Mercurial > hg > early-roguelike
view srogue/save.c @ 167:a0a57cf42810
ARogue family: don't hide messages caused by moving to a new level.
new_level() redraws the whole screen, including the message line, so if
msg() has just been called, the message will likely not last long
enough to be noticed. These cases have been changed so that msg() is
called after new_level().
If a fall through a trapdoor is fatal, "You fall into a trap!" is no
longer printed, but the tombstone should make things clear.
author | John "Elwin" Edwards |
---|---|
date | Mon, 29 Jun 2015 20:37:32 -0400 |
parents | e6c8652473fe |
children | 1863409c44cf |
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/* * save and restore routines * * @(#)save.c 9.0 (rdk) 7/17/84 * * Super-Rogue * Copyright (C) 1984 Robert D. Kindelberger * All rights reserved. * * Based on "Rogue: Exploring the Dungeons of Doom" * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman * All rights reserved. * * See the file LICENSE.TXT for full copyright and licensing information. */ #include <stdlib.h> #include <string.h> #include <unistd.h> #include <ctype.h> #include <fcntl.h> #include <sys/types.h> #include <sys/stat.h> #include <signal.h> #include <errno.h> #include "rogue.h" #include "rogue.ext" EXTCHAR version[]; EXTCHAR *ctime(); typedef struct stat STAT; STAT sbuf; /* * ignore: * Ignore ALL signals possible */ ignore() { md_ignoreallsignals(); } /* * save_game: * Save the current game */ save_game() { reg FILE *savef; reg int c; char buf[LINLEN]; mpos = 0; if (file_name[0] != '\0') { if (use_savedir) msg("Save game? (y/n) "); else msg("Save file (%s)? ", file_name); do { c = wgetch(cw); if(c == ESCAPE) { msg(""); return FALSE; } } while (c != 'n' && c != 'y'); mpos = 0; if (c == 'y') goto gotfile; } if (use_savedir) { msg(""); return FALSE; } msg("File name: "); mpos = 0; buf[0] = '\0'; if (get_str(buf, cw) == QUIT) { msg(""); return FALSE; } msg(""); strcpy(file_name, buf); gotfile: c = dosave(); /* try to save this game */ if (c == FALSE) msg("Could not save game to file %s", file_name); return c; } /* * auto_save: * Automatically save a game */ void auto_save(int a) { dosave(); /* save this game */ byebye(1); /* so long for now */ } /* * game_err: * When an error occurs. Set error flag and save game. */ void game_err(int a) { int ok; ok = dosave(); /* try to save this game */ clear(); refresh(); endwin(); printf("\nInternal error !!!\n\nYour game was "); if (ok) printf("saved."); else printf("NOT saveable."); fflush(stdout); #ifdef SIGIOT signal(SIGIOT, SIG_DFL); /* allow core dump signal */ #endif abort(); /* cause core dump */ byebye(3); } /* * dosave: * Set UID back to user and save the game */ dosave() { FILE *savef; ignore(); if (!use_savedir) { md_resetpriv(); } umask(022); if (file_name[0] != '\0') { if ((savef = fopen(file_name,"w")) != NULL) { save_file(savef); return TRUE; } } return FALSE; } /* * save_file: * Do the actual save of this game to a file */ save_file(savef) FILE *savef; { reg int fnum; int slines = LINES; int scols = COLS; #ifdef __DJGPP__ /* st_ino w/ DJGPP under WinXP broken */ _djstat_flags |= _STAT_INODE; /* so turn off computing it for now */ #endif /* * force allocation of the buffer now so that inodes, etc * can be checked when restoring saved games. */ fnum = fileno(savef); fstat(fnum, &sbuf); write(fnum, "RDK", 4); lseek(fnum, 0L, 0); encwrite(version,strlen(version)+1,savef); encwrite(&slines,sizeof(slines),savef); encwrite(&scols,sizeof(scols),savef); msg(""); rs_save_file(savef); close(fnum); md_onsignal_exit(); wclear(cw); draw(cw); } /* * restore: * Restore a saved game from a file */ restore(file, envp) char *file, **envp; { register inf, pid; int ret_status; #ifndef _AIX extern char **environ; #endif #ifdef __DJGPP__ /* st_ino w/ DJGPP under WinXP broken */ _djstat_flags |= _STAT_INODE; /* so turn off computing it for now */ #endif char buf[LINLEN]; STAT sbuf2; int slines, scols; if ((inf = open(file, O_RDONLY)) < 0) { if (use_savedir && errno == ENOENT) return TRUE; else { printf("Cannot read save game %s\n",file); return FALSE; } } encread(buf, strlen(version) + 1, inf); if (strcmp(buf, version) != 0) { printf("Sorry, saved game version is out of date.\n"); return FALSE; } fstat(inf, &sbuf2); encread(&slines,sizeof(slines),inf); encread(&scols,sizeof(scols),inf); /* * we do not close the file so that we will have a hold of the * inode for as long as possible */ #ifdef __INTERIX setenv("TERM","interix"); #endif initscr(); if (slines > LINES) { endwin(); printf("Sorry, original game was played on a screen with %d lines.\n",slines); printf("Current screen only has %d lines. Unable to restore game\n",LINES); return(FALSE); } if (scols > COLS) { endwin(); printf("Sorry, original game was played on a screen with %d columns.\n", scols); printf("Current screen only has %d columns. Unable to restore game\n",COLS); return(FALSE); } cw = newwin(LINES, COLS, 0, 0); mw = newwin(LINES, COLS, 0, 0); hw = newwin(LINES, COLS, 0, 0); keypad(cw, 1); mpos = 0; mvwprintw(cw, 0, 0, "%s: %s", file, ctime(&sbuf2.st_mtime)); /* defeat multiple restarting from the same place */ if (!wizard) { if (sbuf2.st_nlink != 1) { endwin(); printf("Cannot restore from a linked file\n"); return FALSE; } } if (rs_restore_file(inf) == FALSE) { endwin(); printf("Cannot restore file\n"); return(FALSE); } #if defined(__CYGWIN__) || defined(__DJGPP__) close(inf); #endif if (!wizard) { #if defined(HAVE_WORKING_FORK) endwin(); if (!use_savedir) { while((pid = fork()) < 0) sleep(1); /* set id to unlink file */ if(pid == 0) { md_resetpriv(); unlink(file); exit(0); } /* wait for unlink to finish */ else { while(wait(&ret_status) != pid) continue; if (ret_status < 0) { printf("Cannot unlink file\n"); return FALSE; } } } else { /* Don't drop privileges, they're needed * for the unlink. */ if (unlink(file) < 0) { printf("Cannot unlink file\n"); return FALSE; } } #else if (unlink(file) < 0) { printf("Cannot unlink file\n"); return FALSE; } #endif } if (him->s_hpt <= 0) { endwin(); printf("This character is already dead.\n"); return FALSE; } environ = envp; strcpy(file_name, file); setup(); restscr(cw); md_srandom(getpid()); playit(); }