Mercurial > hg > early-roguelike
annotate arogue7/passages.c @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | 13b482bd9e66 |
children |
rev | line source |
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1 /* |
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2 * passages.c - Draw the connecting passages |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * Draw the connecting passages |
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17 * |
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18 * @(#)passages.c 3.4 (Berkeley) 6/15/81 |
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19 */ |
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20 |
219
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21 #include <stdlib.h> |
125
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22 #include "curses.h" |
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23 #include "rogue.h" |
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24 |
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25 void conn(int r1, int r2); |
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26 void door(struct room *rm, coord *cp); |
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27 |
125
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28 /* |
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29 * do_passages: |
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30 * Draw all the passages on a level. |
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31 */ |
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32 |
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33 void |
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34 do_passages(void) |
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35 { |
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36 register struct rdes *r1, *r2 = NULL; |
125
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37 register int i, j; |
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38 register int roomcount; |
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39 static struct rdes |
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40 { |
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41 bool conn[MAXROOMS]; /* possible to connect to room i? */ |
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42 bool isconn[MAXROOMS]; /* connection been made to room i? */ |
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43 bool ingraph; /* this room in graph already? */ |
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44 } rdes[MAXROOMS] = { |
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45 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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46 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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47 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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48 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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49 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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50 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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51 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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52 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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53 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 }, |
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54 }; |
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55 |
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56 /* |
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57 * reinitialize room graph description |
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58 */ |
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59 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++) |
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60 { |
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61 for (j = 0; j < MAXROOMS; j++) |
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62 r1->isconn[j] = FALSE; |
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63 r1->ingraph = FALSE; |
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64 } |
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65 |
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66 /* |
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67 * starting with one room, connect it to a random adjacent room and |
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68 * then pick a new room to start with. |
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69 */ |
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70 roomcount = 1; |
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71 r1 = &rdes[rnd(MAXROOMS)]; |
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72 r1->ingraph = TRUE; |
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73 do |
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74 { |
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75 /* |
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76 * find a room to connect with |
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77 */ |
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78 j = 0; |
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79 for (i = 0; i < MAXROOMS; i++) |
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80 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0) |
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81 r2 = &rdes[i]; |
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82 /* |
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83 * if no adjacent rooms are outside the graph, pick a new room |
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84 * to look from |
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85 */ |
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86 if (j == 0) |
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87 { |
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88 do |
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89 r1 = &rdes[rnd(MAXROOMS)]; |
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90 until (r1->ingraph); |
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91 } |
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92 /* |
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93 * otherwise, connect new room to the graph, and draw a tunnel |
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94 * to it |
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95 */ |
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96 else |
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97 { |
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98 r2->ingraph = TRUE; |
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99 i = (int)(r1 - rdes); |
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100 j = (int)(r2 - rdes); |
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101 conn(i, j); |
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102 r1->isconn[j] = TRUE; |
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103 r2->isconn[i] = TRUE; |
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104 roomcount++; |
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105 } |
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106 } while (roomcount < MAXROOMS); |
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107 |
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108 /* |
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109 * attempt to add passages to the graph a random number of times so |
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110 * that there isn't just one unique passage through it. |
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111 */ |
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112 for (roomcount = rnd(5); roomcount > 0; roomcount--) |
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113 { |
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114 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */ |
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115 /* |
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116 * find an adjacent room not already connected |
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117 */ |
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118 j = 0; |
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119 for (i = 0; i < MAXROOMS; i++) |
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120 if (r1->conn[i] && !r1->isconn[i] && rnd(++j) == 0) |
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121 r2 = &rdes[i]; |
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122 /* |
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123 * if there is one, connect it and look for the next added |
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124 * passage |
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125 */ |
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126 if (j != 0) |
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127 { |
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128 i = (int)(r1 - rdes); |
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129 j = (int)(r2 - rdes); |
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130 conn(i, j); |
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131 r1->isconn[j] = TRUE; |
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132 r2->isconn[i] = TRUE; |
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133 } |
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134 } |
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135 } |
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136 |
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137 /* |
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138 * conn: |
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139 * Draw a corridor from a room in a certain direction. |
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140 */ |
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141 |
219
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142 void |
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143 conn(int r1, int r2) |
125
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144 { |
200
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145 register struct room *rpf, *rpt = NULL; |
304 | 146 register signed char rmt; |
125
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147 register int distance, max_diag, offset, i; |
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148 register int rm; |
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149 int turns[3], turn_dist[3]; |
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150 register char direc; |
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151 coord delta, curr, turn_delta, spos, epos; |
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152 |
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153 if (r1 < r2) |
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154 { |
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155 rm = r1; |
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156 if (r1 + 1 == r2) |
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157 direc = 'r'; |
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158 else |
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159 direc = 'd'; |
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160 } |
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161 else |
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162 { |
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163 rm = r2; |
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164 if (r2 + 1 == r1) |
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165 direc = 'r'; |
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166 else |
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167 direc = 'd'; |
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168 } |
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169 rpf = &rooms[rm]; |
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170 /* |
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171 * Set up the movement variables, in two cases: |
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172 * first drawing one down. |
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173 */ |
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174 if (direc == 'd') |
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175 { |
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176 rmt = rm + 3; /* room # of dest */ |
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177 rpt = &rooms[rmt]; /* room pointer of dest */ |
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178 delta.x = 0; /* direction of move */ |
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179 delta.y = 1; |
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180 spos.x = rpf->r_pos.x; /* start of move */ |
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181 spos.y = rpf->r_pos.y; |
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182 epos.x = rpt->r_pos.x; /* end of move */ |
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183 epos.y = rpt->r_pos.y; |
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184 if (!(rpf->r_flags & ISGONE)) /* if not gone pick door pos */ |
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185 { |
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186 spos.x += rnd(rpf->r_max.x-2)+1; |
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187 spos.y += rpf->r_max.y-1; |
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188 } |
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189 if (!(rpt->r_flags & ISGONE)) |
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190 epos.x += rnd(rpt->r_max.x-2)+1; |
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191 distance = abs(spos.y - epos.y) - 1; /* distance to move */ |
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192 turn_delta.y = 0; /* direction to turn */ |
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193 turn_delta.x = (spos.x < epos.x ? 1 : -1); |
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194 offset = abs(spos.x - epos.x); /* how far to turn */ |
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195 } |
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196 else if (direc == 'r') /* setup for moving right */ |
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197 { |
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198 rmt = rm + 1; |
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199 rpt = &rooms[rmt]; |
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200 delta.x = 1; |
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201 delta.y = 0; |
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202 spos.x = rpf->r_pos.x; |
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203 spos.y = rpf->r_pos.y; |
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204 epos.x = rpt->r_pos.x; |
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205 epos.y = rpt->r_pos.y; |
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206 if (!(rpf->r_flags & ISGONE)) |
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207 { |
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208 spos.x += rpf->r_max.x-1; |
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209 spos.y += rnd(rpf->r_max.y-2)+1; |
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210 } |
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211 if (!(rpt->r_flags & ISGONE)) |
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212 epos.y += rnd(rpt->r_max.y-2)+1; |
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213 distance = abs(spos.x - epos.x) - 1; |
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214 turn_delta.y = (spos.y < epos.y ? 1 : -1); |
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215 turn_delta.x = 0; |
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216 offset = abs(spos.y - epos.y); |
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217 } |
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218 else |
308
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304
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219 { |
125
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220 debug("error in connection tables"); |
308
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304
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221 return; |
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222 } |
125
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223 |
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224 /* |
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225 * Draw in the doors on either side of the passage or just put #'s |
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226 * if the rooms are gone. |
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227 */ |
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228 if (!(rpf->r_flags & ISGONE)) door(rpf, &spos); |
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229 else |
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230 { |
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231 cmov(spos); |
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232 addch('#'); |
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233 } |
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234 if (!(rpt->r_flags & ISGONE)) door(rpt, &epos); |
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235 else |
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236 { |
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237 cmov(epos); |
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238 addch('#'); |
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239 } |
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240 |
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241 /* How far can we move diagonally? */ |
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242 max_diag = min(distance, offset); |
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243 |
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244 /* |
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245 * Decide how many turns we will have. |
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246 */ |
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247 for (i=0; i<3; i++) turn_dist[i] = 0; /* Init distances */ |
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248 if (max_diag > 0) { |
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249 int nturns; |
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250 |
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251 for (i=0, nturns=0; i<3; i++) { |
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252 if (rnd(3 - i + nturns) == 0) { |
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253 nturns++; |
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254 turns[i] = 0; |
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255 } |
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256 else turns[i] = -1; |
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257 } |
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258 } |
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259 else { |
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260 /* Just use a straight line (middle turn) */ |
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261 turns[0] = turns[2] = -1; |
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262 turns[1] = 0; |
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263 } |
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264 |
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265 /* |
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266 * Now decide how long each turn will be (for those selected above). |
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267 */ |
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268 while (max_diag > 0) { |
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269 for (i=0; i<3; i++) { |
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270 if (turns[i] >= 0 && max_diag > 0 && rnd(2) == 0) { |
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271 turn_dist[i]++; |
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272 max_diag--; |
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273 } |
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274 } |
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275 } |
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276 |
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277 /* |
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278 * If we have extra offset space, add it to the straight turn. |
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279 */ |
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280 if (offset > distance) turn_dist[1] += offset - distance; |
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281 |
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282 /* |
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283 * Decide where we want to make our turns. |
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284 * First calculate the offsets, then use those offsets to calculate |
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285 * the exact position relative to "distance." |
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286 */ |
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287 turns[0] = rnd(distance - turn_dist[0] - turn_dist[2]); |
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288 turns[2] = rnd(distance - turn_dist[0] - turn_dist[2] - turns[0]); |
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289 turns[1] = rnd(distance - turn_dist[0] - turn_dist[2] - |
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290 turns[0] - turns[2]); |
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291 |
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292 turns[0] = distance - turns[0]; |
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293 turns[1] = turns[0] - turn_dist[0] - turns[1]; |
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294 turns[2] = turns[1] - turns[2]; |
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295 |
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296 /* |
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297 * Get ready to move... |
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298 */ |
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299 curr.x = spos.x; |
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300 curr.y = spos.y; |
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301 while (distance > 0) { |
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302 /* |
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303 * Move to next row/column |
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304 */ |
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305 curr.x += delta.x; |
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306 curr.y += delta.y; |
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307 |
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308 /* |
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309 * Check if we are at a turn place; if so make a turn |
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310 */ |
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311 for (i=0; i<3; i++) { |
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312 if (distance == turns[i] && turn_dist[i] > 0) { |
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313 /* |
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314 * If this is the start of a straight path, |
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315 * we might put in a right-angle turn (33% chance). |
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316 */ |
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317 if (i == 1 && rnd(3) == 0) { |
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318 cmov(curr); |
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319 addch(PASSAGE); |
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320 } |
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321 |
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322 /* Now dig the turn */ |
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323 while (turn_dist[i]--) { |
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324 curr.x += turn_delta.x; |
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325 curr.y += turn_delta.y; |
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326 cmov(curr); |
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327 addch(PASSAGE); |
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328 if (i != 1) { /* A diagonal */ |
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329 if (--distance > 0) { |
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330 curr.x += delta.x; |
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331 curr.y += delta.y; |
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332 } |
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333 } |
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334 } |
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335 } |
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336 } |
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337 |
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338 if (distance > 0) { |
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339 /* |
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340 * Dig the passage. |
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341 */ |
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342 cmov(curr); |
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343 addch(PASSAGE); |
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344 distance--; |
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345 } |
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346 } |
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347 curr.x += delta.x; |
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348 curr.y += delta.y; |
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349 if (!ce(curr, epos)) |
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350 msg("Warning, connectivity problem (%d, %d) to (%d, %d).", |
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351 curr.y, curr.x, epos.y, epos.x); |
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352 } |
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353 |
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354 /* |
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355 * Add a door or possibly a secret door |
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356 * also enters the door in the exits array of the room. |
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357 */ |
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358 |
219
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359 void |
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360 door(struct room *rm, coord *cp) |
125
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361 { |
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362 struct linked_list *newroom; |
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363 coord *exit; |
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364 |
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365 cmov(*cp); |
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366 addch((rnd(10) < level - 1 && rnd(100) < 20) ? SECRETDOOR : DOOR); |
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367 |
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368 /* Insert the new room into the linked list of rooms */ |
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369 newroom = new_item(sizeof(coord)); |
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370 exit = DOORPTR(newroom); |
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371 *exit = *cp; |
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372 attach(rm->r_exit, newroom); |
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373 } |