Mercurial > hg > early-roguelike
annotate arogue7/new_level.c @ 219:f9ef86cf22b2
Advanced Rogue 7: convert to ANSI-style function declarations.
Almost 1500 lines of compiler warnings remain, and the GCC developers
are already working on a new version with even more warnings turned on
by default.
author | John "Elwin" Edwards |
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date | Fri, 19 Feb 2016 21:02:28 -0500 |
parents | adfa37e67084 |
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rev | line source |
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1 /* |
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2 * new_level.c - Dig and draw a new level |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 #define TERRASAVE 3 |
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18 |
219
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19 void put_things(LEVTYPE ltype); |
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20 |
125
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21 /* |
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22 * new_level: |
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23 * Dig and draw a new level |
219
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24 * ltype: designates type of level to create |
125
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25 */ |
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26 |
219
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27 void |
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28 new_level(LEVTYPE ltype) |
125
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29 { |
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30 register int rm, i, cnt; |
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31 register char ch; |
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32 register struct linked_list *item; |
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33 register struct thing *tp; |
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34 register struct object *obj; |
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35 int waslit = 0; /* Was the previous outside level lit? */ |
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36 int starty, startx, deltay, deltax; |
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37 bool fresh=TRUE, vert, top; |
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38 struct room *rp; |
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39 struct linked_list *nitem, *savmonst=NULL, *savitems=NULL; |
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40 coord stairs; |
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41 |
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42 if (wizard) { |
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43 msg("Turns: %d", turns); /* Number of turns for last level */ |
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44 mpos = 0; |
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45 } |
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46 |
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47 /* Start player off right */ |
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48 turn_off(player, ISHELD); |
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49 turn_off(player, ISFLEE); |
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50 extinguish(suffocate); |
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51 hold_count = 0; |
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52 trap_tries = 0; |
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53 |
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54 /* Are we just entering a dungeon? If so, how big is it? */ |
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55 if (ltype != OUTSIDE && nfloors < 0) nfloors = HARDER+10 + rnd(11); |
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56 |
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57 if (level > max_level) |
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58 max_level = level; |
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59 |
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60 /* Are we starting a new outside level? */ |
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61 if (ltype == OUTSIDE) { |
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62 register int i, j; |
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63 |
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64 /* Save some information prior to clearing the screen */ |
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65 if (level == -1 || mvinch(hero.y, hero.x) == '-') vert = TRUE; |
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66 else vert = FALSE; |
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67 |
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68 if (level == -1) { |
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69 fresh = TRUE; |
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70 starty = 2; |
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71 startx = 1; |
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72 deltay = deltax = 1; |
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73 level = 0; /* Restore the level */ |
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74 } |
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75 else { /* Copy several lines of the terrain to the other end */ |
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76 char cch; /* Copy character */ |
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77 |
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78 /* Was the area dark (not magically lit)? */ |
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79 if (!(rooms[0].r_flags & ISDARK)) waslit = 1; |
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80 |
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81 fresh = FALSE; |
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82 if ((vert && hero.y == 1) || (!vert && hero.x == 0)) top = TRUE; |
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83 else top = FALSE; |
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84 for (i=0; i<TERRASAVE; i++) { |
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85 if (vert) |
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86 for (j=1; j<cols-1; j++) { |
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87 if (top) { |
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88 cch = CCHAR( mvinch(i+2, j) ); |
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89 mvaddch(lines-6+i, j, cch); |
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90 } |
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91 else { |
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92 cch = CCHAR( mvinch(lines-4-i, j) ); |
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93 mvaddch(4-i, j, cch); |
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94 } |
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95 } |
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96 else |
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97 for (j=2; j<lines-3; j++) { |
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98 if (top) { |
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99 cch = CCHAR( mvinch(j, i+1) ); |
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100 mvaddch(j, cols-4+i, cch); |
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101 } |
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102 else { |
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103 cch = CCHAR( mvinch(j, cols-2-i) ); |
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104 mvaddch(j, 3-i, cch); |
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105 } |
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106 } |
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107 } |
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108 |
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109 if (vert) { |
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110 startx = deltax = 1; |
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111 if (top) { |
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112 starty = lines-4-TERRASAVE; |
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113 deltay = -1; |
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114 } |
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115 else { |
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116 starty = TERRASAVE + 2; |
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117 deltay = 1; |
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118 } |
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119 } |
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120 else { |
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121 starty = 2; |
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122 deltay = 1; |
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123 if (top) { |
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124 startx = cols-2-TERRASAVE; |
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125 deltax = -1; |
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126 } |
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127 else { |
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128 deltax = 1; |
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129 startx = TERRASAVE + 1; |
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130 } |
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131 } |
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132 |
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133 /* Check if any monsters should be saved */ |
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134 for (item = mlist; item != NULL; item = nitem) { |
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135 nitem = next(item); |
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136 tp = THINGPTR(item); |
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137 if (vert) { |
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138 if (top) { |
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139 if (tp->t_pos.y < TERRASAVE + 2) |
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140 tp->t_pos.y += lines - 5 - TERRASAVE; |
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141 else continue; |
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142 } |
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143 else { |
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144 if (tp->t_pos.y > lines - 4 - TERRASAVE) |
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145 tp->t_pos.y += 5 + TERRASAVE - lines; |
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146 else continue; |
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147 } |
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148 } |
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149 else { |
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150 if (top) { |
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151 if (tp->t_pos.x < TERRASAVE + 1) |
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152 tp->t_pos.x += cols - 2 - TERRASAVE; |
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153 else continue; |
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154 } |
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155 else { |
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156 if (tp->t_pos.x > cols - 2 - TERRASAVE) |
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157 tp->t_pos.x += 2 + TERRASAVE - cols; |
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158 else continue; |
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159 } |
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160 } |
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161 |
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162 /* |
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163 * If the monster is busy chasing another monster, don't save |
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164 * it |
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165 */ |
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166 if (tp->t_dest && tp->t_dest != &hero) continue; |
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167 |
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168 detach(mlist, item); |
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169 attach(savmonst, item); |
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170 } |
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171 |
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172 /* Check if any treasure should be saved */ |
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173 for (item = lvl_obj; item != NULL; item = nitem) { |
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174 nitem = next(item); |
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175 obj = OBJPTR(item); |
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176 if (vert) { |
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177 if (top) { |
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178 if (obj->o_pos.y < TERRASAVE + 2) |
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179 obj->o_pos.y += lines - 5 - TERRASAVE; |
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180 else continue; |
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181 } |
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182 else { |
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183 if (obj->o_pos.y > lines - 4 - TERRASAVE) |
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184 obj->o_pos.y += 5 + TERRASAVE - lines; |
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185 else continue; |
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186 } |
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187 } |
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188 else { |
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189 if (top) { |
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190 if (obj->o_pos.x < TERRASAVE + 1) |
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191 obj->o_pos.x += cols - 2 - TERRASAVE; |
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192 else continue; |
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193 } |
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194 else { |
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195 if (obj->o_pos.x > cols - 2 - TERRASAVE) |
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196 obj->o_pos.x += 2 + TERRASAVE - cols; |
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197 else continue; |
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198 } |
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199 } |
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200 detach(lvl_obj, item); |
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201 attach(savitems, item); |
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202 } |
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203 } |
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204 } |
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205 |
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206 |
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207 wclear(cw); |
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208 wclear(mw); |
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209 if (fresh) clear(); |
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210 /* |
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211 * check to see if he missed a UNIQUE, If he did then put it back |
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212 * in the monster table for next time |
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213 */ |
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214 for (item = mlist; item != NULL; item = next(item)) { |
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215 tp = THINGPTR(item); |
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216 if (on(*tp, ISUNIQUE)) |
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217 monsters[tp->t_index].m_normal = TRUE; |
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218 } |
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219 /* |
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220 * Free up the monsters on the last level |
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221 */ |
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222 t_free_list(monst_dead); |
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223 t_free_list(mlist); |
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224 o_free_list(lvl_obj); /* Free up previous objects (if any) */ |
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225 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) |
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226 r_free_list(rp->r_exit); /* Free up the exit lists */ |
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227 |
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228 levtype = ltype; |
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229 foods_this_level = 0; /* food for hero this level */ |
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230 if (ltype == POSTLEV || ltype == STARTLEV) { |
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231 if (ltype == POSTLEV) do_post(FALSE); /* Trading post */ |
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232 else do_post(TRUE); /* Equippage */ |
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233 levtype = ltype = POSTLEV; |
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234 } |
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235 else if (ltype == MAZELEV) { |
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236 do_maze(); |
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237 no_food++; |
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238 put_things(ltype); /* Place objects (if any) */ |
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239 } |
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240 else if (ltype == OUTSIDE) { |
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241 init_terrain(); |
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242 do_terrain(starty, startx, deltay, deltax, (bool) (fresh || !vert)); |
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243 no_food++; |
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244 put_things(ltype); |
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245 |
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246 /* Should we magically light this area? */ |
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247 if (waslit) rooms[0].r_flags &= ~ISDARK; |
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248 } |
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249 else { |
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250 do_rooms(); /* Draw rooms */ |
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251 do_passages(); /* Draw passages */ |
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252 no_food++; |
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253 put_things(ltype); /* Place objects (if any) */ |
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254 } |
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255 /* |
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256 * Place the staircase down. Only a small chance for an outside stairway. |
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257 */ |
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258 if (ltype != OUTSIDE || roll(1, 4) == 4) { |
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259 cnt = 0; |
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260 do { |
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261 rm = rnd_room(); |
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262 rnd_pos(&rooms[rm], &stairs); |
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263 } until (mvinch(stairs.y, stairs.x) == FLOOR || cnt++ > 5000); |
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264 addch(STAIRS); |
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265 } |
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266 /* |
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267 * maybe add a trading post |
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268 */ |
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269 if (level > 5 && rnd(11) == 7 && ltype == NORMLEV) { |
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270 cnt = 0; |
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271 do { |
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272 rm = rnd_room(); |
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273 if (rooms[rm].r_flags & ISTREAS) |
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274 continue; |
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275 rnd_pos(&rooms[rm], &stairs); |
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276 } until (winat(stairs.y, stairs.x) == FLOOR || cnt++ > 5000); |
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277 addch(POST); |
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278 } |
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279 if (ltype != POSTLEV) { /* Add monsters that fell through */ |
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280 nitem = tlist; |
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281 while (nitem != NULL) { |
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282 item = nitem; |
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283 nitem = next(item); /* because detach and attach mess up ptrs */ |
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284 tp = THINGPTR(item); |
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285 cnt = 0; |
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286 do { |
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287 rm = rnd_room(); |
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288 rnd_pos(&rooms[rm], &tp->t_pos); |
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289 } until (cnt++ > 5000 || winat(tp->t_pos.y, tp->t_pos.x) == FLOOR); |
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290 mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, tp->t_type); |
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291 tp->t_oldch = CCHAR( mvwinch(cw, tp->t_pos.y, tp->t_pos.x) ); |
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292 |
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293 /* |
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294 * If it has a fire, mark it |
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295 */ |
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296 if (on(*tp, HASFIRE)) { |
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297 register struct linked_list *fire_item; |
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298 |
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299 fire_item = creat_item(); |
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300 ldata(fire_item) = (char *) tp; |
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301 attach(rooms[rm].r_fires, fire_item); |
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302 rooms[rm].r_flags |= HASFIRE; |
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303 } |
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304 turn_off(*tp,ISELSEWHERE); |
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305 detach(tlist, item); |
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306 attach(mlist, item); |
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307 } |
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308 } |
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309 |
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310 /* Restore any saved monsters */ |
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311 for (item = savmonst; item != NULL; item = nitem) { |
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312 nitem = next(item); |
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313 tp = THINGPTR(item); |
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314 mvwaddch(mw, tp->t_pos.y, tp->t_pos.x, tp->t_type); |
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315 tp->t_oldch = CCHAR( mvwinch(cw, tp->t_pos.y, tp->t_pos.x) ); |
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316 |
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317 /* |
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318 * If it has a fire, mark it |
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319 */ |
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320 if (on(*tp, HASFIRE)) { |
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321 register struct linked_list *fire_item; |
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322 |
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323 fire_item = creat_item(); |
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324 ldata(fire_item) = (char *) tp; |
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325 attach(rooms[rm].r_fires, fire_item); |
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326 rooms[rm].r_flags |= HASFIRE; |
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327 } |
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328 |
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329 detach(savmonst, item); |
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330 attach(mlist, item); |
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331 } |
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332 |
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333 /* Restore any saved objects */ |
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334 for(item = savitems; item != NULL; item = nitem) { |
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335 nitem = next(item); |
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336 obj = OBJPTR(item); |
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337 mvaddch(obj->o_pos.y, obj->o_pos.x, obj->o_type); |
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338 detach(savitems, item); |
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339 attach(lvl_obj, item); |
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340 } |
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341 |
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342 |
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343 /* |
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344 * Place the traps (except for trading post) |
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345 */ |
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346 ntraps = 0; /* No traps yet */ |
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347 if (levtype == NORMLEV) { |
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348 if (rnd(10) < vlevel) { |
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349 ntraps = rnd(vlevel/4)+1; |
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350 if (ntraps > MAXTRAPS) |
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351 ntraps = MAXTRAPS; |
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352 i = ntraps; |
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353 while (i--) |
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354 { |
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355 cnt = 0; |
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356 do { |
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357 rm = rnd_room(); |
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358 if (rooms[rm].r_flags & ISTREAS) |
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359 continue; |
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360 rnd_pos(&rooms[rm], &stairs); |
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361 } until (winat(stairs.y, stairs.x) == FLOOR || cnt++ > 5000); |
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362 |
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363 traps[i].tr_flags = 0; |
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364 |
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365 /* If we are at the bottom, we can't set a trap door */ |
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366 if (level >= nfloors) ch = (char) rnd(7) + 1; |
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367 else ch = (char) rnd(8); |
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368 |
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369 switch((int) ch) { |
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370 case 0: ch = TRAPDOOR; |
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371 when 1: ch = BEARTRAP; |
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372 when 2: ch = SLEEPTRAP; |
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373 when 3: ch = ARROWTRAP; |
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374 when 4: ch = TELTRAP; |
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375 when 5: ch = DARTTRAP; |
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376 when 6: ch = POOL; |
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377 traps[i].tr_flags = ISFOUND; |
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378 when 7: ch = MAZETRAP; |
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379 } |
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380 addch(ch); |
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381 traps[i].tr_type = ch; |
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382 traps[i].tr_show = FLOOR; |
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383 traps[i].tr_pos = stairs; |
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384 } |
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385 } |
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386 } |
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387 if (fresh) { /* A whole new picture */ |
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388 /* |
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389 * try to find a room for the hero. The objective here is to: |
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390 * |
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391 * --> don't put him in a treasure room |
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392 * --> don't put him on an object |
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393 * --> try not to put him next to the stairs |
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394 */ |
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395 cnt = 5000; |
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396 do { |
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397 rm = rnd_room(); |
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398 if (rooms[rm].r_flags & ISTREAS) |
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399 continue; |
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400 rnd_pos(&rooms[rm], &hero); |
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401 } until( cnt-- == 0 || |
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402 (winat(hero.y, hero.x) == FLOOR && |
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403 DISTANCE(hero.y, hero.x, stairs.y, stairs.x) > cnt/10)); |
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404 } |
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405 else { /* We're extending into an adjacent outside plane */ |
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406 rm = 0; |
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407 if (vert) { |
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408 if (hero.y == 1) hero.y = lines - 3 - TERRASAVE; /* Top to bottom */ |
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409 else hero.y = TERRASAVE + 1; /* Bottom to top */ |
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410 } |
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411 else { |
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412 if (hero.x == 0) hero.x = cols - 1 - TERRASAVE; /* Right to left */ |
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413 else hero.x = TERRASAVE; /* Left to right */ |
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414 } |
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415 } |
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416 oldrp = &rooms[rm]; /* Set the current room */ |
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417 player.t_oldpos = player.t_pos; /* Set the current position */ |
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418 if (ISWEARING(R_AGGR) || |
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419 (cur_misc[WEAR_JEWEL] != NULL && |
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420 cur_misc[WEAR_JEWEL]->o_which == MM_JEWEL)) |
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421 aggravate(TRUE, TRUE); |
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422 |
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423 /* |
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424 * If player is moving up or above his deepest point, wake up any |
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425 * non-uniques |
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426 */ |
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427 else if (level < cur_max) aggravate(FALSE, FALSE); |
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428 |
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429 light(&hero); |
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430 wmove(cw, hero.y, hero.x); |
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431 waddch(cw, PLAYER); |
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432 |
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433 if (level > cur_max) |
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434 cur_max = level; |
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435 |
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436 status(TRUE); |
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437 |
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438 /* Do we sense any food on this level? */ |
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439 if (cur_relic[SURTUR_RING]) quaff(P_FFIND, 0, 0, FALSE); |
125
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440 } |
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441 |
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442 /* |
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443 * Pick a room that is really there |
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444 */ |
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445 |
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446 int |
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447 rnd_room(void) |
125
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448 { |
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449 register int rm; |
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450 |
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451 if (levtype != NORMLEV) |
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452 rm = 0; |
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453 else do |
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454 { |
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455 rm = rnd(MAXROOMS); |
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456 } while (rooms[rm].r_flags & ISGONE); |
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457 return rm; |
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458 } |
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459 |
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460 /* |
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461 * put_things: |
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462 * put potions and scrolls on this level |
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463 * ltype: designates type of level to create |
125
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464 */ |
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465 |
219
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466 void |
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467 put_things(LEVTYPE ltype) |
125
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468 { |
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469 register int i, rm, cnt; |
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470 register struct object *cur; |
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471 register struct linked_list *item, *nextitem, *exitptr; |
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472 int length, width; |
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473 coord tp, *exit; |
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474 |
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475 /* |
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476 * The only way to get new stuff is to go down into the dungeon. |
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477 */ |
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478 if (level <= cur_max) |
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479 return; |
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480 |
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481 /* |
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482 * There is a chance that there is a treasure room on this level |
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483 */ |
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484 if (ltype != MAZELEV && rnd(HARDER) < level - 10) { |
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485 int j; |
125
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486 register struct room *rp; |
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487 |
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488 /* Count the number of free spaces */ |
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489 i = 0; /* 0 tries */ |
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490 do { |
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491 rp = &rooms[rnd_room()]; |
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492 width = rp->r_max.y - 2; |
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493 length = rp->r_max.x - 2; |
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494 } until ((width*length >= MAXTREAS) || (i++ > MAXROOMS*4)); |
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495 |
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496 /* Mark the room as a treasure room */ |
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497 rp->r_flags |= ISTREAS; |
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498 |
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499 /* Make all the doors secret doors */ |
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500 for (exitptr = rp->r_exit; exitptr; exitptr = next(exitptr)) { |
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501 exit = DOORPTR(exitptr); |
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502 move(exit->y, exit->x); |
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503 addch(SECRETDOOR); |
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504 } |
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505 |
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506 /* |
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507 * check to see if there are any monsters in room already |
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508 */ |
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509 for (item = mlist; item != NULL; item = nextitem) { |
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510 register struct thing *tp; |
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|
511 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
512 tp = THINGPTR(item); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
513 nextitem = next(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
514 if (rp == roomin(&tp->t_pos)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
515 /* |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
516 * Don't let nice creatures be generated in a treasure |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
517 * room. |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
518 */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
519 if ((player.t_ctype==C_PALADIN || player.t_ctype==C_RANGER) && |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
520 off(*tp, ISMEAN)) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
521 int index; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
522 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
523 if (on(*tp, ISUNIQUE)) index = tp->t_index; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
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parents:
diff
changeset
|
524 else index = -1; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
525 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
526 /* Get rid of the monster */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
527 killed(item, FALSE, FALSE, FALSE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
528 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
529 /* Restore uniques back in the table */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
530 if (index != -1) monsters[index].m_normal = TRUE; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
531 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
532 continue; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
533 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
534 turn_on(*tp, ISMEAN); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
535 turn_on(*tp, ISGUARDIAN); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
536 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
537 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
538 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
539 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
540 /* Put in the monsters and treasures */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
541 for (j=1; j<rp->r_max.y-1; j++) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
542 for (i=1; i<rp->r_max.x-1; i++) { |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
543 coord trp; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
544 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
545 trp.y = rp->r_pos.y+j; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
546 trp.x = rp->r_pos.x+i; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
547 |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
548 /* Monsters */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
549 if ((rnd(100) < (MAXTREAS*100)/(width*length)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
550 (mvwinch(mw, rp->r_pos.y+j, rp->r_pos.x+i) == ' ')) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
551 register struct thing *tp; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
552 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
553 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
554 * Put it there and leave it asleep. Wake the monsters |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
555 * when the player enters the room. Hopefully, all bases |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
556 * are covered as far as the ways to get in. This way |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
557 * cpu time is not wasted on the awake monsters that |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
558 * can't get to the player anyway. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
559 * try not to put any UNIQUEs in a treasure room. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
560 * note that they may have put put in already by the |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
561 * non-treasure room code. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
562 * also, try not to put ISMEAN monsters in a treasure |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
563 * room as these are supposed to be non-hostile until |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
564 * attacked. It also makes life simpler for the ranger |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
565 * and paladin. |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
566 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
567 while (TRUE) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
568 item = new_item(sizeof *tp); /* Make a monster */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
569 tp = THINGPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
570 new_monster(item,randmonster(FALSE, TRUE),&trp,TRUE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
571 if (on(*tp, HASFIRE)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
572 register struct linked_list *fire_item; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
573 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
574 fire_item = creat_item(); |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
575 ldata(fire_item) = (char *) tp; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
576 attach(rp->r_fires, fire_item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
577 rp->r_flags |= HASFIRE; |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
578 } |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
579 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
580 * only picky for these classes |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
581 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
582 if (player.t_ctype!=C_RANGER&&player.t_ctype!=C_PALADIN) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
583 break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
584 if (on(*tp, ISMEAN)) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
585 break; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
586 killed (item, FALSE, FALSE, FALSE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
587 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
588 if (on(*tp, ISUNIQUE)) { /* just in case */ |
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Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
589 carry_obj(tp, monsters[tp->t_index].m_carry); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
590 tp->t_no_move = movement(tp); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
591 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
592 turn_on(*tp, ISGUARDIAN); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
593 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
594 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
595 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
596 /* Treasures */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
597 if ((rnd(100) < (MAXTREAS*100)/(width*length)) && |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
598 (mvinch(rp->r_pos.y+j, rp->r_pos.x+i) == FLOOR)) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
599 item = new_thing(ALL, TRUE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
600 attach(lvl_obj, item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
601 cur = OBJPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
602 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
603 mvaddch(trp.y, trp.x, cur->o_type); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
604 cur->o_pos = trp; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
605 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
606 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
607 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
608 |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
609 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
610 * Do MAXOBJ attempts to put things on a level |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
611 * put more things in a maze to entice player to navigate them |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
612 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
613 for (i = 0; i < MAXOBJ; i++) |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
614 if (ltype == MAZELEV || rnd(100) < 45) { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
615 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
616 * Pick a new object and link it in the list |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
617 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
618 item = new_thing(ALL, TRUE); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
619 attach(lvl_obj, item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
620 cur = OBJPTR(item); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
621 /* |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
622 * Put it somewhere |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
623 */ |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
624 cnt = 0; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
625 do { |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
626 rm = rnd_room(); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
627 rnd_pos(&rooms[rm], &tp); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
628 } until (winat(tp.y, tp.x) == FLOOR || cnt++ > 500); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
629 mvaddch(tp.y, tp.x, cur->o_type); |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
630 cur->o_pos = tp; |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
631 } |
adfa37e67084
Import Advanced Rogue 7.7 from the Roguelike Restoration Project (r1490)
John "Elwin" Edwards
parents:
diff
changeset
|
632 } |