Mercurial > hg > early-roguelike
annotate urogue/urogue.6 @ 315:ad2570b5b21f
Advanced Rogue 5, 7: fix some trading post messages.
When attempting to buy an unaffordable object, messages were often of
the form "You can't afford that a scroll of hold monster !", because
the object description (stored in curpurch) was the same text used in
inventory displays.
This has been worked around by inspecting the contents of curpurch and
using different message templates.
author | John "Elwin" Edwards |
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date | Sun, 24 Oct 2021 20:26:21 -0400 |
parents | c495a4f288c6 |
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256
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1 .\" |
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2 .\" Last Modified: 06/16/86 |
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3 .\" |
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4 .TH UROGUE 6 "1.03 Draft" |
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5 .SH NAME |
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6 urogue \- UltraRogue \- Exploring the dungeons of doom. |
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7 .SH SYNTAX |
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8 .B urogue |
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9 [ |
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10 .I save-file |
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11 ] |
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12 [ |
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13 .B \-k |
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14 ] |
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15 [ |
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16 .B \-s |
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17 ] |
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18 [ |
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19 .B \-n |
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20 ] |
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21 [ |
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22 .B \-v |
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23 ] |
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24 [ |
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25 .B \-r |
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26 ] |
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27 .SH DESCRIPTION |
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28 .PP |
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29 .I UltraRogue |
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30 is a advanced version of one of the more standard rogue games. |
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31 It is much more difficult and interesting to play than the |
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32 original version on which it is based (Advanced Rogue 2.0). |
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33 Some of it's unique features include 10 player character classes, |
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34 several hundred monsters, charmable monsters, etc. |
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35 .PP |
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36 To win the game |
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37 you must locate 8 artifacts which start appearing from level 25 |
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38 down. You must then bring all artifacts back up out of the dungeon. |
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39 These artifacts also may be |
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40 .I applied |
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41 to use some of their great powers! Be warned, though, sometimes these |
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42 powers back-fire on you. |
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43 .SH ENVIRONMENT |
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44 The environment variable |
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45 .B $UROGUE |
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46 (the person installing |
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47 .I UltraRogue |
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48 may have changed this for your site) |
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49 is checked to set certain default options for |
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50 .I UltraRogue. |
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51 The following may be set in the |
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52 .B $UROGUE: |
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53 .IP "\fBterse\fR (\fIboolean\fR)" |
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54 Short output messages. |
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55 .IP "\fBflush\fR (\fIboolean\fR)" |
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56 Flush typeahead when fighting. |
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57 .IP "\fBjump\fR (\fIboolean\fR)" |
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58 Show position only at the end of running. |
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59 .IP "\fBinven\fR (\fIstring\fR)" |
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60 Inventory style. |
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61 .IP "\fBaskme\fR (\fIboolean\fR)" |
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62 Ask about unidentified things. |
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63 .IP "\fBstopdoor\fR (\fIboolean\fR)" |
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64 Stop running when next to something interesting. |
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65 .IP "\fBname\fR (\fIstring\fR)" |
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66 The rogue's name. |
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67 .IP "\fBfruit\fR (\fIstring\fR)" |
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68 The funny fruit used by the rogue. |
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69 .IP "\fBfile\fR (\fIstring\fR)" |
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70 Default savefile name. |
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71 .IP "\fBscore\fR (\fIstring\fR)" |
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72 Default scorefile name. |
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73 .IP "\fBclass\fR (\fIstring\fR)" |
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74 Default player class. |
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75 .sp |
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76 .PP |
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77 Something like |
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78 .nf |
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79 .sp |
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80 .in +.5in |
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81 setenv UROGUE "name=VAX Killer,fruit=Peach,noterse,jump" |
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82 .in -.5in |
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83 .sp |
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84 .fi |
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85 does the obvious. The ``score'' option is ignored unless you start |
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86 urogue in wizard mode. The class option string can have the following |
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87 values: ``fighter'', ``illus'', ``paladin'', ``ranger'', ``cleric'', ``magic'', |
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88 ``assasin'', ``druid'', ``ninja'', and ``thief'' and is initialized only at |
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89 startup time. The ``inven'' option can take the values ``slow'', ``clear'', |
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90 and ``overwrite''. |
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91 .PP |
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92 You may change most of these values while playing with the |
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93 .B ``o'' |