Mercurial > hg > early-roguelike
annotate rogue4/extern.c @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | acc3718f50ab |
children |
rev | line source |
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12
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1 /* |
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2 * global variable initializaton |
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3 * |
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4 * @(#)extern.c 4.32 (Berkeley) 4/1/82 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <curses.h> |
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14 #include "rogue.h" |
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15 |
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16 bool after; /* True if we want after daemons */ |
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17 bool noscore; /* Was a wizard sometime */ |
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18 bool s_know[MAXSCROLLS]; /* Does he know what a scroll does */ |
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19 bool p_know[MAXPOTIONS]; /* Does he know what a potion does */ |
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20 bool r_know[MAXRINGS]; /* Does he know what a ring does */ |
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21 bool ws_know[MAXSTICKS]; /* Does he know what a stick does */ |
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22 bool amulet = FALSE; /* He found the amulet */ |
15 | 23 bool askme = TRUE; /* Ask about unidentified things */ |
12
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24 bool door_stop = FALSE; /* Stop running when we pass a door */ |
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25 bool fight_flush = FALSE; /* True if toilet input */ |
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26 bool firstmove = FALSE; /* First move after setting door_stop */ |
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27 bool in_shell = FALSE; /* True if executing a shell */ |
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28 bool jump = FALSE; /* Show running as series of jumps */ |
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29 bool passgo = FALSE; /* Follow passages */ |
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30 bool playing = TRUE; /* True until he quits */ |
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31 bool running = FALSE; /* True if player is running */ |
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32 bool save_msg = TRUE; /* Remember last msg */ |
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33 bool slow_invent = FALSE; /* Inventory one line at a time */ |
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34 bool terse = FALSE; /* True if we should be short */ |
13 | 35 bool use_savedir = FALSE; /* True if using system savefile area */ |
12
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36 #ifdef WIZARD |
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37 bool wizard = FALSE; /* True if allows wizard commands */ |
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38 #endif |
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39 |
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40 char take; /* Thing the rogue is taking */ |
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41 char prbuf[MAXSTR]; /* Buffer for sprintfs */ |
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42 char outbuf[BUFSIZ]; /* Output buffer for stdout */ |
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43 char runch; /* Direction player is running */ |
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44 char *s_names[MAXSCROLLS]; /* Names of the scrolls */ |
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45 const char *p_colors[MAXPOTIONS]; /* Colors of the potions */ |
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46 const char *r_stones[MAXRINGS]; /* Stone settings of the rings */ |
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47 const char *w_names[MAXWEAPONS + 1] = { /* Names of the various weapons */ |
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48 "mace", |
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49 "long sword", |
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50 "short bow", |
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51 "arrow", |
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52 "dagger", |
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53 "two handed sword", |
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54 "dart", |
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55 "crossbow", |
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56 "crossbow bolt", |
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57 "spear", |
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58 NULL /* fake entry for dragon's breath */ |
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59 }; |
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60 const char *a_names[MAXARMORS] = { /* Names of armor types */ |
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61 "leather armor", |
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62 "ring mail", |
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63 "studded leather armor", |
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64 "scale mail", |
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65 "chain mail", |
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66 "splint mail", |
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67 "banded mail", |
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68 "plate mail", |
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69 }; |
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70 const char *ws_made[MAXSTICKS]; /* What sticks are made of */ |
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71 char whoami[MAXSTR]; /* Name of player */ |
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72 char fruit[MAXSTR]; /* Favorite fruit */ |
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73 char huh[MAXSTR]; /* The last message printed */ |
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74 char *s_guess[MAXSCROLLS]; /* Players guess at what scroll is */ |
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75 char *p_guess[MAXPOTIONS]; /* Players guess at what potion is */ |
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76 char *r_guess[MAXRINGS]; /* Players guess at what ring is */ |
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77 char *ws_guess[MAXSTICKS]; /* Players guess at what wand is */ |
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78 char *ws_type[MAXSTICKS]; /* Is it a wand or a staff */ |
112
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79 char file_name[256]; /* Save file name */ |
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80 char home[MAXSTR]; /* User's home directory */ |
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81 char _level[MAXLINES*MAXCOLS]; /* Level map */ |
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82 char _flags[MAXLINES*MAXCOLS]; /* Flags for each space on the map */ |
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83 |
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84 int max_level; /* Deepest player has gone */ |
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85 int ntraps; /* Number of traps on this level */ |
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86 int dnum; /* Dungeon number */ |
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87 int level = 1; /* What level rogue is on */ |
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88 int purse = 0; /* How much gold the rogue has */ |
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89 int mpos = 0; /* Where cursor is on top line */ |
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90 int no_move = 0; /* Number of turns held in place */ |
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91 int no_command = 0; /* Number of turns asleep */ |
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92 int inpack = 0; /* Number of things in pack */ |
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93 int total = 0; /* Total dynamic memory bytes */ |
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94 int lastscore = -1; /* Score before this turn */ |
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95 int no_food = 0; /* Number of levels without food */ |
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96 int count = 0; /* Number of times to repeat command */ |
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97 int fung_hit = 0; /* Number of time fungi has hit */ |
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98 int quiet = 0; /* Number of quiet turns */ |
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99 int food_left; /* Amount of food in hero's stomach */ |
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100 int group = 2; /* Current group number */ |
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101 int hungry_state = 0; /* How hungry is he */ |
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102 int a_chances[MAXARMORS] = { /* Chance for each armor type */ |
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103 20, |
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104 35, |
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105 50, |
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106 63, |
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107 75, |
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108 85, |
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109 95, |
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110 100 |
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111 }; |
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112 int a_class[MAXARMORS] = { /* Armor class for each armor type */ |
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113 8, |
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114 7, |
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115 7, |
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116 6, |
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117 5, |
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118 4, |
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119 4, |
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120 3, |
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121 }; |
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122 |
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123 long seed; /* Random number seed */ |
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124 |
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125 coord oldpos; /* Position before last look() call */ |
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126 coord delta; /* Change indicated to get_dir() */ |
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127 |
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128 THING player; /* The rogue */ |
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129 THING *cur_armor; /* What a well dresssed rogue wears */ |
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130 THING *cur_weapon; /* Which weapon he is weilding */ |
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131 THING *cur_ring[2]; /* Which rings are being worn */ |
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132 THING *lvl_obj = NULL; /* List of objects on this level */ |
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133 THING *mlist = NULL; /* List of monsters on the level */ |
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134 THING *_monst[MAXLINES*MAXCOLS]; /* Pointers for monsters at each spot */ |
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135 |
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136 FILE *score_file = NULL; /* Scoreboard */ |
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137 FILE *log_file = NULL; /* Log file */ |
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138 |
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139 WINDOW *hw; /* Used as a scratch window */ |
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140 |
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141 #define INIT_STATS { 16, 0, 1, 10, 12, "1d4", 12 } |
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142 |
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143 struct stats max_stats = INIT_STATS; /* The maximum for the player */ |
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144 |
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145 struct room *oldrp; /* Roomin(&oldpos) */ |
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146 struct room rooms[MAXROOMS]; /* One for each room -- A level */ |
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147 #define NON {0, 0} |
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148 #define NON12 { NON, NON, NON, NON, NON, NON, NON, NON, NON, NON, NON, NON } |
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149 struct room passages[MAXPASS] = /* One for each passage */ |
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150 { |
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151 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }, |
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152 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }, |
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153 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }, |
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154 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }, |
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155 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }, |
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156 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }, |
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157 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }, |
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158 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }, |
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159 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }, |
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160 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }, |
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161 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 }, |
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162 { {0, 0}, {0, 0}, {0, 0}, 0, ISGONE|ISDARK, 0, NON12 } |
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163 }; |
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164 #undef NON12 |
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165 #undef NON |
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166 |
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167 #define ___ 1 |
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168 #define XX 10 |
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169 struct monster monsters[26] = |
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170 { |
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171 /* Name CARRY FLAG str, exp, lvl, amr, hpt, dmg */ |
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172 { "giant ant", 0, ISMEAN, { XX, 9, 2, 3, ___, "1d6" } }, |
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173 { "bat", 0, 0, { XX, 1, 1, 3, ___, "1d2" } }, |
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174 { "centaur", 15, 0, { XX, 15, 4, 4, ___, "1d6/1d6" } }, |
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175 { "dragon", 100, ISMEAN, { XX,6800, 10, -1, ___, "1d8/1d8/3d10" } }, |
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176 { "floating eye",0, 0, { XX, 5, 1, 9, ___, "0d0" } }, |
245
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177 { "violet fungi",0, ISMEAN, { XX, 80, 8, 3, ___, "0d0" } }, |
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178 { "gnome", 10, 0, { XX, 7, 1, 5, ___, "1d6" } }, |
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179 { "hobgoblin", 0, ISMEAN, { XX, 3, 1, 5, ___, "1d8" } }, |
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180 { "invisible stalker",0,ISINVIS,{ XX,120, 8, 3, ___, "4d4" } }, |
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181 { "jackal", 0, ISMEAN, { XX, 2, 1, 7, ___, "1d2" } }, |
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182 { "kobold", 0, ISMEAN, { XX, 1, 1, 7, ___, "1d4" } }, |
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183 { "leprechaun", 0, 0, { XX, 10, 3, 8, ___, "1d1" } }, |
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184 { "mimic", 30, 0, { XX,100, 7, 7, ___, "3d4" } }, |
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185 { "nymph", 100, 0, { XX, 37, 3, 9, ___, "0d0" } }, |
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186 { "orc", 15, ISGREED,{ XX, 5, 1, 6, ___, "1d8" } }, |
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187 { "purple worm", 70, 0, { XX,4000, 15, 6, ___, "2d12/2d4" } }, |
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188 { "quasit", 30, ISMEAN, { XX, 32, 3, 2, ___, "1d2/1d2/1d4" } }, |
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189 { "rust monster",0, ISMEAN, { XX, 20, 5, 2, ___, "0d0/0d0" } }, |
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190 { "snake", 0, ISMEAN, { XX, 2, 1, 5, ___, "1d3" } }, |
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191 { "troll", 50, ISREGEN|ISMEAN,{ XX, 120, 6, 4, ___, "1d8/1d8/2d6" } }, |
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192 { "umber hulk", 40, ISMEAN, { XX,200, 8, 2, ___, "3d4/3d4/2d5" } }, |
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193 { "vampire", 20, ISREGEN|ISMEAN,{ XX,350, 8, 1, ___, "1d10" } }, |
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194 { "wraith", 0, 0, { XX, 55, 5, 4, ___, "1d6" } }, |
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195 { "xorn", 0, ISMEAN, { XX,190, 7, -2, ___, "1d3/1d3/1d3/4d6" } }, |
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196 { "yeti", 30, 0, { XX, 50, 4, 6, ___, "1d6/1d6" } }, |
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197 { "zombie", 0, ISMEAN, { XX, 6, 2, 8, ___, "1d8" } } |
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198 }; |
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199 #undef ___ |
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200 #undef XX |
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201 |
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202 struct magic_item things[NUMTHINGS] = { |
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203 { 0, 27 }, /* potion */ |
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204 { 0, 30 }, /* scroll */ |
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205 { 0, 17 }, /* food */ |
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206 { 0, 8 }, /* weapon */ |
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207 { 0, 8 }, /* armor */ |
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208 { 0, 5 }, /* ring */ |
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209 { 0, 5 }, /* stick */ |
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210 }; |
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211 |
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212 struct magic_item s_magic[MAXSCROLLS] = { |
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213 { "monster confusion", 8, 140 }, |
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214 { "magic mapping", 5, 150 }, |
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215 { "hold monster", 3, 180 }, |
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216 { "sleep", 5, 5 }, |
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217 { "enchant armor", 8, 160 }, |
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218 { "identify", 27, 100 }, |
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219 { "scare monster", 4, 200 }, |
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220 { "gold detection", 4, 50 }, |
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221 { "teleportation", 7, 165 }, |
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222 { "enchant weapon", 10, 150 }, |
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223 { "create monster", 5, 75 }, |
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224 { "remove curse", 8, 105 }, |
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225 { "aggravate monsters", 4, 20 }, |
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226 { "blank paper", 1, 5 }, |
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227 { "genocide", 1, 300 }, |
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228 }; |
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229 |
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230 struct magic_item p_magic[MAXPOTIONS] = { |
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231 { "confusion", 8, 5 }, |
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232 { "paralysis", 10, 5 }, |
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233 { "poison", 8, 5 }, |
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234 { "gain strength", 15, 150 }, |
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235 { "see invisible", 2, 100 }, |
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236 { "healing", 15, 130 }, |
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237 { "monster detection", 6, 130 }, |
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238 { "magic detection", 6, 105 }, |
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239 { "raise level", 2, 250 }, |
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240 { "extra healing", 5, 200 }, |
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241 { "haste self", 4, 190 }, |
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242 { "restore strength", 14, 130 }, |
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243 { "blindness", 4, 5 }, |
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244 { "thirst quenching", 1, 5 }, |
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245 }; |
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246 |
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247 struct magic_item r_magic[MAXRINGS] = { |
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248 { "protection", 9, 400 }, |
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249 { "add strength", 9, 400 }, |
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250 { "sustain strength", 5, 280 }, |
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251 { "searching", 10, 420 }, |
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252 { "see invisible", 10, 310 }, |
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253 { "adornment", 1, 10 }, |
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254 { "aggravate monster", 10, 10 }, |
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255 { "dexterity", 8, 440 }, |
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256 { "increase damage", 8, 400 }, |
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257 { "regeneration", 4, 460 }, |
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258 { "slow digestion", 9, 240 }, |
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259 { "teleportation", 5, 30 }, |
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260 { "stealth", 7, 470 }, |
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261 { "maintain armor", 5, 380 }, |
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262 }; |
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263 |
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264 struct magic_item ws_magic[MAXSTICKS] = { |
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265 { "light", 12, 250 }, |
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266 { "striking", 9, 75 }, |
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267 { "lightning", 3, 330 }, |
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268 { "fire", 3, 330 }, |
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269 { "cold", 3, 330 }, |
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270 { "polymorph", 15, 310 }, |
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271 { "magic missile", 10, 170 }, |
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272 { "haste monster", 9, 5 }, |
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273 { "slow monster", 11, 350 }, |
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274 { "drain life", 9, 300 }, |
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275 { "nothing", 1, 5 }, |
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276 { "teleport away", 5, 340 }, |
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277 { "teleport to", 5, 50 }, |
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278 { "cancellation", 5, 280 }, |
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279 }; |
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280 |
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281 struct h_list helpstr[] = { |
300
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282 { '?', " prints help" }, |
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283 { '/', " identify object" }, |
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284 { 'h', " left" }, |
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285 { 'j', " down" }, |
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286 { 'k', " up" }, |
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287 { 'l', " right" }, |
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288 { 'y', " up & left" }, |
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289 { 'u', " up & right" }, |
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290 { 'b', " down & left" }, |
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291 { 'n', " down & right" }, |
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292 { 'H', " run left" }, |
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293 { 'J', " run down" }, |
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294 { 'K', " run up" }, |
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295 { 'L', " run right" }, |
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296 { 'Y', " run up & left" }, |
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297 { 'U', " run up & right" }, |
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298 { 'B', " run down & left" }, |
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299 { 'N', " run down & right" }, |
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300 { 't', "<dir> throw something" }, |
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301 { 'f', "<dir> forward until find something" }, |
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302 { 'z', "<dir> zap a wand in a direction" }, |
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303 { '^', "<dir> identify trap type" }, |
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304 { 's', " search for trap/secret door" }, |
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305 { '>', " go down a staircase" }, |
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306 { '<', " go up a staircase" }, |
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307 { '.', " rest for a while" }, |
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308 { 'i', " inventory" }, |
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309 { 'I', " inventory single item" }, |
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310 { 'q', " quaff potion" }, |
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311 { 'r', " read paper" }, |
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312 { 'e', " eat food" }, |
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313 { 'w', " wield a weapon" }, |
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314 { 'W', " wear armor" }, |
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315 { 'T', " take armor off" }, |
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316 { 'P', " put on ring" }, |
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317 { 'R', " remove ring" }, |
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318 { 'd', " drop object" }, |
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319 { 'c', " call object" }, |
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320 { 'D', " recall what's been discovered" }, |
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321 { 'o', " examine/set options" }, |
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322 { CTRL('L'), " redraw screen" }, |
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323 { CTRL('R'), " repeat last message" }, |
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324 { ESCAPE, " cancel command" }, |
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325 { '!', " shell escape" }, |
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326 { 'S', " save game" }, |
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327 { 'Q', " quit" }, |
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328 { 0, 0 } |
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329 }; |