annotate srogue/save.c @ 167:a0a57cf42810

ARogue family: don't hide messages caused by moving to a new level. new_level() redraws the whole screen, including the message line, so if msg() has just been called, the message will likely not last long enough to be noticed. These cases have been changed so that msg() is called after new_level(). If a fall through a trapdoor is fatal, "You fall into a trap!" is no longer printed, but the tombstone should make things clear.
author John "Elwin" Edwards
date Mon, 29 Jun 2015 20:37:32 -0400
parents e6c8652473fe
children 1863409c44cf
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1 /*
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2 * save and restore routines
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3 *
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4 * @(#)save.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <stdlib.h>
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18 #include <string.h>
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19 #include <unistd.h>
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20 #include <ctype.h>
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21 #include <fcntl.h>
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22 #include <sys/types.h>
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23 #include <sys/stat.h>
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24 #include <signal.h>
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25 #include <errno.h>
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26 #include "rogue.h"
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27 #include "rogue.ext"
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28
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29 EXTCHAR version[];
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30 EXTCHAR *ctime();
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31
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32 typedef struct stat STAT;
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33 STAT sbuf;
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34
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35 /*
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36 * ignore:
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37 * Ignore ALL signals possible
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38 */
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39 ignore()
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40 {
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41 md_ignoreallsignals();
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42 }
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43
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44 /*
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45 * save_game:
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46 * Save the current game
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47 */
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48 save_game()
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49 {
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50 reg FILE *savef;
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51 reg int c;
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52 char buf[LINLEN];
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53
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54 mpos = 0;
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55 if (file_name[0] != '\0') {
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56 if (use_savedir)
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57 msg("Save game? (y/n) ");
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58 else
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59 msg("Save file (%s)? ", file_name);
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60 do {
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61 c = wgetch(cw);
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62 if(c == ESCAPE) {
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63 msg("");
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64 return FALSE;
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65 }
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66 } while (c != 'n' && c != 'y');
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67 mpos = 0;
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68 if (c == 'y')
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69 goto gotfile;
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70 }
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71 if (use_savedir) {
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72 msg("");
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73 return FALSE;
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74 }
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75 msg("File name: ");
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76 mpos = 0;
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77 buf[0] = '\0';
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78 if (get_str(buf, cw) == QUIT) {
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79 msg("");
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80 return FALSE;
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81 }
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82 msg("");
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83 strcpy(file_name, buf);
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84 gotfile:
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85 c = dosave(); /* try to save this game */
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86 if (c == FALSE)
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87 msg("Could not save game to file %s", file_name);
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88 return c;
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89 }
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90
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91 /*
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92 * auto_save:
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93 * Automatically save a game
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94 */
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95 void
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96 auto_save(int a)
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97 {
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98 dosave(); /* save this game */
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99 byebye(1); /* so long for now */
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100 }
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101
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102 /*
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103 * game_err:
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104 * When an error occurs. Set error flag and save game.
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105 */
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