Mercurial > hg > early-roguelike
annotate rogue4/mach_dep.c @ 301:acc3718f50ab
rogue4: delete a duplicate variable definition.
author | John "Elwin" Edwards |
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date | Sat, 15 Aug 2020 20:27:06 -0400 |
parents | 6376b514a30b |
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rev | line source |
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1 /* |
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2 * Various installation dependent routines |
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3 * |
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4 * @(#)mach_dep.c 4.23 (Berkeley) 5/19/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 /* |
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14 * The various tuneable defines are: |
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15 * |
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16 * SCOREFILE Where/if the score file should live. |
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17 * MAXLOAD What (if any) the maximum load average should be |
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18 * when people are playing. If defined, then |
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19 * LOADAV Should rogue define it's own routine to |
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20 * get the load average? |
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21 * NAMELIST If so, where does the system namelist hide? |
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22 * MAXUSERS What (if any) the maximum user count should be |
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23 * when people are playing. If defined, then |
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24 * UCOUNT Should rogue define it's own routine to |
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25 * count users? |
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26 * UTMP If so, where does the user list hide? |
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27 * CHECKTIME How often/if rogue should check during the game |
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28 * for high load average. |
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29 */ |
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30 |
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31 #include <limits.h> |
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32 #include <stdlib.h> |
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33 #include <stdio.h> |
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34 #include <curses.h> |
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35 #include <time.h> |
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36 #include <signal.h> |
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37 #include <sys/stat.h> |
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38 #include <fcntl.h> |
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39 #include <string.h> |
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40 #include <errno.h> |
284 | 41 |
42 #ifdef CHECKTIME | |
43 #include <unistd.h> | |
44 #endif | |
45 | |
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46 #include "rogue.h" |
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47 |
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48 int num_checks; /* times we've gone over in checkout() */ |
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49 |
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50 #ifdef SCOREFILE |
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51 #ifdef LOCKFILE |
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52 static char *lockfile = LOCKFILE; |
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53 #endif |
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54 #endif |
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55 |
215 | 56 int too_much(void); |
57 bool author(void); | |
58 void checkout(int s); | |
59 void chmsg(char *fmt, int arg); | |
60 | |
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61 /* |
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62 * init_check: |
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63 * Check out too see if it is proper to play the game now |
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64 */ |
215 | 65 void |
66 init_check(void) | |
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67 { |
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68 if (too_much()) |
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69 { |
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70 printf("Sorry, %s, but the system is too loaded now.\n", whoami); |
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71 printf("Try again later. Meanwhile, why not enjoy a%s %s?\n", |
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72 vowelstr(fruit), fruit); |
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73 if (author()) |
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74 printf("However, since you're a good guy, it's up to you\n"); |
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75 else |
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76 exit(1); |
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77 } |
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78 } |
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79 |
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80 /* |
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81 * open_score: |
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82 * Open up the score file for future use, and then |
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83 * setuid(getuid()) in case we are running setuid. |
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84 */ |
215 | 85 void |
86 open_score(void) | |
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87 { |
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88 #ifdef SCOREFILE |
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89 score_file = fopen(SCOREFILE, "r+"); |
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90 if ((score_file == NULL) && (errno == ENOENT)) { |
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91 score_file = fopen(SCOREFILE, "w+"); |
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92 } |
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93 #else |
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94 score_file = NULL; |
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95 #endif |
13 | 96 if (!use_savedir) |
97 md_normaluser(); | |
98 return; | |
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