annotate rogue3/rip.c @ 16:a731f515575e

rogue3: add the option of logging all games to a text file
author edwarj4
date Tue, 10 Nov 2009 22:38:46 +0000
parents 78df7025783b
children d67cac79f0f1
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1 /*
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2 * File for the fun ends
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3 * Death or a total win
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4 *
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5 * @(#)rip.c 3.13 (Berkeley) 6/16/81
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6 *
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7 * Rogue: Exploring the Dungeons of Doom
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8 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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9 * All rights reserved.
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10 *
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11 * See the file LICENSE.TXT for full copyright and licensing information.
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12 */
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13
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14 #include <stdlib.h>
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15 #include <errno.h>
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16 #include <time.h>
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17 #include <signal.h>
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18 #include <ctype.h>
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19 #include <sys/types.h>
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20 #include <fcntl.h>
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21 #include <string.h>
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22 #include "curses.h"
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23 #include "machdep.h"
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24 #include "rogue.h"
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25
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26 static char *rip[] = {
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27 " __________",
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28 " / \\",
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29 " / REST \\",
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30 " / IN \\",
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31 " / PEACE \\",
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32 " / \\",
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33 " | |",
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34 " | |",
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35 " | killed by a |",
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36 " | |",
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37 " | 1980 |",
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38 " *| * * * | *",
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39 " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
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40 0
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41 };
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42
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43 char *killname();
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44
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45 /*
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46 * death:
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47 * Do something really fun when he dies
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48 */
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49
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50 void
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51 death(int monst)
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52 {
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53 char **dp = rip, *killer;
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54 struct tm *lt;
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55 time_t date;
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56 char buf[80];
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57
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d388234c4ce9 Don't autosave on segfault or after death
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58 /* Don't autosave dead games. It would be a good idea to autosave a
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59 game that is between death and scoreboard write, but the restore
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60 code can't handle that case yet. */
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61 md_onsignal_default();
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62
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63 time(&date);
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64 lt = localtime(&date);
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65 clear();
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66 move(8, 0);
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67 while (*dp)
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68 printw("%s\n", *dp++);
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69 mvaddstr(14, 28-(((int)strlen(whoami)+1)/2), whoami);
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70 purse -= purse/10;
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71 sprintf(buf, "%d Au", purse);
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72 mvaddstr(15, 28-(((int)strlen(buf)+1)/2), buf);
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73 killer = killname(monst);
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74 mvaddstr(17, 28-(((int)strlen(killer)+1)/2), killer);
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75 mvaddstr(16, 33, vowelstr(killer));
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76 sprintf(prbuf, "%4d", 1900+lt->tm_year);
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77 mvaddstr(18, 26, prbuf);
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78 move(LINES-1, 0);
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79 draw(stdscr);
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80 log(purse, 0, monst);
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81 score(purse, 0, monst);
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78df7025783b Make sure all output appears when exiting
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82 /* Make sure all the output gets through ssh and
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83 anything else that might be in the way. */
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84 printf("[Press return to exit]\n");
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85 fflush(NULL);
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86 getchar();
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87 exit(0);
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88 }
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89
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90 /*
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91 * score -- figure score and post it.
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92 */
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93
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94 void
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95 open_score(void)
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96 {
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97 #ifdef SCOREFILE
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98 char *scorefile = SCOREFILE;
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99
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100 if (scoreboard != NULL) {
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101 rewind(scoreboard);
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102 return;
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103 }
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104
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