annotate arogue5/rip.c @ 315:ad2570b5b21f

Advanced Rogue 5, 7: fix some trading post messages. When attempting to buy an unaffordable object, messages were often of the form "You can't afford that a scroll of hold monster !", because the object description (stored in curpurch) was the same text used in inventory displays. This has been worked around by inspecting the contents of curpurch and using different message templates.
author John "Elwin" Edwards
date Sun, 24 Oct 2021 20:26:21 -0400
parents 32bc72dcbf4f
children
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1 /*
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2 * File for the fun ends
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3 * Death or a total win
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4 *
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5 * Advanced Rogue
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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7 * All rights reserved.
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8 *
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9 * Based on "Rogue: Exploring the Dungeons of Doom"
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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11 * All rights reserved.
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12 *
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13 * See the file LICENSE.TXT for full copyright and licensing information.
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14 */
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15
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16 /* Print flags for scoring */
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17 #define REALLIFE 1 /* Print out machine and logname */
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18 #define EDITSCORE 2 /* Edit the current score file */
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19 #define ADDSCORE 3 /* Add a new score */
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20
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21 #include <fcntl.h>
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22 #include <stdio.h>
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23 #include <stdlib.h>
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c49f7927b0fa arogue5: add missing header files.
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24 #include <string.h>
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25 #include "curses.h"
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26 #include <time.h>
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27 #include <signal.h>
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28 #include <ctype.h>
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29 #include <sys/types.h>
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30 #include "network.h"
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31 #include "rogue.h"
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32 #include "mach_dep.h"
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33
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34 /*
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35 * If you change this structure, change the compatibility routines
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36 * scoreout() and scorein() to reflect the change. Also update SCORELEN.
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37 */
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38
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39 struct sc_ent {
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40 unsigned long sc_score;
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41 char sc_name[LINELEN];
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42 char sc_system[SYSLEN];
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43 char sc_login[LOGLEN];
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44 short sc_flgs;
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45 short sc_level;
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46 short sc_ctype;
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47 short sc_monster;
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48 short sc_quest;
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49 };
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50
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51 #define SCORELEN \
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52 (sizeof(unsigned long) + LINELEN + SYSLEN + LOGLEN + 5*sizeof(short))
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53
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54 static char *rip[] = {
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55 " __________",
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56 " / \\",
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57 " / REST \\",
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58 " / IN \\",
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59 " / PEACE \\",
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60 " / \\",
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61 " | |",
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62 " | |",
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63 " | killed by |",
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64 " | |",
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65 " | 1984 |",
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66 " *| * * * | *",
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67 " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
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68 0
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69 };
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70
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71 char *killname(short monst);
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72 void scorein(struct sc_ent scores[], FILE *inf);
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73 void scoreout(struct sc_ent scores[], FILE *outf);
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74 void showpack(char *howso);
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75 int update(struct sc_ent top_ten[], unsigned long amount, short quest,
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76 char *whoami, short flags, short level, short monst, short ctype,
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77 char *system, char *login);
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79
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80 void
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81 byebye(int sig)
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82 {
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83 NOOP(sig);
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84 if (!isendwin()) {
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85 clear();
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86 endwin();
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87 }
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88 printf("\n");
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89 exit(0);
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90 }
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91
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92
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93 /*
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94 * death:
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95 * Do something really fun when he dies
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96 */
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97
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98 void
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99 death(short monst)
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100 {
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101 register char **dp = rip, *killer;
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