Mercurial > hg > early-roguelike
annotate urogue/urogue.6 @ 269:a413bc97d3ea
UltraRogue: fix the arrow keys.
The startup sequence now calls keypad() to turn on curses recognition
of special keys.
author | John "Elwin" Edwards |
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date | Tue, 28 Feb 2017 21:14:53 -0500 |
parents | c495a4f288c6 |
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256
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1 .\" |
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2 .\" Last Modified: 06/16/86 |
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3 .\" |
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4 .TH UROGUE 6 "1.03 Draft" |
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5 .SH NAME |
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6 urogue \- UltraRogue \- Exploring the dungeons of doom. |
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7 .SH SYNTAX |
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8 .B urogue |
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9 [ |
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10 .I save-file |
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11 ] |
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12 [ |
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13 .B \-k |
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14 ] |
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15 [ |
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16 .B \-s |
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17 ] |
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18 [ |
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19 .B \-n |
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20 ] |
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21 [ |
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22 .B \-v |
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23 ] |
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24 [ |
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25 .B \-r |
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26 ] |
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27 .SH DESCRIPTION |
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28 .PP |
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29 .I UltraRogue |
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30 is a advanced version of one of the more standard rogue games. |
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31 It is much more difficult and interesting to play than the |
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32 original version on which it is based (Advanced Rogue 2.0). |
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33 Some of it's unique features include 10 player character classes, |
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34 several hundred monsters, charmable monsters, etc. |
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35 .PP |
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36 To win the game |
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37 you must locate 8 artifacts which start appearing from level 25 |
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38 down. You must then bring all artifacts back up out of the dungeon. |
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39 These artifacts also may be |
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40 .I applied |
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41 to use some of their great powers! Be warned, though, sometimes these |
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42 powers back-fire on you. |
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43 .SH ENVIRONMENT |
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44 The environment variable |
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45 .B $UROGUE |
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46 (the person installing |
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47 .I UltraRogue |
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48 may have changed this for your site) |
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49 is checked to set certain default options for |
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50 .I UltraRogue. |
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51 The following may be set in the |
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52 .B $UROGUE: |
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53 .IP "\fBterse\fR (\fIboolean\fR)" |
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54 Short output messages. |
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55 .IP "\fBflush\fR (\fIboolean\fR)" |
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56 Flush typeahead when fighting. |
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57 .IP "\fBjump\fR (\fIboolean\fR)" |
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58 Show position only at the end of running. |
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59 .IP "\fBinven\fR (\fIstring\fR)" |
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60 Inventory style. |
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61 .IP "\fBaskme\fR (\fIboolean\fR)" |
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62 Ask about unidentified things. |
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63 .IP "\fBstopdoor\fR (\fIboolean\fR)" |
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64 Stop running when next to something interesting. |
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65 .IP "\fBname\fR (\fIstring\fR)" |
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66 The rogue's name. |
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67 .IP "\fBfruit\fR (\fIstring\fR)" |
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68 The funny fruit used by the rogue. |
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69 .IP "\fBfile\fR (\fIstring\fR)" |
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70 Default savefile name. |
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71 .IP "\fBscore\fR (\fIstring\fR)" |
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72 Default scorefile name. |
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73 .IP "\fBclass\fR (\fIstring\fR)" |
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74 Default player class. |
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75 .sp |
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76 .PP |
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77 Something like |
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78 .nf |
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79 .sp |
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80 .in +.5in |
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81 setenv UROGUE "name=VAX Killer,fruit=Peach,noterse,jump" |
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82 .in -.5in |
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83 .sp |
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84 .fi |
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85 does the obvious. The ``score'' option is ignored unless you start |
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86 urogue in wizard mode. The class option string can have the following |
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87 values: ``fighter'', ``illus'', ``paladin'', ``ranger'', ``cleric'', ``magic'', |
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88 ``assasin'', ``druid'', ``ninja'', and ``thief'' and is initialized only at |
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89 startup time. The ``inven'' option can take the values ``slow'', ``clear'', |
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90 and ``overwrite''. |
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91 .PP |
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92 You may change most of these values while playing with the |
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93 .B ``o'' |
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