSE; |
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82 if ((vert && hero.y == 1) || (!vert && hero.x == 0)) top = TRUE; |
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83 else top = FALSE; |
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84 for (i=0; i<TERRASAVE; i++) { |
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85 if (vert) |
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86 for (j=1; j<cols-1; j++) { |
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87 if (top) { |
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88 cch = CCHAR( mvinch(i+2, j) ); |
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89 mvaddch(lines-6+i, j, cch); |
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90 } |
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91 else { |
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92 cch = CCHAR( mvinch(lines-4-i, j) ); |
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93 mvaddch(4-i, j, cch); |
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94 } |
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95 } |
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96 else |
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97 for (j=2; j<lines-3; j++) { |
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98 if (top) { |
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99 cch = CCHAR( mvinch(j, i+1) ); |
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100 mvaddch(j, cols-4+i, cch); |
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101 } |
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102 else { |
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103 cch = CCHAR( mvinch(j, cols-2-i) ); |
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104 mvaddch(j, 3-i, cch); |
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105 } |
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106 } |
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107 } |
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108 |
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109 if (vert) { |
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110 startx = deltax = 1; |
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111 if (top) { |
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112 starty = lines-4-TERRASAVE; |
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113 deltay = -1; |
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114 } |
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115 else { |
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116 starty = TERRASAVE + 2; |
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117 deltay = 1; |
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118 } |
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119 } |
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120 else { |
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121 starty = 2; |
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122 deltay = 1; |
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123 if (top) { |
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124 startx = cols-2-TERRASAVE; |
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125 deltax = -1; |
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126 } |
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127 else { |
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128 deltax = 1; |
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129 startx = TERRASAVE + 1; |
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130 } |
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131 } |
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132 |
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133 /* Check if any monsters should be saved */ |
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134 for (item = mlist; item != NULL; item = nitem) { |
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135 nitem = next(item); |
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136 tp = THINGPTR(item); |
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137 if (vert) { |
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138 if (top) { |
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139 if (tp->t_pos.y < TERRASAVE + 2) |
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140 tp->t_pos.y += lines - 5 - TERRASAVE; |
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141 else continue; |
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142 } |
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143 else { |
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144 if (tp->t_pos.y > lines - 4 - TERRASAVE) |
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145 tp->t_pos.y += 5 + TERRASAVE - lines; |
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146 else continue; |
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147 } |
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148 } |
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149 else { |
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150 if (top) { |
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151 if (tp->t_pos.x < TERRASAVE + 1) |
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152 tp->t_pos.x += cols - 2 - TERRASAVE; |
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153 else continue; |
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154 } |
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155 else { |
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156 if (tp->t_pos.x > cols - 2 - TERRASAVE) |
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157 tp->t_pos.x += 2 + TERRASAVE - cols; |
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158 else continue; |
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159 } |
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160 } |
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161 |
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162 /* |
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163 * If the monster is busy chasing another monster, don't save |
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164 * it |
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165 */ |
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166 if (tp->t_dest && tp->t_dest != &hero) continue; |
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167 |
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168 detach(mlist, item); |
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169 attach(savmonst, item); |
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170 } |
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171 |
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172 /* Check if any treasure should be saved */ |
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173 for (item = lvl_obj; item != NULL; item = nitem) { |
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174 nitem = next(item); |
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175 obj = OBJPTR(item); |
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176 if (vert) { |
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177 if (top) { |
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178 if (obj->o_pos.y < TERRASAVE + 2) |
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179 obj->o_pos.y += lines - 5 - TERRASAVE; |
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180 else continue; |
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181 } |
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182 else { |
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183 if (obj->o_pos.y > lines - 4 - TERRASAVE) |
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184 obj->o_pos.y += 5 + TERRASAVE - lines; |
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185 else continue; |
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186 } |
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187 } |
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188 else { |
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189 if (top) { |
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190 if (obj->o_pos.x < TERRASAVE + 1) |
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191 obj->o_pos.x += cols - 2 - TERRASAVE; |
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192 else continue; |
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193 } |
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194 else { |
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195 if (obj->o_pos.x > cols - 2 - TERRASAVE) |
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196 obj->o_pos.x += 2 + TERRASAVE - cols; |
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197 else continue; |
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198 } |
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199 } |
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200 detach(lvl_obj, item); |
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201 attach(savitems, item); |
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202 } |
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203 } |
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204 } |
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205 |
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206 |
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207 wclear(cw); |
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208 wclear(mw); |
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209 if (fresh) clear(); |
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210 /* |
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211 * check to see if he missed a UNIQUE, If he did then put it back |
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212 * in the monster table for next time |
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213 */ |
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214 for (item = mlist; item != NULL; item = next(item)) { |
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215 tp = THINGPTR(item); |
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216 if (on(*tp, ISUNIQUE)) |
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217 monsters[tp->t_index].m_normal = TRUE; |
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218 } |
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219 /* |
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220 * Free up the monsters on the last level |
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221 */ |
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222 t_free_list(monst_dead); |
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223 t_free_list(mlist); |
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224 o_free_list(lvl_obj); /* Free up previous objects (if any) */ |
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225 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) |
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226 r_free_list(rp->r_exit); /* Free up the exit lists */ |
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227 |
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228 levtype = ltype; |
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229 foods_this_level = 0; /* food for hero this level */ |
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230 if (ltype == POSTLEV || ltype == STARTLEV) { |
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231 if (ltype == POSTLEV) do_post(FALSE); /* Trading post */ |
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232 else do_post(TRUE); /* Equippage */ |
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233 levtype = ltype = POSTLEV; |
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234 } |
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235 else if (ltype == MAZELEV) { |
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236 do_maze(); |
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237 no_food++; |
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238 put_things(ltype); /* Place objects (if any) */ |
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239 } |
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240 else if (ltype == OUTSIDE) { |
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241 init_terrain(); |
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242 do_terrain(starty, startx, deltay, deltax, (bool) (fresh || !vert)); |
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243 no_food++; |
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244 put_things(ltype); |
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245 |
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246 /* Should we magically light this area? */ |
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247 if (waslit) rooms[0].r_flags &= ~ISDARK; |
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248 } |
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249 else { |
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250 do_rooms(); /* Draw rooms */ |
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251 do_passages(); /* Draw passages */ |
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252 no_food++; |
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253 put_things(ltype); /* Place objects (if any) */ |
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254 } |
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255 /* |
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256 * Place the staircase down. Only a small chance for an outside stairway. |
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257 */ |
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258 if (ltype != OUTSIDE || roll(1, 4) == 4) { |
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259 cnt = 0; |
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260 do { |
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261 rm = rnd_room(); |
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262 rnd_pos(&rooms[rm], &stairs); |
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263 } until (mvinch(stairs.y, stairs.x) == FLOOR || cnt++ > 5000); |
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264 addch(STAIRS); |
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265 } |
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266 /* |
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267 * maybe add a trading post |
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268 */ |
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269 if (level > 5 && rnd(11) == 7 && ltype == NORMLEV) { |
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270 cnt = 0; |
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271 do { |
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272 rm = rnd_room(); |
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273 if (rooms[rm].r_flags & ISTREAS) |
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274 continue; |
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275 rnd_pos(&rooms[rm], &stairs); |
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276 } until (winat(stairs.y, stairs.x) == FLOOR || cnt++ > 5000); |
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277 addch(POST); |
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278 } |
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279 if (ltype != POSTLEV) { /* Add monsters that fell through */ |
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280 nitem = tlist; |
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281 while (nitem != NULL) { |
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282 item = nitem; |
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283 nitem = next(item); /* because detach and attach mess up ptrs */ |
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284 tp = THINGPTR(item); |
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285 cnt = 0; |
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286 do { |
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287 rm = rnd_room(); |
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288 rnd_pos(&rooms[rm], &tp->t_pos); |
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289 } until (cnt++ > 5000 || winat(tp->t_pos.y, tp->t_pos.x) == FLOOR); |
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290 mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, tp->t_type); |
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291 tp->t_oldch = CCHAR( mvwinch(cw, tp->t_pos.y, tp->t_pos.x) ); |
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292 |
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293 /* |
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294 * If it has a fire, mark it |
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295 */ |
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296 if (on(*tp, HASFIRE)) { |
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297 register struct linked_list *fire_item; |
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298 |
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299 fire_item = creat_item(); |
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300 ldata(fire_item) = (char *) tp; |
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301 attach(rooms[rm].r_fires, fire_item); |
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302 rooms[rm].r_flags |= HASFIRE; |
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303 } |
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304 turn_off(*tp,ISELSEWHERE); |
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305 detach(tlist, item); |
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306 attach(mlist, item); |
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307 } |
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308 } |
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309 |
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310 /* Restore any saved monsters */ |
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311 for (item = savmonst; item != NULL; item = nitem) { |
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312 nitem = next(item); |
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313 tp = THINGPTR(item); |
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314 mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, tp->t_type); |
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315 tp->t_oldch = CCHAR( mvwinch(cw, tp->t_pos.y, tp->t_pos.x) ); |
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316 |
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317 /* |
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318 * If it has a fire, mark it |
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319 */ |
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320 if (on(*tp, HASFIRE)) { |
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321 register struct linked_list *fire_item; |
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322 |
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323 fire_item = creat_item(); |
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324 ldata(fire_item) = (char *) tp; |
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325 attach(rooms[rm].r_fires, fire_item); |
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326 rooms[rm].r_flags |= HASFIRE; |
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327 } |
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328 |
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329 detach(savmonst, item); |
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330 attach(mlist, item); |
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331 } |
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332 |
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333 /* Restore any saved objects */ |
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334 for(item = savitems; item != NULL; item = nitem) { |
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335 nitem = next(item); |
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336 obj = OBJPTR(item); |
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337 mvaddch(obj->o_pos.y, obj->o_pos.x, obj->o_type); |
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338 detach(savitems, item); |
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339 attach(lvl_obj, item); |
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340 } |
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341 |
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342 |
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343 /* |
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344 * Place the traps (except for trading post) |
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345 */ |
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346 ntraps = 0; /* No traps yet */ |
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347 if (levtype == NORMLEV) { |
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348 if (rnd(10) < vlevel) { |
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349 ntraps = rnd(vlevel/4)+1; |
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350 if (ntraps > MAXTRAPS) |
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351 ntraps = MAXTRAPS; |
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352 i = ntraps; |
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353 while (i--) |
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354 { |
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355 cnt = 0; |
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356 do { |
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357 rm = rnd_room(); |
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358 if (rooms[rm].r_flags & ISTREAS) |
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359 continue; |
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360 rnd_pos(&rooms[rm], &stairs); |
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361 } until (winat(stairs.y, stairs.x) == FLOOR || cnt++ > 5000); |
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362 |
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363 traps[i].tr_flags = 0; |
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364 |
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365 /* If we are at the bottom, we can't set a trap door */ |
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366 if (level >= nfloors) ch = (char) rnd(7) + 1; |
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367 else ch = (char) rnd(8); |
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368 |
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369 switch((int) ch) { |
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370 case 0: ch = TRAPDOOR; |
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371 when 1: ch = BEARTRAP; |
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372 when 2: ch = SLEEPTRAP; |
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373 when 3: ch = ARROWTRAP; |
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374 when 4: ch = TELTRAP; |
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375 when 5: ch = DARTTRAP; |
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376 when 6: ch = POOL; |
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377 traps[i].tr_flags = ISFOUND; |
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378 when 7: ch = MAZETRAP; |
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379 } |
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380 addch(ch); |
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381 traps[i].tr_type = ch; |
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382 traps[i].tr_show = FLOOR; |
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383 traps[i].tr_pos = stairs; |
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384 } |
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385 } |
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386 } |
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387 if (fresh) { /* A whole new picture */ |
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388 /* |
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389 * try to find a room for the hero. The objective here is to: |
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390 * |
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391 * --> don't put him in a treasure room |
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392 * --> don't put him on an object |
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393 * --> try not to put him next to the stairs |
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394 */ |
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395 cnt = 5000; |
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396 do { |
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397 rm = rnd_room(); |
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398 if (rooms[rm].r_flags & ISTREAS) |
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399 continue; |
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400 rnd_pos(&rooms[rm], &hero); |
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401 } until( cnt-- == 0 || |
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402 (winat(hero.y, hero.x) == FLOOR && |
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403 DISTANCE(hero.y, hero.x, stairs.y, stairs.x) > cnt/10)); |
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404 } |
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405 else { /* We're extending into an adjacent outside plane */ |
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406 rm = 0; |
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407 if (vert) { |
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408 if (hero.y == 1) hero.y = lines - 3 - TERRASAVE; /* Top to bottom */ |
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409 else hero.y = TERRASAVE + 1; /* Bottom to top */ |
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410 } |
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411 else { |
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412 if (hero.x == 0) hero.x = cols - 1 - TERRASAVE; /* Right to left */ |
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413 else hero.x = TERRASAVE; /* Left to right */ |
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414 } |
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415 } |
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416 oldrp = &rooms[rm]; /* Set the current room */ |
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417 player.t_oldpos = player.t_pos; /* Set the current position */ |
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418 if (ISWEARING(R_AGGR) || |
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419 (cur_misc[WEAR_JEWEL] != NULL && |
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420 cur_misc[WEAR_JEWEL]->o_which == MM_JEWEL)) |
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421 aggravate(TRUE, TRUE); |
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422 |
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423 /* |
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424 * If player is moving up or above his deepest point, wake up any |
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425 * non-uniques |
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426 */ |
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427 else if (level < cur_max) aggravate(FALSE, FALSE); |
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428 |
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429 light(&hero); |
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430 wmove(cw, hero.y, hero.x); |
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431 waddch(cw, PLAYER); |
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432 |
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433 if (level > cur_max) |
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434 cur_max = level; |
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435 |
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436 status(TRUE); |
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437 |
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438 /* Do we sense any food on this level? */ |
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439 if (cur_relic[SURTUR_RING]) quaff(P_FFIND, 0, 0, FALSE); |
125
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440 } |
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441 |
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442 /* |
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443 * Pick a room that is really there |
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444 */ |
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445 |
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446 int |
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447 rnd_room(void) |
125
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448 { |
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449 register int rm; |
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450 |
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451 if (levtype != NORMLEV) |
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452 rm = 0; |
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453 else do |
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454 { |
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455 rm = rnd(MAXROOMS); |
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456 } while (rooms[rm].r_flags & ISGONE); |
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457 return rm; |
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458 } |
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459 |
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460 /* |
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461 * put_things: |
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462 * put potions and scrolls on this level |
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463 * ltype: designates type of level to create |
125
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464 */ |
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465 |
219
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466 void |
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467 put_things(LEVTYPE ltype) |
125
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468 { |
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469 register int i, rm, cnt; |
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470 register struct object *cur; |
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471 register struct linked_list *item, *nextitem, *exitptr; |
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472 int length, width; |
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473 coord tp, *exit; |
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474 |
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475 /* |
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476 * The only way to get new stuff is to go down into the dungeon. |
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477 */ |
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478 if (level <= cur_max) |
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479 return; |
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480 |
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481 /* |
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482 * There is a chance that there is a treasure room on this level |
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483 */ |
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484 if (ltype != MAZELEV && rnd(HARDER) < level - 10) { |
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485 int j; |
125
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486 register struct room *rp; |
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487 |
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488 /* Count the number of free spaces */ |
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489 i = 0; /* 0 tries */ |
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490 do { |
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491 rp = &rooms[rnd_room()]; |
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492 width = rp->r_max.y - 2; |
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493 length = rp->r_max.x - 2; |
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494 } until ((width*length >= MAXTREAS) || (i++ > MAXROOMS*4)); |
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495 |
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496 /* Mark the room as a treasure room */ |
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497 rp->r_flags |= ISTREAS; |
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498 |
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499 /* Make all the doors secret doors */ |
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500 for (exitptr = rp->r_exit; exitptr; exitptr = next(exitptr)) { |
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501 exit = DOORPTR(exitptr); |
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502 move(exit->y, exit->x); |
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503 addch(SECRETDOOR); |
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504 } |
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505 |
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506 /* |
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507 * check to see if there are any monsters in room already |
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508 */ |
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509 for (item = mlist; item != NULL; item = nextitem) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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changeset
|
510 register struct thing *tp; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
511 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
512 tp = THINGPTR(item); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
513 nextitem = next(item); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
514 if (rp == roomin(&tp->t_pos)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
515 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
516 * Don't let nice creatures be generated in a treasure |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
517 * room. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
518 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
519 if ((player.t_ctype==C_PALADIN || player.t_ctype==C_RANGER) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
520 off(*tp, ISMEAN)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
521 int index; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
522 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
523 if (on(*tp, ISUNIQUE)) index = tp->t_index; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
524 else index = -1; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
525 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
526 /* Get rid of the monster */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
527 killed(item, FALSE, FALSE, FALSE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
528 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
529 /* Restore uniques back in the table */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
530 if (index != -1) monsters[index].m_normal = TRUE; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
531 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
532 continue; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
533 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
534 turn_on(*tp, ISMEAN); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
535 turn_on(*tp, ISGUARDIAN); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
536 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
537 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
538 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
539 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
540 /* Put in the monsters and treasures */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
541 for (j=1; j<rp->r_max.y-1; j++) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
542 for (i=1; i<rp->r_max.x-1; i++) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
543 coord trp; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
544 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
545 trp.y = rp->r_pos.y+j; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
546 trp.x = rp->r_pos.x+i; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
547 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
548 /* Monsters */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
549 if ((rnd(100) < (MAXTREAS*100)/(width*length)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
550 (mvwinch(mw, rp->r_pos.y+j, rp->r_pos.x+i) == ' ')) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
551 register struct thing *tp; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
552 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
553 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
554 * Put it there and leave it asleep. Wake the monsters |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
555 * when the player enters the room. Hopefully, all bases |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
556 * are covered as far as the ways to get in. This way |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
557 * cpu time is not wasted on the awake monsters that |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
558 * can't get to the player anyway. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
559 * try not to put any UNIQUEs in a treasure room. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
560 * note that they may have put put in already by the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
561 * non-treasure room code. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
562 * also, try not to put ISMEAN monsters in a treasure |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
563 * room as these are supposed to be non-hostile until |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
564 * attacked. It also makes life simpler for the ranger |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
565 * and paladin. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
566 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
567 while (TRUE) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
568 item = new_item(sizeof *tp); /* Make a monster */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
569 tp = THINGPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
570 new_monster(item,randmonster(FALSE, TRUE),&trp,TRUE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
571 if (on(*tp, HASFIRE)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
572 register struct linked_list *fire_item; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
573 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
574 fire_item = creat_item(); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
575 ldata(fire_item) = (char *) tp; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
576 attach(rp->r_fires, fire_item); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
577 rp->r_flags |= HASFIRE; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
578 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
579 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
580 * only picky for these classes |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
581 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
582 if (player.t_ctype!=C_RANGER&&player.t_ctype!=C_PALADIN) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
583 break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
584 if (on(*tp, ISMEAN)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
585 break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
586 killed (item, FALSE, FALSE, FALSE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
587 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
588 if (on(*tp, ISUNIQUE)) { /* just in case */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
589 carry_obj(tp, monsters[tp->t_index].m_carry); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
590 tp->t_no_move = movement(tp); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
591 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
592 turn_on(*tp, ISGUARDIAN); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
593 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
594 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
595 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
596 /* Treasures */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
597 if ((rnd(100) < (MAXTREAS*100)/(width*length)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
598 (mvinch(rp->r_pos.y+j, rp->r_pos.x+i) == FLOOR)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
599 item = new_thing(ALL, TRUE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
600 attach(lvl_obj, item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
601 cur = OBJPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
602 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
603 mvaddch(trp.y, trp.x, cur->o_type); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
604 cur->o_pos = trp; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
605 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
606 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
607 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
608 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
609 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
610 * Do MAXOBJ attempts to put things on a level |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
611 * put more things in a maze to entice player to navigate them |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
612 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
613 for (i = 0; i < MAXOBJ; i++) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
614 if (ltype == MAZELEV || rnd(100) < 45) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
615 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
616 * Pick a new object and link it in the list |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
617 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
618 item = new_thing(ALL, TRUE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
619 attach(lvl_obj, item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
620 cur = OBJPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
621 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
622 * Put it somewhere |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
623 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
624 cnt = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
625 do { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
626 rm = rnd_room(); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
627 rnd_pos(&rooms[rm], &tp); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
628 } until (winat(tp.y, tp.x) == FLOOR || cnt++ > 500); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
629 mvaddch(tp.y, tp.x, cur->o_type); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
630 cur->o_pos = tp; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
631 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
632 } |